Kwava

Tannivh Purtham's page

152 posts. Organized Play character for Chainmail.


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Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Got it!! Love to go again

Questions, circled line 4 says 2XP, column right says 1 XP and 2PP

How many XP/PP??

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

"yes, that about sums it up!!"

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh's last thoughts as they appear is some regrets about not getting to go on a large shopping spree.

Then, in the present, he regrets not getting to cast a diving healing spell.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh's dog charges into the mist and attacks V. Can roll again if needed Charge -2 AC for dog but +2 charge instead of +2 flank

Another dog begins to appear.

summoned dog stats:

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 [8] (1d8+2) [d+]
Fort +4 [+6], Ref +3, Will +1
SR 5
Celestial – Resist acid, cold, and electricity 5;
Fiendish – Resist cold and fire 5

OFFENSE

Speed 40 ft.
Melee bite +2 [+4] (1d4+1) [1d4+3]
Special Attack smite evil/good

STATISTICS

Str 13 [171], Dex 13, Con 15 [191], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0 [+2]; CMD 11 [13] (15 [17] vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

SPECIAL ABILITIES

Smite evil/good 1/day as a swift action (adds Cha bonus (0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

After Joyce sprays her colors, a strong celestial dog appears and flanks with Jack smiting evil on his opponent. If Jack put him down, the dog will charge the next bad guy.
smite bite: 1d20 + 6 ⇒ (13) + 6 = 191d100 ⇒ 401d4 + 4 ⇒ (2) + 4 = 6

”Lets make that one hurt!” +1 damage if evil

Tannivh starts another summon ritual.

Giving Jack a flank buddy!!

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh begins to summon an animal friend.

Scarab Sages

1 person marked this as a favorite.
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

"I feel the powers of the divine in my body for the first time. And I feel the urge to do up my hair a bit, this straight cut just won't do!!"

CLW or CLM if different tier

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Myrin Goldeneye
CLW once per encounter

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh smiles at the gnome, these gnomes were beginning to grow on him. They had led him to be a part of great magic--possibly time travel or some amazing shift in reality. He steps protectively in front of the gnome.

"Please reconsider you Decemvirates. We can all be discreet and work together."
Tannivh then realizes how pushy people think he is, can decides to help another group spokesman. No matter how hard he tries, he comes off as condescending.
aid other diplomacy: 1d20 - 2 ⇒ (3) - 2 = 1

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh smiles as the vision of the gnome appears.

"We have made a gnome happy, and did good today. Yay and Hooray US!!"

He looks at Jack.
"If you have a chance to kill a goblin, you will be correct 999 time out of a 1000. In my long life I used to talk to the goblins, but except for a few exceptions, they are up to no good. Now, I just smash them--saves a lot of time and aggravation."

Scarab Sages

1 person marked this as a favorite.
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

spellcraft;history: 1d20 + 9 ⇒ (7) + 9 = 161d20 + 8 ⇒ (14) + 8 = 22

"Hey, The tablets contain an ancient ballad that tells the story of a dwarf named Jorgar Ironbellows, an ambitious noble who murdered his father to secure his inheritance, only to be assassinated by his own son in turn. The fable serves as a cautionary tale, warning others about the folly of favoring one’s own ambition above the lives of their fellow dwarves. This wand is a bless wand."

Looking around, "With this group, maybe a bless wand and a stick are pretty much the same thing."

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh takes the hammer and makes a coupe de grace on the goblins after binding them.
"I appease the restless soul. Ending the eternal torment of a spirit opposed to goblins and two goblins-- I call that a win, win........win."

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

"Hit one sleeping for practice, and then we will wake one up for you." Tannivh seems surprised. "These are evil goblins, leaving them to do more evil things is not good."

