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Jusomagna wrote:
As a DM, if a player takes a craft feat, I don't let them craft the item before the camapaign. Here's why. The Gold amounts that characters start with is a reflection of the gear they have attained while traveling, not necessarily how much gold they have earned while traveling. The distinction is small, but important. For instance, a level 1 fighter who was a farm hand certainly wouldn't have the 100+ gold a typical fighter starts with, so maybe he found the sword, the armor was from when his father fought in the war, the shield is a plank of wood on straps he crudely made, and the other random gear he has he could have bought. It doesn't change at higher levels. Imagine a level 7 wizard. He found a few pearls of power in his travels, he's scribed several scrolls, but he also has used many. He's sought out books with spells, and maybe he bought a metamagic rod or two. Yes, his gold might be more optimized than an organic character of equal level, but that's just one sacrafice that needs to made during character creation. TL;DR, just because you take a crafting feat at character creation doesn't mean items of that make are half off. ![]()
This might not be the right place, but I was looking at the price of a mithril shield while building a character with my friend - I said 1,500 GP and he said 1,000. We realized we were looking at different tables, both on the PRD. Ultimate Equipment says 1,500, while Core Rulebook says 1,000. Which one is right? ![]()
Shadowborn wrote: Apparently, we've completely overlooked the increase in speed when you're holding arrows in your hand instead of keeping them in the quiver. (Warning: the computer-generated commentary is really, really annoying. Still, the video is fairly impressive.) I came in this thread to find this video. Thank you for posting it. And yeah, the commentary is annoying, but the archer is amazing. ![]()
Hi there... So in the break between Mod 4 and 5 of Kingmaker... a lot of stuff happened. I'm not going to get into specifics, but a kobold tribe hatched a red dragon, my players found out, and they decided to go see the red dragon for themselves and without permission of the kobolds, teleported the red dragon hatchling to a desolate area. This had about a billion ramifications, but now I'm faced with a problem. I'm not really good at role-playing Evil. The red dragon began by being generally unpleasant - though just a hatchling, he knows he can't kill the PCs since they are level 13 (and while he can't guess their level, he can tell that they can kill him). The dragon was hatched in a cage, and he is unable to escape his kobold worshipers until the PCs teleport him out. Now the PCs are baby sitting this red dragon until they come up with an idea on how to deal with it. For now, I've been role=playing the red dragon as fairly pleasant but reveling in occasional violence (because he knows that the sooner he acts "good" the sooner the PCs will leave him be). He hasn't tried to run away yet because he knows that a PC will just kill him, and he's not stupid. The party had a long discussion about it, and they have decided that one of them is going to leave the party and try to raise the red dragon lawful good. Fat chance in hell, but if there was ever a party to do it, this is the one. Anyway...I just need some help playing up the evil part while being survivalist. What kind of things would a red dragon hatchling do to escape, or maybe what kind of things could make a red dragon ignore the call to do evil? Needless to say, this has been one heck of a session, and when the kobolds found out the treachery, they raised arms against the PCs kingdom and proceeded to die against the paladin army. This has torn not only the kingdom, but the party in half, so it's been a really great plot twist. ![]()
It is a dead end product, but there is a team hard at work to bring android to it. Also, for anyone who wants to get their hands on it... Good luck. However, the hp site is the only place left really selling it, but you still have to be lucky. If you really want it, try http://www.nowinstock.net/computers/tablets/hp/ I heard about it first on Team Liquid, so I guess I was just fortunate I browse their tech forums often. Also, I had no clue this message board had a technology forum. I originally placed this in general off-topic, wish I knew better when I posted ![]()
