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Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() The Winter Herald wrote:
Looks super interesting Bastian, I was about to submit a character idea but had a reality check... I can hardly keep up with this game! ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() I'm still here! It's just so hard to keep up! >_< The place is unnatural, but if that were all, it would be fine. Something truly unnerves you about this place - what is it? Time and space are warped, folded in on themselves. The structures melt and flow, but so do personal timelines. People traversing this otherworldly locale often come into contact with other versions of themselves or those they know, shades, memories given form, dark reflections. And they're not always friendly. ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() That's a good question. I think Terestria would talk in an animal-accented voice when transformed, it's magic! I definitely think she spoke as a bear. But I'm happy for you to make the call based on the animal. A mammal is one thing, but maybe it's a stretch to say a beetle could communicate freely? ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() "No Herald!" Terestria shouts as a beetle on Bikke's shoulder "Don't harm it... I think I know what it wants" She instead flicks open her carapace and spreads he beetle wings, buzzing close to the red ooze, extending a magically glowing limb as if to offer her own magic as sustenance. "Quiet now blob creature, won't you join us in our quest?" parley: 2d6 ⇒ (3, 6) = 9 ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() DM Loopy wrote:
Spending one hold to shrug off the 1d8 damage. Guessing that the fictional busted arm is still there though since it's not magical healing. Terestria fights to regain control of her animal instincts, and realises she's not going to overpower the golem with a busted arm. As the pain rips up her body, her heavy bear coat shrugs off the damage "Grarrrr, this is just unBEARABLE" she roars, then looks around briefly to check if anyone noticed her clever wordplay. Instead, she summons her druidic magic to take on a more appropriate form... a forest beetle. Tiny, dense, heavily armoured, and winged. Suggested moves:
Shapeshift into a forest beetle: 2d6 + 2 ⇒ (1, 6) + 2 = 9 ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() GM, what do you think would happen if I just shifted forms into something tiny? A beetle? would I shrink in place, and the sword come out of my arm? I envision it as a magical transformation rather than a werewolf style one. ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Terestria's higher brain functions awaken after giving in to her bear-instincts. "Rraarrrrwhats hrrrappeningrrrrr?" She says with a mouthful of Golem. Taking the 1d6 damage to myself from earlier, less armour : 1d6 - 1 ⇒ (4) - 1 = 3 Now, fighting the massive Golem with new awareness she rips into it with claws, teeth, and her massive bear like bulk! Hack'n'Slash: 1d6 - 1 ⇒ (5) - 1 = 4
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Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() The bear takes the brunt of the collapsing bookcases, rather than spending a hold to break through. With massive paws, the bear attempts to smash through them and clamber out of the mess she has found herself in. After doing so, she runs to the aid of her nearest recognisable companion and roars helpfully in their face! ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Sure, I think that would actually be ideal for PBP games where we can't just have a simple face to face interaction. I do however think that the GM's ability to define my moves is a real balancing factor over the druid's inventiveness. So as a compromise, how about I'll suggest two moves per form - giving you an option to add another in as you'd like. Working with this, I'm going to say the bear's moves are:
I think however, that I'm going to keep my 1 hold for later and just use the DD above. ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Ok, I have a better idea. I'm going to shapeshift into something useful for this very situation, and that should enable me to feasibly roll for DD+STR. Can I keep the above roll for that? In the awkward moment where Terestria and MWG are entangled, she says her piece as above and immediately transforms into a Stoneskin Bear! Grey of fur, as big as a grizzly! I think they're incredibly tough, strong, and big. Shapeshift!: 2d6 + 2 ⇒ (1, 4) + 2 = 7 With a mighty roar that sounds like stone slabs being drawn over gravel she throws her paws forward to stop the shelves! ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() "Hi! Wow, you're a serious looking fellow aren't you?" Terestria says cheerfully to MWG."Hey, where're you going?" Seeing the incoming book shelves, she panics, her fight or flight instinct kicking in the wrong way! Putting her arms against the nearest bookshelf she tries to push them back, deflecting the domino chain of destruction! Defy Danger....