Shalelu Andosana

Tashik's page

12 posts. Alias of Kjob.


Full Name

Tashik

Race

Elf

Classes/Levels

Rogue 1/Wizard 1

Gender

Male

Size

5'11"

Age

145

Alignment

CG

Languages

Common, Elvish, Goblin, Sylvan, Draconic, Celestial, Azlanti

Occupation

Spy/Thief for Hire

Strength 10
Dexterity 18
Constitution 10
Intelligence 18
Wisdom 8
Charisma 10

About Tashik

Fluff

Spoiler:

Tashik stands before you, a limber elf armed with a mischievous grin, a cocked eyebrow, and a piercing gaze. Tashik wear the clothes of a street urchin, his face a smudge of dirt on it, and really he looked quite...unremarkable...except for the fact that he's an elf.
Tashik is a Forlorn, although he revels in it, where most find despair. His life has taken him on many journeys. He began by visiting other elven tribes, but found most of them to be as boring as his home. He then began visiting some of the barbaric tribes across Varisia, he did this for quite a while. He actually gained the trust and become an advisor to a chief from the Hawk Clan. He spent quite a few decades here, watching as the humans were born and died. Eventually, like he always does, he grew bored and moved on, this time enrolling himself in one of the human academies of magic. Unfortunately, his prankster ways caught up to him and he was expelled. Laughing it off, he now currently resides in Sandpoint. He's honed is skills as a thief and spy and has been selling his services to the highest bidder...although if hired to do something he does not agree with, he will normally do his best to pervert the request of his employer. Although he is generally not trusted on the dirtier jobs, people across Sandpoint know he is the best at his trade; his blending of magic with street smarts is a fearsome combination.

Crunch
Spoiler:

Senses: Low-light vision, +6 Perception
Durability:
Hit Points: 12
Initiative: +7
Armor Check Penalty: -0
Speed: 30 feet
Armor Class: 14 (18 w/ Mage Armor) (10 + 0 Armor + 4 Dex[+4 mage armor])
Touch: 14
Flat-footed: 10 (14 mage armored)

Saves:
Fortitude: +0 (0 +0 Con)
Reflex: +6 (2 +4 Dex)
Will: +1 (2 -1 Wis)

Situational Bonuses: +2 vs Enchantment spells and effects;

Combat:
Base Attack Bonus: +0
Melee Attack Bonus: 0 (0BAB+0 Str)
Range Attack Bonus: +4 (0 BAB+4 Dex)
Combat Maneuver Bonus: -2 (0 BAB+0 Str) CM DC: 14 (10+ 0 Base + 0 Str + 4 Dex)
Longbow: +4 Ranged (1D8; 20/X3; P; 100 ft)
Longsword: +0 Melee (1d8; 19-20/x2; S)
Morningstar: + 0 Melee (1D6; 20/X2; B, P)

Skills
Acrobatics (Dex)+ 9, Appraise (Int)+4, Bluff (Cha)+0, Climb (Str)+0, Craft (Int)+4, Diplomacy (Cha)+0, Disable Device (Dex) +10 Disguise (Cha), Escape Artist (Dex) +9, Intimidate (Cha), Knowledge (arcana) +8, Knowledge (planes) + 8, Knowledge (religion) +8, Knowledge (dungeoneering) (Int)+8, Knowledge (local) (Int)+8, Linguistics (Int) +8, Perception (Wis)+5, Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex)+8, Stealth (Dex)+8, Swim (Str)+4, and Use Magic Device (Cha)+4, Spellcraft +8

Special Abilities:
Sneak attack 1d6; trapfinding
Arcane Bond (ring)
Cantrips
School bonus (divination---Enchantment and Evocation restricted)
Forewarned (Always act in surprise round, + 1/2 wiz level to initiative)
Diviner's Fortune 8/day + 1/2 Wiz level to one skill, ability, attack, saving throw roll for 1 round

Spells
Known
0 -DC 14-All
1-DC 15- Identify, Mage armor, grease, obscuring mist, true strike, chill touch, Protection, Reduce Person, Color Spray

Prepared
0 -Acid Splash, Read magic, light, detect magic (school)
1-Mage Armor, Grease, True Strike (School)

Feats and Traits
Magical Knack (+2 Caster level up to HD)
Totem Spirit (Hawk Clan)
Point Blank Shot