
Teldil |
As a new GM, I'm having a hard time wrapping my head around retrying some skill checks.
The official rules say you can retry a perception check and disable device checks for as many times as you want. Do people actually allow this?
This makes no sense to me.
For example, lets say a character is trying to hear noise from inside a room behind a closed door. The DC to hear this noise is 20. The character tries it, and rolls a 12. If he keeps standing there rolling, he will eventually get a 20.
Let's assume the noise level remains EXACTLY the same inside that room for the entire duration.
Why should he be able to retry it over and over, if his character WAS NOT able to hear this the first time?
Another example is traps. Assuming the PC CAN reach the target DC with a good roll, why should he be able to keep rerolling until he gets it?
Not detecting the trap the first time, as I see it, should mean his character CANNOT detect it and therefore not allow him any more tries.
If the trap's DC is reachable for him, whats the point of even rolling at all. He can just roll until he gets a 20, and that way, either discover the trap or verify for certain there is no trap he can identify.
Why would a player not sit there rolling for hours until he can get the highest possible roll ? Otherwise he can't be certain he didnt miss something.
Any new light on this would be appreciated :) Thanks!