Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
I have re-read the rules. the Mammoth Riders are the fastest troops. Perhaps I should hold back where my quick move might surprise an enemy.
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
I'd prefer to finish now if that is a possibility. But I would aslo be happy to play later with GM_Colin. He has been patient and done a great job. Would it work in BPB to combine tactics phase and attack phase to speed things up? This reminds me of ship combat in Starfinder in that there is a lot of waiting for each character to post their actions to finish a turn.
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
Sorry, Almost will always go with cavalry experts(OM+2 vs unmounted army) vs unmounted armies. This round also using Rage.
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
Camping this weekend. Back Wednesday. Will have laptop but unsure about signal. Bot me. Try to keep me alive. :)
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
With friends at their backs Tarragon orders his riders to attack. The outnumbered and bloodied barbarians RAGE as they attack Cultist Army 6. Fight: 1d20 + 9 + 2 + 1 + 2 ⇒ (7) + 9 + 2 + 1 + 2 = 21
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
Hmm. I am speed 3. only the Calvery units are equal and none of our army options are faster. You are saying all the enemy units are faster than 3? As a group we are really really slow then.
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
I have read and re-read the rules and still am lost. :( After I retreat I cannot move in the move phase? I am sorry to be dense but not understanding these rules is taking away any fun of this encounter for me.
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
I do not suppose to know the rules better than you but in normal play when you withdraw you move your full move. Can we check on this? Are you saying that Withdraw does not even move me from the hex I was in?
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
I do not mean to whine, and I am by no means an expert in these rules, but with my Mammoth's move of 3 when I retreated could I not get away from the enemy? Does retreat not allow a full move? Could I not at least move on to a friendly stack? I I feel like it was a miracle I got away from 4 armies and now I have to face 6 solo?
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
Facing 4 to 1 odds Tarragon gives an order he dislikes and hopes he does not live to regret. We retreat to regroup and will fight another day. he orders. Morale: 1d20 + 2 + 3 ⇒ (13) + 2 + 3 = 18 jhard to beat 4 rolls. Odds are that one of those armies will beat that.
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
ok. This would be more fun if I understood the rules better. I attacked the northern most armies to try to avoid getting ganged up on and have not moved since. I feel like I have been thrown under the bus... How do I make a morale check? Sheet says Mammoths are +2 to Morale. Do I recall something about a bonus based on my charisma?
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
I am a little confused. Somehow it is just me vs 4 armies? I was thinking others were moving to stack with me... IF I withdraw then each get a free attack? I need to better understand my options to make a good call.
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
Tarragon rallies his army when the odds are evened and continues his attack. Fight: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25 IF Bloodied but Unbroken kicks in: OM+1 at half HP or lower
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
Tarragon and his mammoth riders continue to attack Cultist Army 1. Fight: 1d20 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
I am sorry but I am camping and posting from my phone. September is so busy for me but the rest of the year is much more laid back. I cannot get the dice roller to work with my phone. Can our GM or anyone really attack Cultist Army 1 for me. Go Aggressive: DV -2, OM +2. Roll should be total +13. Will be back sometime Sunday and do not want to hold things up.
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
Tarragon leads his mammoth riders into the hex with 1-9, expecting them to be softened up by the siege engineers.
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
I am on the road traveling until very late Monday. I'll try to post some while gone but first need to go back and read everything for the third time. I suspect this is gonna go slowly.
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
I'll do my best to limit any issues from it, but I have a trip next week where I am flying to Seattle on Wednesday and will return on Monday. I should be able to post daily except maybe on travel days.
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
Ok - tactics: My mammoth riders have a high move. But if I charge in I am likely to get jumped by more than one of the enemy armies. They outnumber us almost two to 1 in total armies. Is there any way we can learn the strengths and weaknesses of the enemy armies? Do we know if all the cultist armies are the same? And who moves first in the move phase. Seems to me that moving first is a disadvantage. And can you tell me how trample works?
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
GM_Colin wrote:
5-2 - played with Radiance, my assassin bard 5-13 - played with Justified my Living Monolith5-22 - Played with Alanon, my shaman 3 Mendevian Commendation boons earned.
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
Looks like we have 3 bloodragers, and even more melee. Any thought about someone (I could) switch to another class/roll
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
Tarragon is the only player with access to the Mammoth Riders so he is going to take them for the first battle. The golden man moves to stand before the Mammoth Riders. I would be honored to lead such a force as stands before me. Together we will crush the demons holding this town. He raises his hammer and leads these men in a battle shout.
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
A charismatic man wearing an agile breastplate steps from the back of the room where he had been quietly listening. His hair and beard are golden. He wears a cold iron great sword and carries a cold iron lucerne hammer. Anyone looking closely at him will see that his skin is made of of tiny golden scales and his golden eyes are cat-like. A holy symbol of Irori adorns his neck. I know of demons like few others. he says quietly. And I live to fight them. Abyssal Bloodline Diplomacy, Gather Info: 1d20 + 3 ⇒ (15) + 3 = 18
Male Half Orc Bloodrager 5/dragon disciple 2 | hp 67/67, | AC 22 T 12 FF 20 | CMD 25 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12
I have played: 5–05: The Elven Entanglement - Cleric named Deneb
This character is a dragon Disciple who can become large when he ranes as a swift action. He is mostly melee and has a very few spells.
|
