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Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)
![]() Zod is alive an rather well considering. I will check on something before we head outside Zod will head back toward the bridge and will interface with the main computer and check all parameters and activate the outer scanners looking for the materials needed to repair the ship ![]()
Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)
![]() Input Swamp (Sargava) Landing site. Disengage all unnecessary computation
Zod will do his best to manually pilot the ship and let the brood as a whole assist as a living computer that will help calculation all the parameters needed to crash land, along with the ship's computer / auto pilot Zod will once gain focus his internal processing power for this task Teleckt Tech: 1d20 + 7 + 20 ⇒ (11) + 7 + 20 = 38 Zod will do his best to minimize the damage to the ship upon impact. 10 seconds before impact he will order the ships computer to shut off all thruster and engine in order to reroute all the available energy to emergency internal force field protecting the: Energy Matrix, the Genesis Chamber, The Ship's Computer center and its memory banks. (as well as if possible all other critical function/section) ![]()
Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)
![]() Water impacted at terminal velocity has so absorption. And our current vessel would drown to unknown depth and the outer damaged hull would intake water further damaging all electrical system. Now if i could compute and modify trajectory to be able to land using a not too deep lake that would be interesting. As said previously high populated area should be avoided in order to avoid detected and capture of this vessel Waiting for the the analysis of projected damage to ship Zod will continue working on the console in order to display and compute all the relevant information. ![]()
Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)
![]() High Density population is not a recommended selection for 2 reasons: This vessel will probably be detected, found and therefore captured. We do not wish to loos it to some land power. Also those population will be better organized and have better tools, power to dispose of our vessel. ![]()
Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)
![]() Continuing his work while on overdrive mode his thoughts and claws move in rapid succession: activate location external 3D monitor
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Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)
![]() While zod is continuing to review the ship's critical system and as well as accessing the knowledge database stored on the ship he will communicate to his brood siblings This device need an input command that we need to chose between: Tundra, Grasslands,Forest, Hills, Mountain. Express you thought rapidly ![]()
Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)
![]() A broken interface i wonder if i can fix it replied Zod Did i hear the word Emergency One who goes forth leave me to handle this Emergency. 'ill take care of it. Assuming that one who goes forth leave the interface device for Zod to use, he will connect to it. Once connected he will launch a series of diagnostic procedure, Reroute Energy from all system to Emergency shield and landing thrusters, Back up memory banks to secure location, Analyse system malfunction and correct essential program routines and subroutines, review all Essential System, Secure Genesis Chamber and Energy Matrix, get passenger manifest and overview of available equipment and supply, etc (essentially do what every the best Tech Telekt do in order to save ship and crew)
Focused trance: 1d6 ⇒ 2 Kn Telekt Tech or engineering: 1d20 + 7 + 20 ⇒ (15) + 7 + 20 = 42 ![]()
Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)
![]() what Van is holding is a Portable Utility Disk it is a hugely valuable (but experimental) piece of Telekt technology which can make portable many larger Telekt devices. P.U.D. attachments are often found built in to certain Telekt machines, and can be transferred to the Portable Utility Disk without any loss of function. Once given one or more attachments, the Portable Utility Disk can be operated by a set of dials and buttons on it's front face. The only downside of the device is that it possesses a limited amount of power, and is drained with each activation. An indicator meter shows that the device is currently at full power, contain 50 charges. if i understand the working of the PUD, we could download the data of the Basic Medical Attachment into the PUD and it could work as a Basic Medical attachment also correct? How many attachment can we load into the PUD? ![]()
Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)
![]() It appears other than I that I am not so quite adept at noticing things. I will assist Van then Zod will assist van in figuring out how to open the boxes and who they are for. Perception: 1d20 - 1 ⇒ (2) - 1 = 1
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Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)
![]() Anwser is easy: I, We have Different Voices, Thoughts. But I We, can Hear those voices. Much Like I, We can see different bodies that are no connected. Here is proof: When i want to raise claw raises a claw Only this one does. Not the we. These different shell points to each and everyone. Belongs to a difference voice We are, since we share, but each and everyone agains points to all Speak differently. ![]()
Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)
![]() bah don't worry about it. after all we are Telekt. We might disagree with one an other but we have implanted the specific 2 Rules of Telekt: A Telekt may not injure a Telekt being A Telekt must protect its own existence as long as such protection does not conflict with the First Law. ![]()
![]() Group A Jake Cassard
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