Umbragen

Tavar oracle of the Raven Queen's page

167 posts. Alias of Xabulba.


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Male Deva Cleric lvl 14

Religion check to destroy the alter.
1d20 + 13 ⇒ (17) + 13 = 30


Male Deva Cleric lvl 14

If I can do both I'll desecrate the alter and throw a lance of faith at it as well. If I can only do one I'll just desecrate the alter.

Relgion = 1d20 + 15 ⇒ (3) + 15 = 18

Attack vs reflex, 1d20 + 17 ⇒ (14) + 17 = 31, damage = 1d8 + 10 ⇒ (4) + 10 = 14 radiant, Lynore gets +2 to her next attack


Male Deva Cleric lvl 14

Sorry though it was one save per turn.
Save = 1d20 ⇒ 20


Male Deva Cleric lvl 14
Arishat wrote:
Tavar oracle of the Raven Queen wrote:
Throw lance of faith at the caller, attack vs reflex, 1d20+17, damage = 1d8+10 radiant, Lynore gets +2 to her next attack
another +5 to the damage, I think

Forgot about that, I am also weekened so damage should be 11.


Male Deva Cleric lvl 14

"I believe we need to destroy the alter otherwise it will continue to summon these abominations."

Save = 1d20 + 3 ⇒ (13) + 3 = 16

Throw lance of faith at the caller, attack vs reflex, 1d20 + 17 ⇒ (5) + 17 = 22, damage = 1d8 + 10 ⇒ (7) + 10 = 17 radiant, Lynore gets +2 to her next attack


Male Deva Cleric lvl 14

"I'm going to pen it in with some blades so can't do any fancy maneuvers."

Cast Blade Barrier, the wall occupies squares; C7-10 and D10.
The spaces occupied by the blade barrier are difficult terrain.
If a creature enters the barrier’s space or starts its turn there, it takes 3d6 + Wisdom modifier damage plus ongoing 5 damage (save ends).
Damage = 3d6 + 7 ⇒ (3, 5, 1) + 7 = 16

save = 1d20 ⇒ 9 Can anyone give me a =1 to my save
/


Male Deva Cleric lvl 14

Tavar will run to F11.


Male Deva Cleric lvl 14
Rev DM wrote:

Duly noted, Tavar for the future. It didn't hit on this occasion.

Lanthair is up.

I don't think I need to hit for the resistance to take effect.


Male Deva Cleric lvl 14
Tavar oracle of the Raven Queen wrote:

Move to L15 and use Sacred Shielding as I attempt to hit the monster with my mace.

Attack vs AC, 1d20+14, damage = 2d8+3 Radiant. Until the end of your next turn, each ally adjacent to you or to the target gains resistance to all damage equal to your Charisma modifier (+5).

the Resistance all damage is only +4 not +5.


Male Deva Cleric lvl 14

Move to L15 and use Sacred Shielding as I attempt to hit the monster with my mace.
Attack vs AC, 1d20 + 14 ⇒ (15) + 14 = 29, damage = 2d8 + 3 ⇒ (5, 7) + 3 = 15 Radiant. Until the end of your next turn, each ally adjacent to you or to the target gains resistance to all damage equal to your Charisma modifier (+5).


Male Deva Cleric lvl 14

Move to K11 and throw a Lance of Faith at the mocking ghost.

attack vs reflex, 1d20 + 17 ⇒ (9) + 17 = 26, damage = 1d8 + 10 ⇒ (5) + 10 = 15 radiant
Lanthair gets a +2 on her next attack.


Male Deva Cleric lvl 14

Tavar holds his action.


Male Deva Cleric lvl 14

Tavar will keep close to the center of everyone and move to E11.


Male Deva Cleric lvl 14

"Waiting around the corner ready to yell BOO!"

perception = 1d20 + 12 ⇒ (15) + 12 = 27 Looking for moving shadows, invisible footsteps and the like.


Male Deva Cleric lvl 14

Go ahead, I don't mind.

Before we head out after the rest i reapply our goth makeup and include our new friends as well.

Religion check = 1d20 + 13 ⇒ (17) + 13 = 30
That's 24 hours of effect.


Male Deva Cleric lvl 14

Would the ritual we used last time activate if our new friends turned on us? I think it was shadow hound or something like that.