Tannivh ransacks their bodies looking for anything worthwhile to take along.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh moved into the smoke 30’ to see if could shoot the goblin.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Summon appeared round 2 and has 3 round duration, so this is his last round before poofing

The dog performs his last act to help. But his bite is off ass he disappears back to the celestial plane to lick his wounds.
hit;conceal;damage: 1d20 + 5 ⇒ (1) + 5 = 61d100 ⇒ 491d6 + 5 ⇒ (5) + 5 = 10

Tannivh steps up to draw and fire a magic missile with his wand at the goblin.
force damage: 1d4 + 1 ⇒ (4) + 1 = 5

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

"Lilac, heal Jack, you can use my wand."

Scarab Sages

1 person marked this as a favorite.
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

The goblins last thoughts as they fell asleep is they didn't get to hit Jack with the hammer he was carrying.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh then crushes a cricket and casts a sleep spell on the goblins.

Dc 15 will

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh's dog moves up the steps and attacks the goblin with a bite.
Moved around goblin provoking with dog
bite: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 5 ⇒ (2) + 5 = 7

Dog one round left ready spell
Tannivh prepares a grease spell to cast if anyone appears by the downed goblin.

Scarab Sages

1 person marked this as a favorite.
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh completes his summoning and moves into the main hall. A dog appears with a slight light halo from the celestial plane and charges the creature attempting to smite this creature with holy power.

summoned dog:
N Medium celestial/ fiendish animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8
DEFENSES
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 [17] (2d8+4) [2d8+8]
Fort +5 [+7], Ref +5, Will +1
SR 5
Celestial – Resist Acid, Cold, and Electricity 5
Fiendish – Resist Cold and Fire 5
OFFENSE
Speed 40 ft.
Melee bite +3 [+5] (1d6+3 [1d6+5] plus trip)
Special Attacks Smite evil/good
STATISTICS
Str 15 [19], Dex 15, Con 15 [19], Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3 [+5]; CMD 15 [17] (19 [21] vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

charge: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 271d6 + 5 ⇒ (6) + 5 = 11 +2 if evil
confirm: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 171d6 + 5 ⇒ (6) + 5 = 11 +2 if evil

Tannivh readies an acid blast in case another target presents itself, as his dog viciously attacked the goblin,

Dog 2 rounds left -2 AC from charge

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh begins a summoning.
full round MS 1

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

"The next bad guy we see -- I think the hammer needs to redeem someone."

Scarab Sages

1 person marked this as a favorite.
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

”Yes!!”

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Religion: 1d20 + 8 ⇒ (8) + 8 = 16

perception: 1d20 + 9 ⇒ (8) + 9 = 17

"A ghost needs to be appeased. Maybe it has something to do with this hammer."

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh has no light he delegated

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

eng and rel: 1d20 + 8 ⇒ (5) + 8 = 131d20 + 8 ⇒ (16) + 8 = 24

Tannivh snorts: "The style of unappealing, functional adequacy is fitting for the level of work that the faithful of Droskar would create—and far below par for the masterfully engraved walls one usually finds in the halls of elven cities and even sometimes in dwarven cities."

Tannivh instructs his apprentices to light the way and prepares to back up the group as they enter.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh tells Helga about almost every nation in Golarion except the northern ones where it is way too cold. His tales talk about all the nobles he has met, all the Taldan crusaders he met, and a long critique about the inferior wines in every nation.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

"Yes, tell us what you need in your own words,"

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10

"This cowl looks fine to me. Is there magic so elusive, even an elf wizard cannot pierce its aura??? Possible, but unlikely."

Scarab Sages

1 person marked this as a favorite.
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh speaks at length about magic and religion.
Kn arcana then religion: 1d20 + 9 ⇒ (20) + 9 = 291d20 + 8 ⇒ (4) + 8 = 12
He considers her motives.
sense motive : 1d20 + 2 ⇒ (19) + 2 = 21
Tannivh pontificates on the beauty of the elven lands.
aid nature: 1d20 + 8 ⇒ (1) + 8 = 9

Probably need religion help —That is 2

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh wonders if his fib would have worked.
bluff aid dip: 1d20 - 2 ⇒ (6) - 2 = 41d20 - 2 ⇒ (10) - 2 = 8
He wasn’t a people person!

