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Immediate action to tell Pei to give everyone DR5/cold iron and fast healing 10 to all allies in 30 ft for 1 round.
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@Xilt I had already claimed The Monkey King since it is the only one that would let me fully utilize my unarmed attacks, combat maneuvers, and rebuking strikes. "I shall play the role of The Monkey King, Xilt. Your arms are far too short to be swinging around the scenery."
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I have the most restrictive weapon proficiency in the game having no categories (club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear) and cannot wear armor or my AC actually goes down. I should probably take The Monkey King as the most able to pull off the role with my CMs and non-lethal attacks. ![]()
Ready to disarm him if he tries to attack the bartender.
If he attacks: Improved Disarm: 1d20 + 15 ⇒ (11) + 15 = 26 ![]()
Flurry on Red w/ last being a Rebuking Strike back into the trap door. Claw 1: 1d20 + 13 ⇒ (15) + 13 = 281d6 + 7 ⇒ (5) + 7 = 12
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Tarowr has evasion also so, likely, will take none Tarowr will cautiously fire off a bolt of fire at Red and, telling Pei to protect them, attempt to dodge their way up to them. Fire Bolt, ranged touch: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 3 ⇒ (3) + 3 = 6 Acrobatics: 1d20 + 14 ⇒ (10) + 14 = 24 Now have DR 5/cold iron and fighting defensively + ki defense ![]()
"You all will do a lot better in the tournament if we sleep on real bed and I doubt Xilt has any in there. Plus if we stay at the inn we can scout out the competition and make rivals out of one group, who we will end up facing in the last round of the tournament, as is tradition for martial arts tournaments." ![]()
Tarowr will activate stretching form, step up and begin ki flurry on red moving to purple if he drips.
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Tarowr is a 5'3 kitsune dressed only in an exquisitely embroidered silk robe and a pair of oak bracers. They are accompanied by a tiny Shikigami named Pei. Anthys wrote:
"I wouldn't count on it being any more honorable than these bum fights. Previously, they had me fetch some performance enhancing hair clippings for the next phase of this tournament. Ah, you westerners." ![]()
Player Name MVulpius
Notes
Kami Respect
Keylight Lantern: A keylight lantern is wreathed with elemental runes. When lit, it gives off light as per a typical lantern, but the shifting flame gives its user a +2 competence bonus on Perception checks to find secret doors. In addition, once per day, the lantern’s bearer can fling the oil as a splash weapon that functions as a flask of acid, except that its damage type is random among acid, cold, electricity, and fire. Each keylight lantern has an indentation where an elemental gem could fit. If an elemental gem is slotted in the lantern, the damage type is fixed based on the gem’s element—acid for an earth gem, cold for a water gem, electricity for an air gem, and fire for a fire gem. The lantern’s bearer may choose to expend the elemental gem to infuse the oil with its energy. If she does so, the next time she throws the oil, it functions as per fireball, centered on the square (10d6 damage, Reflex DC 14 half) instead of as an acid flask. The damage type of the fireball matches the damage type associated with the elemental gem. |