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About Tearsong Falcon'stalonNelchiril Nin'aerlinn Gyrlass'rakka, Nelchiril Forn'Feirani Eryn, Amandil'ohta Sarenrae, Mithrand'iaur Evermeet Common:
Lady Tearsong Falcon'stalon, Lady of the North Feirani Forest, Warpriestess of Sarenrae, Former Ranger of Evermeet Female Middle-aged Elf, Warpriest of Sarenrae 1 (Pathfinder RPG Advanced Class Guide 60)
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LIGHTBRINGER ELF:
LIGHTBRINGER ELF
STANDARD RACIAL TRAITS 1. Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
DEFENSE RACIAL TRAITS Lightbringer: Many elves revere the sun, moon, and stars, but some are literally infused with the radiant power of the heavens. Elves with this racial trait are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities). Elves with Intelligence scores of 10 or higher may use light at will as a spell-like ability. This racial trait replaces the elven immunities and elven magic racial traits. FEAT AND SKILL, OFFENSE RACIAL TRAITS Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity. SENSES RACIAL TRAITS Darkvision: Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf's ancestry, and can lead to persecution within the elf's home community. Elves with this racial trait gain darkvision with a range of 60 feet. Due to Lightbringer racial trait, light sensitivity does not apply to Anderlorn. CHARACTER PROGRESSION:
1. Aura [ Chaotic, Good ], Blessings (Minor) [ Healing, Good ], Weapon Focus - Scimitar (S), Orisons, Spontaneous Casting (Convert Spells to any spell with Cure), Cleric Spells (Chaotic or Good Aligned Spells when applicable), Sacred Weapon Damage - 1d6 2. Fervor 1d6 3. Bonus feat (Weapon Focus - Morningstar (B/P)) 4. Channel Energy, Sacred Weapon +1 5. Fervor 2d6, Sacred Weapon - 1d8 6. Bonus feat (Channel Smite) 7. Sacred Armor +1 8. Fervor 3d6, Sacred Weapon +2 9. Bonus feat (Vital Strike) 10. Blessings (Major), Sacred Armor +2, Sacred Weapon Damage - 1d10 11. Fervor 4d6 12. Bonus feat (Improved Vital Strike), Sacred Weapon +3 13. Sacred Armor +3 14. Fervor 5d6 15. Bonus feat (Improved Initiative?), Sacred Weapon Damage - 2d6 16. Sacred armor +4, Sacred Weapon +4 17. Fervor 6d6 18. Bonus feat (Greater Vital Strike) 19. Sacred armor +5 20. Aspect of War, Fervor 7d6, Sacred Weapon +5, Sacred Weapon Damage - 2d8 INIT: 7 (1+4+2) BLESSINGS Good Blessing Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability. Battle Companion (major): At 10th level, you can summon a battle companion. This ability functions as summon monster IV with a duration of 1 minute, but for only a good outsider or an animal with the celestial creature simple template. This ability can summon only one creature, regardless of the list used. For every 2 levels beyond 10th, the level of the summon monster spell increases by 1 (to a maximum of summon monster IX at 20th level). Healing Blessing Powerful Healer (minor): At 1st level, you can add power to a cure spell as you cast it. As a swift action, you can treat any cure spell as if it were empowered (as the Empower Spell feat), causing it to heal 50% more damage (or deal 50% more damage if used against undead). This ability doesn't stack with itself or the Empower Spell feat. Fast Healing (major): At 10th level, you can touch an ally and grant it fast healing 3 for 1 minute. TRAITS: 1. Awaken from Stasis (Regional)
SKILLS: (2+1) 1. Diplomacy (Cha)(CS)(+3)(23)
BONUS FEATS (Must be Combat Feats, Qualifies for Fighter Feats at Level): 1. Weapon Focus - Scimitar (Class Bonus)
CHARACTER ADVANCEMENT ATTRIBUTES 4. +1 STR
LEVEL FEATS: 1. Improved Initiative
Extra Channel?
ATTRIBUTE ASSIGNMENT:
25 Points Note: Middle Age factored end. 13 = 17(+0)(-1) = 16
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