Male Deva Cleric lvl 14

Rev just letting you know that despite canceling my other games I intend to keep playing in this one.


Male Deva Cleric lvl 14

"My mistress the Raven Queen has shrouded us with a deathly pallor to allow us to pass unaccosted by the less intelligent undead. This allows us to focus all of our attention to ridding this place of the magics that seek to subvert her divine mandate for temporal power. Aceraack may or may not be dead but someone remains that is using Aceraack's tools to continue his unholy work. Our steps have been guided here by the Raven Queen herself for the sole purpose of destroying the necromancers responsible and restoring the natural order life and death to these undead abominations."

History = 1d20 + 13 ⇒ (5) + 13 = 18
Init = 1d20 + 16 ⇒ (16) + 16 = 32

Can I swap rolls?


Male Deva Cleric lvl 14
Thom Verikal wrote:
Thom hangs back as well. Stealth +11

Much better than the +5 Tavar has.


Male Deva Cleric lvl 14

"Noisy evil or the silent dead, neither is attractive. Silence does offer some solace though so let us stop the noise."

Spend 3 HS to get up to full HP.


Male Deva Cleric lvl 14

"I would like to rest but not here. That skull of doom floating in the pool will attack us as soon as our undead disguises wear off."

"Think nothing of it Arishat, I only did what any healer would done."


Male Deva Cleric lvl 14

"Arishat your wounds look severe allow me to mend them for you."

Move to O17 and cast cure serious wounds on Arishat, She regains hp as if she spent two HS+2HP.


Male Deva Cleric lvl 14

save = 1d20 ⇒ 8


Male Deva Cleric lvl 14

Tavar uses his second wind to keep himself alive.

42/88 HP
6/7 surges
Used AP
Used Second Wind


Male Deva Cleric lvl 14

Tavar risks being hit as he moves to Q18 and casts Mass cure light wounds.
"The Raven Queens grants health to all who fight for the natural order."

Burst 5, it should cover all in the party, targets regain HPs as if they had spent a healing surge + 4 bonus HP.


Male Deva Cleric lvl 14

Move to P15

Cast zealous sanction at S3,
attack vs will, 1d20 + 17 ⇒ (10) + 17 = 27, damage = 2d8 + 10 ⇒ (2, 1) + 10 = 13 if hit the next ally to hit S can spend a HS.


Male Deva Cleric lvl 14

Slide to V11 use healing touch on Thom and the throw a lance of faith at Spirit Wraith 2.

Thom spends a HS and gains 3d6 + 7 ⇒ (3, 1, 6) + 7 = 17 extra HP and +4 to all defenses end of Tavars next turn.
Tavar heals 1HP.

attack on wraith, 1d20 + 17 + 2 ⇒ (17) + 17 + 2 = 36, damage = 1d8 + 10 ⇒ (6) + 10 = 16 radiant.

Barel gets the +2


Male Deva Cleric lvl 14

save = 1d20 ⇒ 14

+2 to Barel


Male Deva Cleric lvl 14

"Damn wraiths."

lance of faith at S2 and healing word on Barel.
attack vs will, 1d20 + 17 ⇒ (14) + 17 = 31, damage = 1d8 + 10 ⇒ (5) + 10 = 15 radiant

Barel can spend a HS and gain a bonus 3d6 + 7 ⇒ (4, 5, 4) + 7 = 20HP.


Male Deva Cleric lvl 14

oops...saves then, save = 1d20 ⇒ 10


Male Deva Cleric lvl 14

move up to P10 avoiding S2's reach.

Tavar moves to keep the bloodied mage in his sights and fires off another lance of faith.

attack vs will, 1d20 + 15 ⇒ (18) + 15 = 33, damage = 1d8 + 10 ⇒ (4) + 10 = 14 radiant
the +2 power bonus goes to Lynore. Also if that kills the mage, crossed fingers, S2 takes 4 cold damage.


Male Deva Cleric lvl 14

Tavar smells B1's mortality and will not let it go. Move up to U11 and throw a lance of faith at B1.

attack vs will, 1d20 + 17 ⇒ (4) + 17 = 21, damage = 1d8 + 10 ⇒ (6) + 10 = 16
add memory of a thousand lifetimes 1d8 ⇒ 6 attack total = 27


Male Deva Cleric lvl 14

My condolences to you.