+STR!: 2d6 - 1 ⇒ (3, 6) - 1 = 8 ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Terestria follows the crowd after reverting into human form again. Feels good to be with the flock -errrr, the group. She smacks the side of her head, dislodging leftover feathers from her ears. "Hey, wait for me! Do we even know where we are g-" She says blundering her way in to the Monk and the robed man. Talk about awkward. Not sure of the layout of this room, but it would be amazing if - in her blundering - she managed to walk right into the purple robed fellow and knock him over! ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() The image in my head is a golem fighting the winter winds and getting bogged down in the snow. Whereas the crows are flying, and significantly smaller, perhaps blown about and disoriented at most? Could you please describe the scene in greater detail for me and let me know what I would have to do first in order to achieve the outcome as I described? ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Terestria flies high up above the snow, and seeing no more immediate danger, she finds a high perch and surveys the area - noting any threats on the road ahead. In fact, she caws briefly with a few of her crows, seeing if any know the recent happenings in the skyruin. Spend a hold to quickly recognise local threats After scouting, and having spent her last hold, she rejoins the group and drops out of her crow-form in a pirouette of black feathers taking her normal shape once again. "Thank you, my feathered friends" She says waving off the flock. "We should keep moving, or at least find a safe place to hide... being out in the open like this is dangerous" ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() This is probably the only campaign where puns suit the feel of the campaign so well! The flock of crows barrels down on the fleeing golems, buffeting them and trapping their escape through a massive whirlwind of beaks, feathers, and claws. ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Terestria flutters around Bikke as he flails awkwardly trying to fight. Shaking her bird head in dismay, she takes flight, cawwing madly and summoning a flock! I'll give these damn golems something to .... caww about. She thinks, her bird brain clearly interfering with her normal wit. Spending 1 hold to round up the crows to face a threat ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Bikke the Pirate wrote:
Things on Terestria's person like clothes and gear transform with her. Sucked into a pocket dimension, or maybe it's that she wears all natural fabric and leathers and they are shapeshifted too? Terestria hasn't actually thought very hard about it. But things she's left out like the grappling hook will be fine The crow hops around on Bikke's shoulder, and pecks him once in the ear lobe "Caww!!" ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Terestria tries first shaking off the sheep-mind, the impulse to stick with the flock, and instead channelling the keen eyed crow spirit. Defy Danger with WIS: 2d6 + 2 ⇒ (2, 4) + 2 = 8 Regardless of the result, she hops aboard Bikke's shoulder and cawws loudly. Come on! Let's go! ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Confused for a moment at Bikke's drawl, Terestria's eyes light up a few seconds later in understanding"Bikke, you're right! I don't have any lettuce but a crow would be perfect!" Terestria's green glow spreads out into a pair of sable wings, as she shapeshifts into a crow. Just an average crow. Shapeshift into a crow: 2d6 + 2 ⇒ (2, 4) + 2 = 8 "Cawww!" The beady eyed, rabbit eared bird squawks at Bikke, clearly waiting for the next step in his plan. Uh oh: Looks like I rolled a 6- on that Discern Realities, Bikke! :) ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Could I just get some clarity on what the Danger that I'm defying is? I'm guessing a 'stick with the flock' instinct that's carrying over from her sheep form. The danger perhaps being 'succumbing to your herd instincts' But just wanted to check It'll affect how Terestria responds. ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Thinking-thinking-thinking Terestria starts chanting inwardly. Terestria channels her green magic once more. A spider, a fly, a bird? that's what she'd normally go for. Great at escapes, sure, but then her salty ally would be abandoned. "They'll be on us in a moment Bikke, hope you're ready for a fight?.. Because it's not my speciality!" she says, with clumps of thick fur magically bursting forth all over her body, like corn kernels in a camp fire. It always felt different shapeshifting into a domesticated animal, the primal energies surging through her speak of warm hearths, stone, fields of wheat and green pastures - not the tumultuous energy of the forest where life and death chase each other in an endless spiral. Terestria, appearing now as a heavy horned ram, starts scraping the ground back with her forelegs, preparing to knock back whatever comes through the window to a rocky demise. "Looks like it's a long way down...." Shapeshifting into a ram: 2d6 + 2 ⇒ (2, 1) + 2 = 5
