Havero

Telekt-Zod's page

65 posts. Alias of Algar Lysandris.


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Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

no worries its the holidays season everything is slow...


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Zod gets himself ready to exit the protective shell of the mothership along with the rest


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

i am playing :)


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Recon mission dron is hereby cleared for launch

Zod will then address everyone

ready yourselves for the initial encounter


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Request for initial outside survey will be granted once scanning of immediate environment is completed. i am currently running it


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Zod is alive an rather well considering. I will check on something before we head outside

Zod will head back toward the bridge and will interface with the main computer and check all parameters and activate the outer scanners looking for the materials needed to repair the ship


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Zod will head to a system relay console and will try to help in anyway he can


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Zod will leave the ship's console and will head down after everyone

You will need my help to reconnect it to the mainframe. as he stats was would be a natural fact to him


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

it does


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

proceed.
if you wanted to recruit later on, you can add new players via the genesis chamber once we have restored it.


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

I am ok with all of this too


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

I answered


i didn't want to read the gameplay thread as i haven't played much more than the abandoned goblin village :)

so i am trying to figure how much i would be missing.
and to me it looks like the party is missing on healing...


quick question

how far did you guys go after the initial exploration of the empty goblin village ?


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

its been a bit over a month now.


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Hail Silver Teleck :)


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Just to info you all that i am leaving tomorrow until Monday in order to attend a friend's wedding. I won't be able to post more then once per day during that time.

Fell free to DM NPC Me


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

great and funny movie...


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

first we have to crash...


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

i thin our DM is on vacation


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Yes its like this alien invader that always says: I come in peace.

or line V (2010) We are of Peace, Always.


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Great o mighty Landing computer :) get us there in one piece..


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Region 2


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

i see your fafnir and raise you an Ashardalon


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

i so wanted my linnorn body :(


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

well its too late now the course has been laid in :)


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Input Swamp (Sargava) Landing site.

Disengage all unnecessary computation
Reroute all available energy to emergency navigation atmospheric thruster
Display all navigation parameter and input manual navigational correction

Zod will do his best to manually pilot the ship and let the brood as a whole assist as a living computer that will help calculation all the parameters needed to crash land, along with the ship's computer / auto pilot

Zod will once gain focus his internal processing power for this task

Teleckt Tech: 1d20 + 7 + 20 ⇒ (11) + 7 + 20 = 38

Zod will do his best to minimize the damage to the ship upon impact.

10 seconds before impact he will order the ships computer to shut off all thruster and engine in order to reroute all the available energy to emergency internal force field protecting the: Energy Matrix, the Genesis Chamber, The Ship's Computer center and its memory banks. (as well as if possible all other critical function/section)


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

yup it works.

(bouhou i wanted us to be have our Super Telekt Base in a glacier like the Earthling Super ! )


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

How about Glacier ? we could have a superman base hiding etc ? :)


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Water impacted at terminal velocity has so absorption. And our current vessel would drown to unknown depth and the outer damaged hull would intake water further damaging all electrical system. Now if i could compute and modify trajectory to be able to land using a not too deep lake that would be interesting. As said previously high populated area should be avoided in order to avoid detected and capture of this vessel

Waiting for the the analysis of projected damage to ship Zod will continue working on the console in order to display and compute all the relevant information.


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

No hurry.


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

DM:
as per PM Tlekt Tech: 1d20 + 20 + 7 ⇒ (16) + 20 + 7 = 43


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Terrain type needs to be selected also to minimise ship damage on current trajectory crash course


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

High Density population is not a recommended selection for 2 reasons: This vessel will probably be detected, found and therefore captured. We do not wish to loos it to some land power. Also those population will be better organized and have better tools, power to dispose of our vessel.


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Continuing his work while on overdrive mode his thoughts and claws move in rapid succession:

activate location external 3D monitor
display ships schematics and damage section on external display monitor
compute and show on external display monitor estimated time until final land impact
show on external display monitor current energy output and consumption and compute and display estimated energy output to activate all emergency landings procedure and protocol
activate all internal blast door
Reroute all ship's command to current input console
Analyse and display on current input console, operating system malfunction and unavailable emergency routines and subroutine
compute and show on external display monitor projected crash damage to all section on ships schematics
compute and show on external display monitor projected crash damage to all essential system.
Compute and project recommended course of action in order to minimized damage to critical ship system, priority by order: Genesis Chamber, ships computer and memory banks, energy core


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

While zod is continuing to review the ship's critical system and as well as accessing the knowledge database stored on the ship he will communicate to his brood siblings

This device need an input command that we need to chose between: Tundra, Grasslands,Forest, Hills, Mountain. Express you thought rapidly


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

A broken interface i wonder if i can fix it replied Zod

Did i hear the word Emergency

One who goes forth leave me to handle this Emergency. 'ill take care of it.

