Terrence Gallus
Neutral Good Medium Human
Class Rogue (Investigator) 5
Init +7
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DEFENSE
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AC 19, touch 15, flat-footed 14
HP 45
Fort +2, Ref +10, Will +4
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OFFENSE
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Speed 30 ft.
Melee Masterwork Dagger, +1 Shortsword
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STATISTICS
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Str 8, Dex 20, Con 10, Int 10, Wis 16, Cha 14
Base Attack: +3; CMB +2; CMD 17
Feats: Weapon Finesse, Two Weapon Fighting, Extra Rogue Talent, Weapon Focus (Shortsword)
Traits: Reactionary, Life of Toil
Armor Check Penalty: 0
Favored: Class +5 Health
Skills:
Bluff (+9)
Disguise (+9)
Diplomacy (+9)
Disable Device (+12)
Knowledge(local) (+7)
Knowledge(noble) (+7) (Background)
Perception (+9)
Sense Motive (+9)
Sleight of Hand (+12) (Background)
Stealth (+12)
Languages: Common
Equipment:
+1 Studded Leather (1025 gp) (20 lbs)
2 Masterwork Daggers (604) (2 lbs)
2 +1 Shortswords (2020 gp) (4 lbs)
Inventory:
Cloak of Resitance (2k gp) (1 lb)
Belt of Dexterity (4k gp) (1 lb)
3 Skeleton Keys (255 gp)
1 Masterwork Manacles (50 gp) (1 lb)
Concealable Thieve's Tools (190 gp) (.5 lbs)
Masterwork Backpack (50 gp) (4lbs)
Belt Pouch (1 gp) (.5 lbs)
2 Inside pockets (8 gp)
Grappling Hook (1 gp) (4lbs)
Cash: 296 gp
Encumberance: 38
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SPECIAL ABILITIES
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Coax Information: A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward him.
Follow Clues: A rogue with this talent can use Perception to follow tracks as per the Survival skill.
Hard to Fool: Once per day, a rogue with this talent can roll two dice while making a Sense Motive check, and take the better result. He must choose to use this talent before making the Sense Motive check. A rogue can use this ability one additional time per day for every 5 rogue levels he possesses.
Character Questions:
1. As a member of the Azorius Senate Terrence works as an investigator that specializes in working in some of the grungier parts
of Ravnica. He is a believer in the work the Azorius does, but at the end of the day he just wants to find the truth and bring
those who've done wrong to justice.
2. Terrence came from a family that lived and worked as members of the Orzhov. He was never one for the faith, or money but was
interested in solving problems and people. His parents were disappointed when he joined the Azorius, but were at least understanding
and let him go. They are distant from each other, but not on bad terms. Terrence tries to keep ties with as many other investigators
as he can, always being amicable to others and keep good ties. The more people that like you, the more people you might be able to
call for a favor. He follows the philosophy of you scratch my back, I scratch yours and is a fan of favors.
3. Terrence is 5'11", with short kept dark brown hair. He always has a stubble beard, to help him blend in with other only ever
cleaning himself up for important events. The has various small scars on his arms and chest from altercations over the years in the
line of duty. He dresses simply yet put together, to not stand out in any environment and just be a face in a crowd.
4. Terrence lives on his own at the edge of Azorius territory, trying to live on simple means. He tries to keep his mindset and
lifestyle in that of an average person.
5. Being a member of the Azorius, and a vertern investigator he is a natural choice for the investigation. Unfortunately he was
unable to make the initial meeting due to prior circumstances but he is now ready to assist the team. His skillset and history as
a get into the thick of it investigator makes him a natural fit for the group.