Jeff Merola wrote: This isn't a PFS specific question, so it should be asked in the Rules form. My mistake. Perhaps a mod can reassign it. It involved a dispute with the GM during PFS play, so I assumed it would go here. Quote:
Thank you. That's precisely what I was looking for.
This weekend my group went through a scenario where we were attacked by a group of four harpies (what's the word for that anyway? A murder? A quartet?) As the first harpy used its flyby attack on me I asked the GM if I got an attack of opportunity. ...This caused quite a spirited debate, mostly about whether flyby attacks are treated the same as ride-by attacks, and everything stopped for a few minutes. Books were consulted, grognards tapped on the shoulder, and no one really had a clear yes or no. The GM eventually decided by fiat that the attack didn't provoke and moved on. It's absolutely within the GM's purview to make this call, but I believe the ruling was incorrect. I don't care about the adventure itself - we all made it out okay - but for future reference should *I* run a scenario with harpies I want to make sure I'm not making the game unnecessarily difficult on my PCs because of a misunderstanding of the rules. I'd like someone with more knowledge than I to definitively answer this, and give page numbers and book names to back it up so if it ever comes up again I can say, "It's this way because XXX rule on page YYY says so."
TriOmegaZero wrote:
Fair enough. It was definitely an inappropriate challenge level for where our characters were. It's a shame too - the haunts and creatures themselves were actually pretty cool, but I couldn't enjoy it because I was too busy trying not to die or rage quit the table. :/
TriOmegaZero wrote:
We didn't choose to play high tier - PFS rules dictated it. At least that's what our GM told us. If he was mistaken, then we all had a horrible time because of him, and not the scenario. I haven't looked at the low tier to see if it would have been less brutal. I find it tacky to blame me for not enjoying a scenario in which I was hammered and then killed.
I just played through this scenario at a convention, and I will not play anything by this author again. We had a fairly diverse party (Levels 5, 6, 6, 7, and 8 respectively) and played the high tier. Needless to say, we did not enjoy this scenario. The opening curse crippled our group severely and left us exhausted for the rest of the encounter. Several times throughout we had players who were one-shotted to negative HP, and my character was killed (actually dead, past my CON and had to be resurrected) by what should have been a relatively weak enemy - with a single attack. One of my party was hit with a spell that causes instant death (but thankfully got his save roll). There's a difference between difficult and just malicious. The number of high-level, high-difficulty enemies and haunts seemed wildly disproportionate and just plain unfair. It felt to me as though the author was actively trying to kill the party by pitting them against caster levels much higher than them. Long story short - I felt this scenario was wildly unbalanced in favor of the GM, our group did not enjoy it at all, and I will never play nor GM another PFS by this author.
Thank you for the insight, everyone. I think I understand the "why" now. Society is just too restricted for my home group, so we'll be following the Core Rulebook instead. As John Compton pointed out, PFS is more of a social event, and although I'd love to expand my group life doesn't always accommodate. The best I'm usually able to get is two other friends, so that makes us unable to do any sanctioned games. Looks like I'll have two sets of characters - one for myself for when I'm able to attend others' PFS groups and one for my home group (who love RPGs, but dislike PFS due to the many restrictions). It's an imperfect solution, but it looks like the only one for my situation. I'll leave on the point that resonated most from me when I read the Core Rulebook: Pathfinder Core Rulebook wrote:
Thanks again, everyone. I hope to enjoy much Pathfinder in the future (with or without the Society's blessing.) ;)
Andrew Roberts wrote:
That's an excellent idea, and a helpful answer. Thank you.
Andrea Brandt wrote:
That makes sense. I guess to level the playing field they had to limit a lot of the freedoms players might have otherwise had. Bad news is my home games won't be sanctioned. Good news is we'll have fun playing with the expanded Core rule set instead. I've been wanting to roll a Necromancer. :)
Don Walker wrote: The rules say: I'm quite clear on the rules, thanks. What I asked was why the rules were decided as such. I'm beginning to get the impression that organized play isn't for me.
Sior wrote:
I respectfully disagree with your opinion on that. Juggling multiple players can be difficult (especially if you're a role player who likes to play in-character) but calling it cheating is just silly, IMO. I'd be entertained at a table with two different PCs and someone who could play both. Isn't the point of a game to have fun? Quote:
Again our opinions differ. Unless you're the kind of GM who feels it's his duty to defeat the players at all costs, why would two players working together (even if they were run by the same person) be a bad thing? Surely adventurers work together all the time in a real-world scenario.