Assuming that one who goes forth leave the interface device for Zod to use, he will connect to it.

Once connected he will launch a series of diagnostic procedure, Reroute Energy from all system to Emergency shield and landing thrusters, Back up memory banks to secure location, Analyse system malfunction and correct essential program routines and subroutines, review all Essential System, Secure Genesis Chamber and Energy Matrix, get passenger manifest and overview of available equipment and supply, etc (essentially do what every the best Tech Telekt do in order to save ship and crew)
He does naturally all this as wave of sudden hidden knowledge overflow his memory and puts him in a trance like state

Focused trance: 1d6 ⇒ 2

Kn Telekt Tech or engineering: 1d20 + 7 + 20 ⇒ (15) + 7 + 20 = 42


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Well since we are going to take over the world it doesn't really mater were we start now does it? :)


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

This is rather interesting Zod replied.


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

:)


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Oh that is nice so where are young dragons living out?

----
what your are going to make us crash in the next 10 min? :(


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

quick question DM

when we body thief and are inside a body, what physical stats will we be using? ours or the body?


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

what Van is holding is a Portable Utility Disk it is a hugely valuable (but experimental) piece of Telekt technology which can make portable many larger Telekt devices. P.U.D. attachments are often found built in to certain Telekt machines, and can be transferred to the Portable Utility Disk without any loss of function. Once given one or more attachments, the Portable Utility Disk can be operated by a set of dials and buttons on it's front face. The only downside of the device is that it possesses a limited amount of power, and is drained with each activation. An indicator meter shows that the device is currently at full power, contain 50 charges.

if i understand the working of the PUD, we could download the data of the Basic Medical Attachment into the PUD and it could work as a Basic Medical attachment also correct? How many attachment can we load into the PUD?


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

It appears other than I that I am not so quite adept at noticing things. I will assist Van then

Zod will assist van in figuring out how to open the boxes and who they are for.

Perception: 1d20 - 1 ⇒ (2) - 1 = 1
Telekt Tech: 1d20 + 6 ⇒ (15) + 6 = 21


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Seeing other looking and probing the immediate surroundings

Zod will do the same

Taking 20 on perception => 19

Telekt Tech: 1d20 + 6 ⇒ (17) + 6 = 23


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

Anwser is easy: I, We have Different Voices, Thoughts. But I We, can Hear those voices. Much Like I, We can see different bodies that are no connected. Here is proof: When i want to raise claw raises a claw Only this one does. Not the we.

These different shell points to each and everyone. Belongs to a difference voice

We are, since we share, but each and everyone agains points to all

Speak differently.


Hp 124/124 AC 30/18/29 (+3 Perc; +1 Init; Fort +12, Ref +7, Will +13)

bah don't worry about it. after all we are Telekt. We might disagree with one an other but we have implanted the specific 2 Rules of Telekt:

A Telekt may not injure a Telekt being

A Telekt must protect its own existence as long as such protection does not conflict with the First Law.


yup a scion of humanity aasimar (angle-kin)


Group A

Jake Cassard
Male Wave Oracle 1
Init +2; Senses Perception +0, Darkvision 60 ft
==DEFENSE==
AC 12, touch 12, flat-footed 10 (+2 dex)
hp 10 (1d8+2)
SR 0 ; ER Acid 5, Cold 5, Electricity 5
Fort +2, Ref +2, Will +2
Defensive Abilities Aasimar Resistances (PFBty 7)
==OFFENSE==
Spd 30 ft/x4
Melee Club +4 (1d6+4) 20/x2
==STATISTICS==
Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 16
BAB +0, CMB +4, CMD +16
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Extra Revelation (PFAPG 160), Shield Proficiency (PFCR 133)
Skills Diplomacy +7, Knowledge (Local) +5, Profession (sailor) +4, Swim +8
MC Oracle Curse (PFAPG 43 - 44), Mystery (Wave PFAPG 43), Revelation Ice Armor, Fluid Travel(PFAPG 45)
Traits Ancient Explorer (Campaign: Skull and Shackles) (PFAP: SkSh PG 4-5), Magical Lineage (Magic) (PFAPG 329)
Languages Common, Draconic


alright Silver prince one Aasimar Wave Oracle that will be a good Meat Shield coming up

Character will be ready under 1h.

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