Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
Standard Action Attack; mwk katana, Power Attack, two handed
You are a resident goblin aren't Ya...
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
Tashi makes a cheerful quip, "Just hang in there friend, we will get to you shortly." before turning his full attention on the hobgoblin. Circle around to get into melee, might provoke? Standard Action Attack; mwk katana, Power Attack, two handed
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
"You have the pleasure to be rescued by Tashi Blackbeak and company!" Tashi yells in glee as he rushed forward and attempts to cut the rope above the second hostage. Standard Action Attack; mwk katana, two handed
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
Standard Action Attack; mwk katana, Power Attack, two handed
"Smashing windows? This is not going to make a good tale... I'm on mobile :( can you move Tashi up.
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
"Did anyone else see that window twitch?" Tashi asks as he brings his sword up in an uncertain guard against the window. Readied Attack; mwk katana, Power Attack, two handed
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
Perception: 1d20 ⇒ 3 "Well, if someone wanted it barricaded. Let's un-barricade it." Tashi will try to clear away the furniture to access the south east door.
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
"We can come back and hack it apart later if you like." Tashi reasons as he eyes Bennett's heavy mattock, gently shielding his own fine katana. "Let's scout out the rest of the above ground" Tashi will have a look around the other rooms in the cathedral, keeping watch for other air monsters.
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
"Well, we have already made a pile of noise. Let's keep this party rolling." Tashi reaches for the any tool. Provided Bennett permits it: Then takes his time struggling for better leverage. Strength; take 20: 20 + 4 + 2 = 26
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
Tashi moves to get as close as possible to the air elemental before throwing his dagger. Thrown dagger: 1d20 + 5 ⇒ (14) + 5 = 19
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
Tashi joins the crowd moving as quietly as is reasonable for an armored cavalier to do so. Katana in one hand, dagger in the other. stealth; take ten: 10 + 2 = 12
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
Ha, no one is making that check. perception: 1d20 + 0 ⇒ (13) + 0 = 13 Tashi starts to carefully look for a grate that can be opened or smashed open. "If we have to turn around and head back after that climb, lets just leave it out of the report..."
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
"Come Edwin, this clever entrance will make a good tale. The bards are tired of heros kicking down doors. Not to mention the hoot they will have if Towerfall falls from this tower!" Will it be a DC 5 climb check to climb a knotted rope up this belfry?
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
Tashi retrieves his silk rope and grappling hook to begin knotting also. "I'm back, I just had to see a man about a horse. So this is the Cathedral? I sure hope someone asked about why the bell tower was the best way in, or about the layout."
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
"A bell tower... Huh..." Tashi does some painstaking mental algebra regarding bells and horses and towers. "What kind of rush are you in? Do you have any wizards standing around looking at books?" If spellcasting services are available and time permits; Tashi will purchase casting of carry companion on his mount.
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
A tengu swordsman, smelling slightly of horse, starts to grin widely as the Venture Captain describes the massacre and the mission. "This is great! All of Andoran will hail us as heros! There will be wine and parties and o~#%#s! Time to charge in and begin this glorious battle!" The tengu pauses his daydreams of the accolades and admirers and turns to the Venture Captain with an uncertain look; "...What is a belfry?"
Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -
Player Name: DM Livgin (Ward Davis)
The tengu strides in bursting with excitement "Traitors in the Grand Cathedral!! This fight will be GLORIOUS and EVERYONE will hear about it! No forget old books today! Woot!!!" |