So this... it's kind of old news, it sold out across the country. but apparently HP is getting thousands more in stock as the week goes on. I managed to get a hold of one, and I'm wondering, what uses can a tablet device like an ipad or this Touchpad serve while playing these games? I am using a google docs based character sheet for starts for when I play, but I think I'm going to use it for the pdfs of the Kingmaker Adventure path I'm running in addition to the book. Of course I didn't get it just for this, but, well, at $99, who wouldn't get it? Discuss :P ![]()
We have a very interesting Kingmaker Party. Also, I find it funny that most parties on this thread are level 7. Mine is too XD The rulers of Auchsland! General Sol D'Carnag: Teifling Fighter 6/Bard 1 - He's a member of the order of the Dragon, and wanted to establish a stronghold for them. He came from slavery in Cheliax, but excaped when Order of the Dragon raided the slave auction. He also is a bastard of the Ruler of Cheliax, and is technically, next in line, but he has no idea. Warden Emil Marko: Variasian Gunslinger 7 - He used to be a bandit, but an encounter with an elven patrol in Kyonin made things worse. He came into the game addicted to drugs, but apparently, it's really easy to kick addictions. Magistar Ghulzar Revias: Half-orc Monk 7 - And amazingly polite and good natured half orc, he writes to her mother in Absalom often and enjoys drinking tea. Baron Chafira Pendragon: Half-elf Bard 6/Dragon Disciple 1 - A remarkably bland character despite having the crown. He really wants the unicorn in the Narlmarches Spymaster Thorand: Human Rogue 7 - He had left his father in Restov, an upstanding politician, because he was sick of Brevoy politics. He was a member of the Warden, but when the previous spymaster (Lillith) was murdered (by his previous character), he rose up to take the role. He shares some qualities with his predesscor (aside from rogue levels), preferring to end things with violence. Currently, he is in a strange relationship with a woman named Oriana, however, what he doesn't know (yet) is that his father hired her because he thought he was incapable of ever getting into a relationship. Can't WAIT for next session, har har. It should be noted that his previous character was executed (I told him out of game, there would be tastier targets to qualify for assassin, namely, Gregori, but he didn't want to wait.) Diplomat Kima: Quadiran Cleric of Sarenrae 7 - He just joined the council, and has proven his worth in the battle against trolls and the scythe tree. He is caring and full of fury at the same time. He is still discovering his own self. ![]()
Some call me Tim wrote:
Of course, since after all, no matter how you assign numbers, you always have 78 ability points. Sure, you can take all the fun out of it and just pick numbers, or you can have some fun and roll for once. ![]()
Some call me Tim wrote:
No, you get to pick any number from a column. Example C1 C2 C3
Time to add them up. Pick ANY number from Column 1, column 2 and them column three. When you picked a number, it is no longer usable.
Total Modifier = +7 ![]()
Hello everyone, Thought I'd share with you some interesting things our group has been up to regarding ability score generation. First off, when we played 3.5 to begin, we used 4d6 drop the lowest. This was fine, except that the rogue had all of his modifiers add up to a +4 while the paladin had a +9. After this campaign, we stopped using this method, because everyone basically just rolled until they got something which they liked. This isn't bad, but it kind of defeats the purpose. From that point on, we used 28 point buy, occasionally with 28 point buy +1 adjustment. Recently, we decided we wanted to make a method that involves rolling, yet makes everyone in the party somewhat equal. Some people like rolling and combining point buy - while good in theory, it still leads to disparity. Eventually, we came across this little gem Flip method:
First, write 6 6's in a column. Next, roll 6d6. Record each result in the column next to it. Do not worry about the order. Next, take the dice you originally rolled. Flip the dice so the opposite side is now facing up. This is also the inverse of the number you originally rolled. Record this in a third column Finally, take one number from each column, and assign them to ability scores. Reroll if either
When assigning numbers (to keep things more in line with adventure path balance), you cannot have more than a +8 total modifier before racials, or lower than a +7. When you do this, you will find that almost any roll can get a +9, if you match numbers to make even pairs. Essentially, you lower your modifier by picking some stats to be odd. If you pick two stats to be odd, you will have a +8. If you pick 4 stats to be odd, you will have a +7. If you pick 6 stats to be odd (add up straight across), you will have a +6, and 13s in every ability.