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh looks sheepish.
"Sorry, no troll. I was just pranking. Sometimes my superior intellect gets me in trouble. I was going to try and fool you, but I realized that Pathfinders should behave more openly."

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

nat: 1d20 + 8 ⇒ (10) + 8 = 18

"Sorry maam. I am a master wizard. We are chasing a troll that ran ahead of us. Have you seen him? He is very dangerous if you don't have fire or acid, and I don't think he is going to respect your grove as much as we do. Can you help us catch him?"

Scarab Sages

1 person marked this as a favorite.
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh helps split the berries and fire flasks among Jack Corgrim and Lilac. That makes the math easier.

"Let us move out and don't come back no more, no more...."
He smiles at Corgrim.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

As the pumpkin is smashed, Tannivh sends his summoned eagle to scout around and disappear.

"Jack smashes the Jack o Lantern, how apropo!"

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

any weaknesses? Immunities

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

nat: 1d30 + 8 ⇒ (17) + 8 = 25
Tannivh summons a creature ally

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

acro: 1d20 + 3 ⇒ (9) + 3 = 12
Tannivh almost looks good moving through, but stops almost as much as Joyce as he can't avoid all the roots.
Double move Conditions Mage armor

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh will use a wand for his magic armor.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

kn relig: 1d20 + 7 ⇒ (17) + 7 = 24

He gives Jack and Joyce a chance to notice the hooded figure then says:
"That hooded figures appear to be portrayal of Ng. The mysterious hooded Eldest watches over the seasons, secrets, and roads. I think madam druid we go this way."

aid survival: 1d20 + 2 ⇒ (5) + 2 = 7

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Probably not a good idea, what would be amusing is to get a pointy wizard hat and mages robes to wear on top of your armor.

That way the enemy thinks they are going after a squishy and not a tank!!

Tannivh is dressed in plain clothes, because wizards tend to be targets. But, we could deck you out in full wizard look a like mode.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Favoriting Tannivh's condescending posts are only enouraging him :-)

Scarab Sages

1 person marked this as a favorite.
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh speaks as the walk through the barrier.
"This blight is nothing, when I was a child we had a blight where the trees weeped sap, animals all stared in a lethargic daze, and food was all rotten. This pales in comparison to a good elven blight. Good thing we are here."
Tannivh looks around
"Well I mean my apprentices like Jack and Joyce still have much to learn. And we did bring our own highly capable druid....."

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Kn Nature: 1d20 + 7 ⇒ (11) + 7 = 18

Tannivh assumes he has a +2 bonus because he has been everywhere including forests much more magical and important than this one. But I refrained from peeking at the 20

Tannivh is surprised she isn't impressed about his visit.
"Tannivh my lady, master wizard. The fey like to play tricks but some can be dangerous. What do you know?"

Scarab Sages

1 person marked this as a favorite.
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tanniwh nods at Jake.
"This is my new protege Jack and I am a renowned wizard, and we are visiting your humble forest to help you out."

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

”I am an elf.”. Tannivh strides up to her and smiles.

”We are pathfinders.”

The last fact is obviously less relevant, that is why he led with the important info.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

"No Jack, I got one too."

Tanivh shows up with his shiny new wayfinder.

Scarab Sages

1 person marked this as a favorite.
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tanivh shakes his head and claps Jack on the back.

"You should have went to that fancy magic academy Joyce did, your talents are wasted just wielding weapons!! Well done pathfinders, it appears we succeeded. I hope you make sure you have me on your next mission or......"

He leaves the thought unfinished.

Scarab Sages

1 person marked this as a favorite.
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

"Helven took the base of this totem for some purpose I cannot ascertain. Perhaps he has taken it to Absalom."

He turns to the others.
"Find the matching base while you are looking around."

Tannivh lets the others do research and fills in at the end as he pretty much knew everything about everything.

any of those knowledge rolls: 1d20 + 8 ⇒ (16) + 8 = 24

He points to his new apprentice.
"Joyce, get hopping, these books aren't researching themselves. Do I have to do everything on this mission!?!?"

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh pulls out a sketch and read aloud the note with it.