Tarin Diamondlaughter's page

Organized Play Member. 3 posts (4 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters.


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Wait, black magic? I feel like I accidentally struck a wrong note. I was trying to answer the original question at the beginning of the forum on one attack and whether it crippled the game to not have multiple attacks.

The reason I put the vital strike idea in is because I play with a LOT of power gamers who take every obscure feat, trait, class benefit, and race combo they can to deal the most damage. After awhile, once you get to level 10+, these people vastly outshine people who stick to the core class mechanic or didn't optimize their entire character. One of the most common examples I run into for this involves making multiple attacks to deal maximum damage.

I was trying to make my idea one where fighter still deal more damage (Less, true, but still extra) without having the two-weapon fighter rolling 8 times, keeping track of the negatives from iterative attacks, calculating bless, adding flank, remembering that they all get -2, etc.

@Kolokotroni Thanks for the link! I agree, these seem to be better than my idea. I may incorporate them into my next rpg group.


I know as a GM, it can be time consuming in some cases for everyone to be rolling multiple attacks. I'm running Rise of the Runelords, and part of the party includes a monk (Flurry of blows), a two weapon fighter based off the pre-gen, an archer with many shot and rapid shot, and a barbarian with 5 natural attacks (My min/max specialist guy). Which means most people are rolling at least 5 dice on their turns.

I really like the idea of having players roll ahead of time, but another idea I have been tossing around is as follows:

Whenever a character gets a BAB of 6/1, they do not get an extra roll. Instead, they get Vital strike and roll 2d20, choosing the higher roll. When they reach BAB 11/6/1, they still only get 1 attack, but they get Improved Vital strike and roll 3 dice, taking the best result, etc. If they have more than one weapon, they roll for each weapon (So a two-weapon fighter with BAB 6/1 would roll 4 dice, 2 for one hand, and two for the other, only hitting a maximum of once with each weapon, but dealing double the damage dice because of vital strike.)

If they roll a critical threat on either roll, they use the next best die as their confirmation roll.

I feel this would help speed things up a little (Especially adding in the idea of rolling ahead of your turn) but I wanted to get an opinion from people before doing anything rash ;)

As far as natural attacks go, combines with pounce, gore, etc. there's not much you can do, but I would say they don't get vital strike, since they don't get more attacks from BAB anyway.


1. I became a Pathfinder because when the society sent a group of inexperienced bumblers to my village to help with a Dire Wolf problem, their incompetence resulted in the death of my closest friend. I don't want that to happen to anyone else, ever again so I signed up to lend my skills and keep an eye on the society to make sure something like that doesn't happen again.

2. My name is Roin Stealthpike, named after my father, may he rest in peace. My friend used to call me "Mouse" because I'm quick, agile, and quiet, but I don't let anyone call me that anymore.

3. I grew up in Sandpoint's Hinterlands, just north of the Whisperwood near the Soggy River.

4. No matter where I go, I'm dressed to be ready to go. My tunic and pants are colored to blend into the forests and are a little worse for the wear, but they are functional. I try to clean them up a little before meeting someone important, but unless it's a funeral, I don't change my appearance much. Dark brown, green, and black are the main colors.

5. I love spending time in nature, listening to her secrets and practicing and honing my skills in outdoor survival and tracking, hunting down wildlife for food, as well as for profit when I go out with the Hunter's Lodge.

6. Snakes are always evil, no matter what, and deserve to die, as well as large wolf packs. The thing that really gets me ticked is when someone doesn't pull their own weight or takes advantage of another. We're all in this world together, so try helping someone besides yourself for once in your life!

7. I'm more of a lone wolf character, but I know that I can't complete my missions without help. Fellow rangers, fighters, and barbarians are always good company to have, and I respect monks for their dedication. Paladins feel too uppity for me, and people who rely on their magic exclusively make me roll my eyes. Seriously, some groups I've been with wouldn't have made it more than ten minutes alive without my help. Just know how to fight, how to survive, and watch the "I'm-so-goody-two-shoes" attitude.

8. I'm just an average human for the most part, but since my parents died when I was fairly young, I had to learn to take care of my self. So, I became a skilled hunter and when it comes to tracking animals in the forest, I have no equal for my skill.

9. Like I said, I don't like snakes. Beyond that, nothing intimidates me. When you've been chased by Dire Wolves, treed by Grizzly Bears, Half-swallowed by Pythons, stuck in Quicksand, trapped in Cave-ins, buried by avalanches, and barely escaped a forest fire, there isn't much that can faze you anymore.

10. A Bone Wayfinder, which I made out of the skull of the Dire Wolf Pack Leader who killed my friend.