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Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() "Green Gods above..." Terestria swears from the top of the tower. There are so many golems, such little time. There's got to be a way to slow them down, something to shut them all off... Terestria, calling on her accumulated knowledge about how to stop golems en masse, rolls her spout lore...: 2d6 + 0 ⇒ (4, 6) + 0 = 10 ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Must have missed the part where you went invisible! Hard to keep track of who is doing what. Terestria's tall rabbit ears twitch, "I can hear you just fine Fizz, careful with the rope." Aaaand safely hand-waved with the fiction. Phew! ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() As much as I'd like the latter, that's not something you could reasonably pull from a bag of adventuring gear Terestria flings her grappling hook up to the tower Everybody up! Quickly, before the ice breaks! She cries out before ascending herself. ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() DM Loopy wrote: That eye would probably sell for a pretty penny...no, wait. Bad time for that. The Southern Watchtower is still nearby - if you were to grapple up there you would probably be able to get everyone in. That ought to get you out of sight and into the courtyard as planned, but there's still more activity than you hoped for. It might not be the option it was. There's an entrance down the way Elena is wandering that you can remember from earlier, but that place is probably going to be more trafficked, and it's a bit away from where you are. The watchtower is still our best bet. Terestria decides. Into the Watchtower! The golems won't reach us from there! She calls down to the group. Fizz! Come on, play time is over! She says watching his 'helpful' display of Bikke. Not sure of the geography here. I grapple up, then come downstairs and unlock a door or something? I guess I'm confused how me being up to the southern watchtower gets everyone into the courtyard ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Terestria pockets her grappling hook, glad now that she brought it with her. We're sitting ducks here. she thinks to herself as she quickly surveys her surroundings, peering over ruins, looking for a way to move the group from to somewhere safer. A hidden alleyway, a crumbled entrance to the tower, some kind of shelter to get away from the impending threat of another golem. rolling a discern realities here, but if I landed in a spot that I wouldn't need to, feel free to disregard Discern Realities: 2d6 + 2 ⇒ (4, 2) + 2 = 8 going with "What here is useful or valuable to me?" ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() DM Loopy wrote: Going to have to work fast to pull that off, Terestria. Give me a DD Dex for your midair grapple. As for the eye, I'd say give me an aid for Gromroir if you're going to interact with it. Help him with the catch. DD +DEX: 2d6 + 1 ⇒ (5, 6) + 1 = 12 Aiding Grom: 2d6 + 1 ⇒ (6, 5) + 1 = 12 "Grom! Catch!" she shouts tumbling through the air. ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Terestria, thinking quickly pulls out a trusty grappling hook from her Adventuring Gear, flinging it to a high ruined wall and swings to safety. If she has time, she snatches the now dislodged eye from the air as she swings. Marking off a use of adventuring gear and adding the grappling hook to my inventory. Let me know if I need to roll for anything. ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Terestria, feeling her green magic get tinged in the white of winter, shivers all over as her form glows and shifts into the woodpecker. Taking stock of the situation she sees that the golem is unleashing a rain of arrows on Elena. I'm coming Elena! she chirps in her bird form. Terestria waits for an opportunity to dive in, spending 1 hold to grab at the face of the golem and another to peck out the glowing eye from the socket. ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() That sounds perfect. The move says the GM will give me one or more moves. As the GM, you could give me three different moves - and since I only have 2 hold, I'd have to make some important decisions regarding when I choose how to spend that hold. That's one way I've found of giving the druid meaningful challenges as a GM. Basically I'm planning to nimbly fly up there, grab hold of the stone face and start pecking like crazy. In future, how about I make it clear what I'm trying to do with the form, and how I plan to do that. That way you have a better idea. That being said, don't be afraid to do what the fiction demands with the form. Rather than just give me exactly what I want. ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() "Golems aren't exactly my specialty!" Terestria says ducking for cover. After she hears what Nonna relays. "The eye?" She thinks for a split second "I think I have an idea. I'll need cover fire!" If the eye is the source of its power, then something small, nimble, and strong might just be able to dislodge it. Terestria kneels, her body and eyes begin to glow a pale green as she shapeshifts into an Ironbeak Woodpecker! The type that make their home amidst the ancient forest trees, knocking holes in bark as strong as a knight's plate. Shapeshift: 2d6 + 2 ⇒ (2, 2) + 2 = 6 Uh oh... On a miss hold 1 in addition to whatever the GM says. ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() If I can offer any GMing advice in dungeon World, it's this... Draw Maps, leave blanks. You don't need a perfect web if GM intrigue to run a game. In fact, the game will fight you for over planning. If you're worried about remembering the details of the game world, don't worry; players are the first to speak up and say "hey this person wasn't an ogre, he was an orc!". The sessions that me and my RL players have enjoyed most are we I haven't prepared endlessly. My last session o prepped maybe for 30m, and it was an absolute riot. On the flip side, the first dungeon I through at them was a wreck! Why? Because I planned rooms, traps, and monsters, and the barbarian said"I'm not going in, I'm just going to burn it down" We went on to have a hilarious session. Tools that help me most? A random name list and a bit of bio behind each NPC that the players spend time on. ![]()
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Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() Gromroir Embermayne wrote: Jesus, Fizzy has a much nicer view of this city than I do. In my defense, I have been bingeing the Witcher novels, and so the darkness is kinda... baked in right now Well, it's looking like a fairly large place based on all our answers. Enough room for fanciful magic and a darker underbelly. The Winter Herald wrote:
That description of architecture is perfect! I actually meant to imply there are three sections! The skyruin above, the city in the middle where we've all been doing our RPing so far, and the undercity/caverns below. The Skyruin is not easily trafficked, and not populated by normal people at all. Everyone has heard a tale or two of what strange creatures might dwell there. But both paint an awesome picture. It's just that it might not be so hard to access the Skyruin if it's a commonly travelled place. ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() I'll have a shot at this question then How complicated is getting about? Are the streets open and straightforward, or is there a labyrinthine structure of tight roads, alleyways, dead ends and sewer passages? In ancient times, the catastrophe that gave birth to the Skyruin left the city fragmented, with parts falling into deep crevasses of the earth. Since then, many bridges have been built backwards, forwards, and sideways to connect each portion of the city, like a civilised spider web above the depths below. Passage is easy enough, but if you're lucky, your friend might even know a secret walkway or passage so you won't have to pay the tolls! Because it is an ancient city, there are countless unexplored alcoves and alley ways that have not seen foot traffic in millenia; closed off through the repairs to the city, or for reasons forgotten. Below the new city lies the old. Half buried, blocked off, and hazardous. Only the most foolhardy adventurers dare to plumb these depths for riches. An old trade district, lost to time? A secret passage made from an ancient tubed mail system? A temple to some ancient martyr? A dried out sewer that has become a labyrinth? A secret wellspring grove with long-though-extinct flora and fauna? You name it. Countless lost secrets and treasures.... but you'd better bring a guide if you want to come back out. ![]()
Human Druid 1 [Tell: Grey rabbit ears] [ HP 16/19 | XP 2/8 | AC 1 | DMG D6 | ] [ STR -1 | DEX +1 | CON +1 | INT 0 | WIS +2 | CHA +0 ]
![]() The Winter Herald wrote:
"Nonna, are you sure this courier is who we're after?"" Terestria says, not even pretending to drink her ale anymore. "I was told they'd be, dark, powerful, and ....well, rich! Terestria starts to suspect that she doesn't have the full picture of this job. But the silver signet ring adorning the Herald's hand means that there could be no mistake that they're on the same mission. "We couldn't be trying to stop him from completing the ritual could we? You and I both know what that would mean!" DM Loopy wrote: Terestria:It's a lot easier to scope out an area when you can turn into a bird, even if the ears can mess with how aerodynamic you are. What kind of place has the target secreted themselves away in, and what preparations have you made to get everyone in there? "Either way, I've scouted ahead." She says "And it's bad news." Unrolling a crude map of the city's districts, she draws attention not to the city, but to a region drawn separately. Not out of the city, but above it. "The Skyruin.” High above the city, suspended through some bizarre magic lies the ruin of the ancient Mage Quarter. Ripped from the earth, by either rampant magic or the Gods themselves. Held above as a warning to those who go too far in their explorations of the unknowable. “The Rookery. Eld Arlea. However you want to call it. Maybe he’s planning on holeing up there to prevent the ritual? How he got up there I’ve no clue in the slightest... As for how we will?” Terestria chuckles to herself “There’s an Air Elemental that owes me a favour.” |