So I ask you, how do you generate ability scores? ![]()
Grick wrote:
I just talked to my DM, and he says fey foundling is fine with LoH. So Cleave is out anyway. Cleave is kind of sub par anyway, I like this feat much better ![]()
Hello everyone! I am soon to be playing a paladin, and came across this feat: PSRD wrote:
and in combination with this.... Lay On Hands (Su) PSRD wrote:
I searched the forum, and did not come across any references to the two abilities used together, save for one post where it was mentioned in passing, and was agreed that it would be a good feat choice for a paladin. If I'm correct, lay on hands is not magical healing, and this wouldn't let you get 2 extra hp per die of LoH (and with greater Mercy, this could skyrocket.) If i'm wrong, I'm changing out Cleave to Fey Foundling because I intend on buffing LoH as much as I can without taking Extra Lay oh Hands. Thanks for any input ![]()
I assume you guys are talking about the week each month spent tending to your leadership duties? In my campaign, we hit leadership stuff once every 3 sessions give or take. We have a slight issue... no one seems to role play doing their roles. Warden says, I go do my wardeny things. General says, I train my army. Magister says, I hang out in the temple. This got me thinking, what if we made it more interactive? I then made this. It's not complete, but maybe there are some ideas in here you could use? I know there are a lot of ways to get higher bonuses than usual using this, but if things get out of hand, you can always through more negative events at them. Note the mass combat thing might be off..... It's 3 AM over here. I'll fix it in time for my campaign (only on Rivers Run Red) ![]()
So I've been running Kingmaker and LOVING it. I'm sure everyone has their own thing they do to facilitate running it, but I'd like to share what we are doing. First, I printed out calendar pages, and the PCs are carefully counting days, writing events in the squares for each day, and it's turning out great. The other thing we have been doing is this... http://auchsland.pbworks.com I've been awarding players who contribute traits related to ruling, or special gifts (our magistar just got an elk mount, for instance.) WARNING: If you haven't played up to Rivers run red, you might want to hold off a little reading this. If you have a dedicated enough party, this so far, has been a really great resource. I'd reccomend it to anyone. ![]()
One of my players loves the tome of battle to death. His most recent character is a warblade/crusader/swordsage, aiming to get into the mast of the nine (just one level of swordsage and crusader, the rest warblade.) So far, it hasn'r been too much of a problem. We replaced Concentration with Autohypnosis from the XPH. The biggest problem is that 4 schools now belong to the Acrobatics skill. However, I threw an equal level fighter at him. Although the fighter is still weak when compared to the spell casting classes, Paizo did a damn good job fixing it, and it's power is on par with a warblade, as long as you remove the save or die effects. The new power attack really helps, and some of the new options in the Advanced players handbook are incredible. To sum it up, use it as is, but what we did was this 1) Concentration replaced by sutohypnosis
Thats all. ![]()
Good day, RAW, can a barbarian with raging drunk down two potions a round since it is a move action? I could see this not necessarily being abused, since they are consumables, but imagine a barbarian raging, who quaffed a potion of bulls strength, bears endurance in the course of one round. stacks with rage, and for the low cost of 600 GP and a single round, you can kick some serious tail. Plus any other fun things. Just wondering. ![]()
fixed. I added some abilities at level 17 and 18 that add some spontaneity. I'm trying to figure out a way to give the Dragon Shaman access to some spell like abilities like Dragons have, but it's proving difficult. Normal Dragon Shamans can already do pretty well for themselves in 3.5, especially if they dip into Barbarian. In PF, its a little more difficult to dip into barbarian effectively because rage doesn't last as long. ![]()
I really love the Dragon Shaman, mostly because I'm a DM and really enjoy these guys as DMPCs. I recently got the Pathfinder rules, and decided that it deserves an overhaul. So here is my new dragon shaman. Class Features that are identical to the WOTC PHBII are not listed in the description. I drew alot from the Soul knife and the Summoner. Sorry for the goofy formatting EDIT I cant get the BAB, Fort REflex and will coloums up right. 3/4 BAB, good fort, poor reflex, Good will, Same aura progression as normal dragon shaman, Adapt points = level minus 1. Pathfinder Dragon Shaman
Adaptations are special in the fact that although they are technically temporary and changeable, they will qualify you for feats which you may not have qualified for. If you remove the adaptation that allows you to qualify for a feat, you lose benefit of that feat until you add the adaptation back. 1 point Adaptations (Level 2)
Share Draconic Adaptation (Su): The Dragon Shaman may share his draconic adaptation with his allies. In order to benefit from this, the ally must spend 1 hour in meditation with the dragon shaman. When the ritual is complete, the Dragon Shaman may allocate some or all of his draconic adaptation to his ally instead from his pool of unspent adaptation points. Most costs for his ally are doubled. The benefits of this Adaptation vanish after 24 hours, and the spent points return to the Dragon Shamans pool. Unlike Draconic Adaptation, which can be used to qualify for feats, an ally of a Dragon Shaman cannot qualify for feats in the same manner
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