Nazhena Vasilliovna

Tatianna Betyrina's page

2 posts. Alias of Toujours.




So I believe there's a minor issue with Ioun focus, maybe I'm just misreading or not catching everything. Ioun Focus grants the Ioun Kineticist the ability to take the Jagged Flesh wild talent as an aether talent. The only problem I'm running into is that Jagged Flesh requires Flesh of Stone, the earth defense talent, as a prerequisite. Nothing that I'm reading states that you ignore the prerequisite so it seems like you have expand into earth to take and use the talent. The talent seems very on theme for the archetype especially if the character works on implanting any ioun stones.

Ioun Focus wrote:
An ioun kineticist must choose aether as her elemental focus. She cannot select disintegrating infusion, foe throw, or force hook as infusions, nor can she select aether puppet, telekinetic finesse, telekinetic haul, or telekinetic invisibility as wild talents. She instead treats the following infusions and wild talents as though they were part of the aether element cyclone, fragmentation, jagged flesh, and rare metal infusion. These infusions can be applied to the ioun kineticist’s telekinetic blast and Azlanti composite blast (see below).
Jagged Flesh wrote:

Source Occult Adventures pg. 25

Element earth; Type utility (Sp); Level 3; Burn 1
Prerequisite flesh of stone
You painfully push forth jagged chunks of rock from your flesh. Until the next time your burn is removed, while your flesh of stone is active, any creature that strikes you with an unarmed strike or natural weapon or that grapples you takes 1d6 points of piercing damage. Weapons that strike you also take this damage, though the damage is unlikely to penetrate the weapon’s hardness.


A minor question raised in my group is if the Child of Acavna and Amaznen's cantrips are cast as spell slots or are at will. Some in my group argue for the former because the archetype lacks the cantrips class feature. We're looking for some clarification.


So I've always run Grease as a 10' radius, the plus shape area described below. My current DM is trying to explain Grease as a 5' radius as below. I'm just trying to get some clarity as I've found nothing outright. As I've understood this is cast on the grid intersection and would make it the 10' radius.
Spell templates


I am currently about to DM Second Darkness and two of my players come to me with the idea that one would play the eidolon and the other the summoner. I think it is a very interesting concept and I would love to help them do it, yet I am not sure how to implement it.

I am currently thinking of removing the second half of life link and allowing the eidolon to exist while the summoner is asleep or unconscious. I would probably increase the ritual to summon it as well.

If anyone has any ideas or thoughts I'd love to hear them.


As the title says I am planning on running Rise of The Rune Lords and am in need of a few players, I would like players that haven't played Rise before but I am not apposed to having veterans of the path. This will be my first time running an adventure path and I thought what not start at the beginning.

I am looking for two or three players; I've recently had a player bow out and another has taken ill, it is currently unknown to me if he will be well enough for the game. I have two players who will be ready. We will be making use of both skype and maptools for the game. The day and hours are fairly flexible, with the current day chosen being Wednesday. This game is shaping up to be a week game, the time is yet to be determined but likely to be either in the afternoon or later.

If you are interested please leave a message here or at my email, ToujoursPurSang@gmail.com I look forward to hearing from you.


Can swarms take a double move? I haven't found anything saying that they cannot, nothing says that they don't have a standard action and if they can't the standard action is useless to them.

Any help is appreciated, Thanks. ;)