Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
The new factions are much like the old ones. Each with their own interests, and feeling their interests are the best interests of the Society.
Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
Location 3: Training Facility The Lorespire Complex boasts state-of-the art physical training facilities to keep our agents in tip-top shape! The gym features exercise equipment for creatures from tiny to huge, and the instructors offer private coaching and group classes. We also offer virtual reality training to experience real combat simulations and review recorded performances. Last week, I was working on dodging traps and avoiding falling into pits, and it was great! I’m feeling ready to get back in the field! Acrobatics to show off cool moves evading hazards: 1d20 + 7 ⇒ (14) + 7 = 21
Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
Tasen looks oddly at the glitter. Sorry to stare. We didn't have things like this, so I'm still not used to them. I'm sure the tour will be fine.
Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
I feel bad that I don't have a Healing serum, but I would like to ask if we can Retcon a little bit. Rock Squee went down in the combat but had already stabilized (post 94 approximately) and was about to spend another Resolve to get back in the fight (post 99). Joseph went down about post 95 and did not have a chance to spend an RP to stabilize before combat ended. If Bordle had realized Joseph was worse off and gave Joseph the Mk 2 Serum of Healing instead of using it on Rock Squee, who was already stable, then Joseph isn't dying and Rock Squee is just unconscious but stable. Or Joseph can stabilize just by spending an RP, then we have time to deal with finding some healing for both Joseph and Rock Squee.
Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
I don't have any skill healing I assume we will spend a ten minute rest at a minimum, which will restore all his stamina.
Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
Tasen continues to strike at Green. fighting through the pain from Green's attack. Attack roll with Static electrovore glove on Green: 1d20 + 5 ⇒ (14) + 5 = 19
Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
Tasen moves up and strikes Green with his Static electrovore glove Attack roll with Static electrovore glove on Green: 1d20 + 5 ⇒ (8) + 5 = 13
Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
Does anybody who fought these before remember how to dispatch them? And I guess we should try to stay away from being in straight lines? Tasen pulls his Merc Nil Grenade launcher as he moves. He tries to drop a frag grenade right on top of Green merc nil grenade launcher: 1d20 + 6 ⇒ (17) + 6 = 23
And the damage doesn't get any worse than that
Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
We're the ones that got tagged to make it safe. Assuming we had 10 minutes on the way, Tasen would have made another Frag Grenade.
Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
Tasen walks up to join the discussion and starts to address Faelin's second point. Technology isn't the be all end all. Presence of mind and awareness of your surroundings is the most important factor in tackling any new situation. Survival to counter the argument: 1d20 + 7 ⇒ (14) + 7 = 21
Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
Come here little fella. Did that bad Fey mistreat you?
Then start to clean up, moving and restacking the boxes
Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
He tries to drop another grenade behind the row of crates to hit the area between green and the gremlin, without hitting his friends. (red circle is target point) Merc Nil Grenade Launcher: 1d20 + 6 ⇒ (4) + 6 = 10
Time to pack up and go. Your lease on this space is up.
Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
Tasen moves up, pulling his Merc Nil grenade launcher as he moves. He tries to drop a grenade behind the row of crates where pink and green are hiding (red circle is target point) Merc Nil Grenade Launcher: 1d20 + 6 ⇒ (11) + 6 = 17
You can't hide from me.
Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
This is odd indeed. While Joseph identifies the scat, Tasen will try to identify the ways in and out of the room the animal is using. Survival to follow tracks: 1d20 + 7 ⇒ (20) + 7 = 27
Male N Half-Orc Outlaw Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +4 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Orc Ferocity 1/1 | Spells: N/a | Active conditions: None.
Getting stuck in a computer simulation was not fun, but we handled it OK. Have then been many issues among the Starfinders? Tasen fiddles with his grenade launcher while they talk. |
