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I would say magic has an actual high skill ceiling now and a high skill floor. For three editions that was the goal, but mostly amounted to people finding the most binary op spells and spamming them until something better came online.
Now tactics matter for magic. At least that’s how I’ve experienced it thus far. On paper, it looks like a nerf, but in reality it’s still strong.
If anyone here is a fan of mobas, it reminds of when lee sin gets nerfed. Every time it happens people say he’s garbage, and then it turns out he’s not garbage you just play him a little different and he’s still s tier as a champion (haven’t played in years so maybe it’s actually different now).
Nope, i disagree heavily.
There is only on paper for plenty of spells.
There is no high skill ceiling for unseen servant that lasts "10 minutes", if you actually keep it for 10 minutes, oh boy prepare for consequences.
Duration, was nerfed across the board, with one spell here and there being saved. Save or Die became critically Fail or be mildly/lightly inconvenienced for a short while for plenty of spells... Some buffs dont even make sense to me, like haste, i cant see why in gods name i would ever cast this spell till 7th circle and by then i would likely want something else in such slot anyway...
Due to the new balancing, apparently damage spells kinda work, if you spend enough other spells to support landing them well anyway.
I will give you that, when all yours spells are much weaker, you better be by far the most intelligent and capable person sitting on that table, cause you have a limited number of short duration spells to make count, missing will cost you. So high skill ceiling, if that is what you were going for.
Mages became "The guys who are fancy for a few minutes a day". Which for a fantasy setting kills any and all my interest in playing it. Their utility was reduced to pretty much battle and one offs.
Luckily, I have my main group and we will continue with PF1, in...
I’m curious what you view the role of non-casters to be. I’ve heard this argument that lowered durations and removal of Save-or-die spells ruins casters but I’m not sure I completely grok the argument and how it fits in with other characters.