Jiggy wrote: There's nothing stopping you from playing the scenarios, you just couldn't then take those same PCs to other Society games (like at a convention or something) and play them there. You can totally still just grab a couple friends and play a game using a PFS scenario as the adventure. That's what we'll have to do, it seems. Shame we can't get official credit for them. I like a lot of the PFS scenarios from an adventure standpoint, but some of the Society rules for reporting/running games seem designed to make the game less fun. Or at least less accessible. I hate having to maintain two versions of a character for Society and non-Society play. But I digress. Question answered, although I'm bummed by it.
Sniggevert wrote:
Well that's a bummer. Looks like I won't be doing any Society games at my house any more. Thanks for the clarification.
Slap me with a herring if this is too basic of a question or it's been answered on some FAQ somewhere...when I GM a scenario, can the players play more than one character at a time? I don't see any hard and fast rules on the matter. The reason this comes up is more often than not my personal group has issues getting a quorum - so I end up having to fill the extra seats with NPCs/pregens. It would be more fun for everyone involved if the players got to play with their own characters.
Jeff Merola wrote:
Ah, good to know.
The Morphling wrote: Yes. My Paladin with the Fire Domain absolutely loves it. Nothing is quite like a Paladin stepping up and saying "Don't worry, I can handle the swarms." and letting loose with Burning Hands and Fireballs. Does fire bolt work against swarms? I'll keep it if that's the case. Common annoyance with the groups I play - no one has anything to deal with swarms.
I have a third-level Cleric of Sarenrae with the Healing and Fire domains. Fire hasn't really proven all that useful to me, so I'd like to rework it to something else, maybe Glory. I've seen threads on changing deities, but not on changing domains while keeping the same deity. Is it legal to change domains? Does it require GM approval or something like an atonement?
Mahtobedis wrote:
I think his exact words at our last meet up were [edits mine], "BAM! That's a crit, b***h!" When someone asked if they could do a knowledge check at one point during the game (and didn't specify what type of knowledge) rather than asking them the type he said, "No, we don't do knowledge something checks!" You may not consider that snide, but I do. Quote:
That seems to be the prevailing wisdom, which I already do. In the meantime I'm looking into doing more home games with my friends, and trying to get some of the folks I play with at the store to come. In my experience (for whatever reason) it's easier to get someone to come play at a store than at someone's house.
Mahtobedis wrote:
To the best of my knowledge he never intentionally breaks rules. It's more about his attitude toward the players in-game and people in general out of game. He just has an abrasive, rude personality. He brags about his number of TPKs and makes snide comments when players ask questions he thinks are silly. To answer someone else's point - I understand that some GMs like to make their sessions harder. Difficulty isn't the issue - being a jerk when you cause critical damage to a PC by announcing it to the whole store and laughing is. Don't worry, I already avoid being at his table. And sadly, I don't see myself ever being able to swallow his particular personality quirks.
Preston Hudson wrote:
I'm actually not in Idaho, sorry.
Lormyr wrote:
Thanks, Lormyr and Jeff for clearing that up. I was under the mistaken impression that to host a PFS game I had to go through my local area's venture officers. Were I to host my own, it would be at home with friends, not a public event. That makes things simpler.
Derek Weil wrote:
Hit the nail on the head there. Derek Weil wrote:
How does one go about that? I mean, I know how to set up a regular PFRPG game at my house, but how would one organize an officially-sanctioned PFS event? I'm sure there's an FAQ link somewhere.
I'm new to PFS, having just started playing a few months ago. I *love* playing PFRPG, and most of the PFS events I've attended have been great. The vast majority of people in my local PFS enthusiast group are decent, nice people. Unfortunately, we do have some bad eggs. One of them happens to be the guy who organizes our events. He's unpleasant to say the least - actively trying to run off new players, kill the tables he GMs, and just being a general all-around ogre. The people I speak to in the group all agree with this assessment but they just shrug and say, "That's him." I think they put up with it because, for all his faults, he does keep PFS running and organized. I want to love PFS and play more of it, but I feel that it's inevitable that I'll come into conflict with this person - especially if I GM more. This PFS group is the only one close to me, so it's not like I can just go somewhere else. I've made friends among the other players so I'd hate to leave all that behind. Any advice? |