Sveinn Blood-Eagle

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My players don't yet have a flag (or kingdom, they have just attacked the Stag Lord, and have only explored half their original charter), but I am so worried they will adopt their current unofficial logo;

A crossed bindlestiff and headsman's axe above a pile of gold. The motto is "morte et lucre" (death and money). They are really relishing the whole "murder hobo" aspect of D&D/Pathfinder.

The fighter/unofficial leader of the group has for her battlecry "I have a charter!"


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Thanks for the encouragement and ideas.

My group has cleared the Thorn River camp, but a few bandits escaped. If the party ever goes back to the camp, they are going to find one of the bandits (one they had charmed, so they interacted with him quite a bit) blood eagled in the middle of the camp, with a blood head of a stag nailed to a tree nearby, just so they know that the Stag Lord is aware of what's going on.

That way his reputation will be fact, not just words.


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Hello all,

So, I had this idea about the Stag Lord being a recurring character, and so I wanted to change his background a bit. Instead of being a stone drunk, he is sober, and has aspirations to rule the Stolen Lands as true bandit lord, as so many others in the River Kingdoms do. To further this goal, he made a pact with an otherworldly source (the big N) for the powers to persuade or force others to do his bidding.

Things will go well for him at first, until the PCs arrive and start killing his people, ending with a showdown that he will flee from. He will find some sacred spot where he can contact N, and rail against her for not giving him enough power, at which point she gives him an upgrade: she turns him from a man into a man/elk monster, basically like a minotaur but replace bull with elk.

That way he can come back at the PCs for revenge, possible as part of Hargulka's band, or as a replacement for Hargulka. Or maybe the transformation drives him mad, and he rages through the forest, and becomes something they have to take time out of kingdom building to deal with, I don't know.

What do you guys think? Any ideas on how to improve this plot? Any problems you foresee?


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Hello all,

I saw a throwaway line in another thread, and it got me thinking: would it be unbalancing to use Cold Iron as a type of Anti-Magic device?

Specifically, I had two uses in mind:

1) Mage prison-an arcane caster that is surrounded by cold iron bars must make a caster check vs DC 25 (maybe 30) to cast any spells.

2) Cold Iron Armor-this armor has a rating 1 lower than it's usual rating, but grants the wearer SR 10 + whatever the original bonus is for the type of armor (ie, a chain shirt would grant AC +3, but SR 14). Cost modifiers are as for cold iron weapons.

Anyone see anything wrong with this stuff? Either mechanically, or any logical ramifications?

Help would be appreciated.

Tauric


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Hello all,

My group and I are planning on playing Kingmaker (I will DM) after our current campaign (CoT), but we have also been watching RoW with much excitement. Our first idea was to do them back to back, with the action of RoW starting in the kingdom. But I was thinking that given the fae heavy themes of each book, are they too much alike?

And then I wondered, are there certain scenarios, not necessarily modules, just bits, that could be lifted from RoW and put in Kingmaker?

I think it would lend an even greater fairy-tale feel to the story.


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Try here. I've already made a lot on the site, and appropriated some more.

Fantasy Shields