Tarin Diamondlaughter's page

Organized Play Member. 3 posts (4 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters.


Grand Lodge

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A few ideas I had that can make a siege mage a viable option anywhere were these:

1. Shrink object: It's a low level spell that allows anyone to easily carry a ballista around with them, then throw it on the ground and activate your turret.

2. Stone/force/ice/whatever wall: Since he can link to the ballista, he can turtle up. surrounding himself in walls so he can't be hurt while his crew loads the weapon.

3. quicken spells: Since your focus is on the ballista, you won't be using as many attack spells. Quickening true strike basically means that the ballista is NOT missing.

4. Vital Strike: A Baliista doesn't get precision damage like sneak attack, but there's nothing in the rules that says you can't use vital strike. Meaning a light ballista can deal 6d8 damage, along with the bonuses from sacrificing spells.

Some thoughts I had :)