Male Deva Cleric lvl 14

Tavar follows up by casting Zealous Sanction on blood-mage 1.

Attack vs will, 1d20 + 17 + 5 ⇒ (16) + 17 + 5 = 38, damage = 2d8 + 10 ⇒ (1, 6) + 10 = 17 22 with it's vulnerability and the next ally to hit it can spend a HS.

If this kills the mage S2 takes 4 cold damage and is immobilized SE.


Male Deva Cleric lvl 14
Rev DM wrote:
Tavar oracle of the Raven Queen wrote:
Did you add the +14 to Tavar's attack? I didn't.
I did. BM1 is also rather bashed about.

HeeHee, you said BM.


Male Deva Cleric lvl 14

Did you add the +14 to Tavar's attack? I didn't.


Male Deva Cleric lvl 14

I edited my post to include an attack.


Male Deva Cleric lvl 14
Tavar oracle of the Raven Queen wrote:
Initiative = 1d20+16

39 with Arishat's bonus.


Male Deva Cleric lvl 14

Initiative = 1d20 + 16 ⇒ (18) + 16 = 34


Male Deva Cleric lvl 14

Y12

"This looks like the Raven Queens realm but much less mantained. whoever built this place let their devotion laspe."


Male Deva Cleric lvl 14

Cash Deathly Shroud before we head out.

Deathly Shroud:
Key Skill: Arcana or Religion
Level: 6
Category: Deception
Time: 10 minutes
Duration: Special
When you complete this ritual, all creatures except for intelligent undead perceive you as undead. You are seen as having the undead type by any undead of Intelligence 9 or lower. Powers and wards that affect the undead type affect you as well.
Check Result Duration
14 or lower 1 hour
15-19 2 hours
20-24 4 hours
25-29 8 hours
30 or higher 24 hours

Religion = 1d20 + 13 ⇒ (11) + 13 = 24


Male Deva Cleric lvl 14

Swapped out Battle healer for Enhanced Defenses and took Battle Initution for level 14 feat. I got much better defenses now and a huge +9 boost to my Initative for a total of +16.


Male Deva Cleric lvl 14

Save = 1d20 ⇒ 11

edit: by the skin of my teeth.


Male Deva Cleric lvl 14

Lance of faith at the skull,
attack vs will, 1d20 + 15 ⇒ (8) + 15 = 23, damage = 1d8 + 9 ⇒ (6) + 9 = 15 radiant


Male Deva Cleric lvl 14

Move to N16.
Cast mass cure light wounds, everyone regains HP as if they had spent a HS+4, Tavar regains HS+5.
Spend AP and use my second wind, all defenses +2 EOMNT.

Rev Rosey:
I'm going to be starting up group 2 for Dark Sun and saved a spot for you or Rev jr. The thread is in gammer conections.


Male Deva Cleric lvl 14

"My next life looked tempting but Arishat is right I should finish off the necromancer before I reincarnate."

27HP


Male Deva Cleric lvl 14

Tavar goes down and is at -4HP. So busy healing others I forgot to heal myself.


Male Deva Cleric lvl 14

Healing word on Lanthair, spend a HS and get extra 3d6 + 6 ⇒ (4, 6, 3) + 6 = 19HP extra and +3 to all defences EOMNT.
Tavar regain 1hp.

Zelous Sanction on the skull, attack vs will, 1d20 + 15 ⇒ (2) + 15 = 17, damage = 2d8 + 9 ⇒ (4, 5) + 9 = 18 radiant.
on hit next ally to hit skull can immediately spend an HS.


Male Deva Cleric lvl 14

Move to S12 and throw a lance of faith at the skull.
Attack vs Reflex, 1d20 + 15 ⇒ (19) + 15 = 34, damage = 1d8 + 9 ⇒ (3) + 9 = 12
Arishat gets the +2 power bonus.


Male Deva Cleric lvl 14

Change the attack to Cascade of light.
attack vs fortitude, 1d20 + 15 &#8658; (19) + 15 = 34, damage = 3d8 + 9 ⇒ (2, 5, 5) + 9 = 21, radiant damage, and the target gains vulnerability 5 to all your attacks (save ends).
Miss: Half damage, and the target gains no vulnerability.

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