Toujours |
So I believe there's a minor issue with Ioun focus, maybe I'm just misreading or not catching everything. Ioun Focus grants the Ioun Kineticist the ability to take the Jagged Flesh wild talent as an aether talent. The only problem I'm running into is that Jagged Flesh requires Flesh of Stone, the earth defense talent, as a prerequisite. Nothing that I'm reading states that you ignore the prerequisite so it seems like you have expand into earth to take and use the talent. The talent seems very on theme for the archetype especially if the character works on implanting any ioun stones.
Ioun Focus wrote:
An ioun kineticist must choose aether as her elemental focus. She cannot select disintegrating infusion, foe throw, or force hook as infusions, nor can she select aether puppet, telekinetic finesse, telekinetic haul, or telekinetic invisibility as wild talents. She instead treats the following infusions and wild talents as though they were part of the aether element cyclone, fragmentation, jagged flesh, and rare metal infusion. These infusions can be applied to the ioun kineticist’s telekinetic blast and Azlanti composite blast (see below).
Jagged Flesh wrote:
Source Occult Adventures pg. 25
Element earth; Type utility (Sp); Level 3; Burn 1
Prerequisite flesh of stone
You painfully push forth jagged chunks of rock from your flesh. Until the next time your burn is removed, while your flesh of stone is active, any creature that strikes you with an unarmed strike or natural weapon or that grapples you takes 1d6 points of piercing damage. Weapons that strike you also take this damage, though the damage is unlikely to penetrate the weapon’s hardness.