HP: probably only 10, since she's a commoner? | AC: Should be easy to hit, what with no armor. | Saves: Yeah, right! | CMD: No Chance! | Init: You go first | Perception: She can spot a coin purse across a crowded room!
Alignment
Chaotic Good
Strength
16
Dexterity
17
Constitution
14
Intelligence
10
Wisdom
14
Charisma
12
About Tess Windor
HP 59
AC 26 T14 FF 22
BAB 7 CMB +13 CMD 25
Init +4
Fort +6
Ref +11
Will +9
Speed 30'
Weapons:
Normal: +13/8 to hit; 1d3+10 damage; x2 crit
Power Attack: +11/6 to hit; 1d3+14 damage; x2 crit
Class Features: Dual Identity, Seamless Guise, Vigilante Specialization (Avenger), Unshakable, Startling Appearance, Social Talents (Renown, Safehouse, Mockingbird, Quick Change), Vigilante Talents (Fist of the Avenger, Lethal Grace, Signature Weapon: Unarmed)
Equipment: Cudgel
Backstory:
Tess is the daughter of half-orc adventurers who travelled throughout the Inner Sea region, helping out where they could. As a girl, Tess grew up hearing stories of the hero Blackjack from her father, who grew up in Korvosa.
When Tess came of age and made her own way into the world, she decided to go to her father's home and see the hero she had come to idolize in action. When she arrived, however, she discovered that no one had seen Blackjack in several years.
Buying an old inn in Nortpoint, she fixed it up and created a bar that catered to adventurers, and those looking to hire them. She set up a series of quiet rooms for rent, hired some down-on-their-luck adventurers to protect the place, and opened up shop.
After a few months, Tess' bar, the Laughing Azlanti, was turning quite a profit. That was when she first found out about Gaedrin Lamm. One night around closing, Tess had two young men walk in and try to explain to her that it would be a shame if anything happened to her business.
After she sent them crawling back to their boss, She awoke early next morning to a fire in the kitchen. It was a small one, but the message was clear: pay protection or we will destroy your business.
Knowing that she couldn't afford to drag her bar into a war with criminals, she decided to do something about the crime problem: she would fight crime like the hero her father told her about all those years: she would don a mask and fade into the shadows.
So began her one-woman war on crime. Eventually, she would come to hear about other people like her, but she stuck to Northpoint and focused on her shadow war with Lamm's organization.
She never did find Gaedrin Lamm himself; every one of his hideouts was filled with thugs and thieves, but she had just missed him each time.
She never realized that a change to the status quo would be fast approaching...