HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
”Perhaps these two knights fell down here as we did and fought the creature, breathing in the toxic spores in the process. They slew the beast, but then expired themselves. That’s sad.” Sorry all. I seem to have lost the “dot” here awhile ago.
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
TC seems nonplussed by the grim topic as they walk along. ”I met a very nice man on the street just before the demons attacked. He sold meat tubes from a cart that smelled very nice, though I did not try one. He called them sausages. Have you ever had one?”
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
”We’re already doomed, so we might as well help. I’ll move it,” the little leshy declares. TC steps forward, holding his branches out in front of him, and suddenly, a constant stream of fist-sized chunks of rock begin flying out of the debris field.
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
TC nods and shakes his head. ”We are honourable crusader types, but we didn’t come here to clean out the undercity: we fell down here from above and are trying to get back so we can fight the demons. Do you want to come fight demons too?”
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
”Octopuses aren’t supposed to live in caves, unless they’re sea caves. This isn’t a sea cave, so I don’t think those are octopuses.” TC gathers power and lifts a rock, ready to fling it if nobody stops him. Attack: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 Well, that was helpful.
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
”I’ll bring in the others,” TC says. He gathers up the old bones of the undead, carries them out, tosses them aside as he says, ”No more monsters in here. We’re setting up camp.” Realizing he’s still holding the undead’s robe, he holds it out and says, ”Anybody need a new robe? Well, not so new.”
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
Attack: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
TC finds a small stone tablet still bearing writing in glory to Torag, lying beneath a stone bench. He picks it up and hurls it with his mind, striking true and hard.
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
Attack: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 TC spots a bit of rubble in one corner and has it whip through the air at the creature. It seems that he’s missing the sun too much and is feeling drained. 2 twos and a three. Seems like it’s safer to be TC’s enemy than his friend.
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
Attack: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 TC flings some more random debris at the creature, but again misses badly. "Come get me, you very stupid dead person thing," he calls out, then backs up to draw the creature away from Regnis.
Slayer/Telekineticist here.
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
TC steps forward between the two townspeople. ”Please Horgus, Anevia. Let us not quarrel. Of course we won’t leave anybody behind and of course we will all reach safety. The fact that we found that camp and this old shrine mean that we didn’t really fall that far and that there must be access to the surface. Please let’s not let old grievances do the demons’ work for them.” Diplomacy Aid Another: 1d20 ⇒ 10
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
TC points at the fly and motions everyone to be quiet as they move forwards. Stealth: 1d20 + 10 - 1 ⇒ (20) + 10 - 1 = 29 If they can all get within ranged weapon range, they can hit it simultaneously before it even notices them.
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
”Danger?” TC asks, presuming Regnis reports the findings, ”It could be a demon that fell down from above. We three should investigate, while you three remain here. If we die horribly in there, you should take the other path and try to get to the surface that way.”
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
TC nods. ”You are correct, Anevia. While it is likely my appointment with Mistress Hermea the herbalist has likely been cancelled due to the demon invasion, and as such I have no immediate personal engagements, we shouldn’t linger down here anymore than we have to.”
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
Swords and shields don’t interest TC at all, so he keeps an eye out for trouble while the others distribute the equipment. ”Regnis, you are suggesting we decapitate these dead people in case they were infected with undeadness? Is that really likely, given how quickly everything happened up there?”
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
TC helps by carefully floating rubble off the bodies. The little guy doesn’t seem to be getting tired, despite the mental effort. ”It seems that the demons enjoy their pollination activities, too. But we’ll make them pay for it, too, won’t we?”
HP: 14/14; NL: 0; AC 17 (T13, FF15); CMD 12; F/R/W: +5/+4/+4; Init: +4; Perc: +7;
”Dogs are good, but I am well, Aerianna. So far, these caves have not been too dangerous. Hopefully we will be out of them soon. It appears that the tunnel branches left and right. That tunnel heads towards where that smaller tunnel earlier would lead, so I suggest we head to the left and keep climbing up.”
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