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14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Tannivh's last thoughts as they appear is some regrets about not getting to go on a large shopping spree. Then, in the present, he regrets not getting to cast a diving healing spell. ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Tannivh's dog charges into the mist and attacks V. Can roll again if needed Charge -2 AC for dog but +2 charge instead of +2 flank Another dog begins to appear.
summoned dog stats: AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size) hp 6 [8] (1d8+2) [d+] Fort +4 [+6], Ref +3, Will +1 SR 5 Celestial – Resist acid, cold, and electricity 5; Fiendish – Resist cold and fire 5 OFFENSE Speed 40 ft.
STATISTICS Str 13 [171], Dex 13, Con 15 [191], Int 2, Wis 12, Cha 6
SPECIAL ABILITIES Smite evil/good 1/day as a swift action (adds Cha bonus (0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests). ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() After Joyce sprays her colors, a strong celestial dog appears and flanks with Jack smiting evil on his opponent. If Jack put him down, the dog will charge the next bad guy.
”Lets make that one hurt!” +1 damage if evil Tannivh starts another summon ritual. Giving Jack a flank buddy!! ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() "I feel the powers of the divine in my body for the first time. And I feel the urge to do up my hair a bit, this straight cut just won't do!!" CLW or CLM if different tier ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Tannivh smiles at the gnome, these gnomes were beginning to grow on him. They had led him to be a part of great magic--possibly time travel or some amazing shift in reality. He steps protectively in front of the gnome. "Please reconsider you Decemvirates. We can all be discreet and work together."
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14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Tannivh smiles as the vision of the gnome appears. "We have made a gnome happy, and did good today. Yay and Hooray US!!" He looks at Jack.
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14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() spellcraft;history: 1d20 + 9 ⇒ (7) + 9 = 161d20 + 8 ⇒ (14) + 8 = 22 "Hey, The tablets contain an ancient ballad that tells the story of a dwarf named Jorgar Ironbellows, an ambitious noble who murdered his father to secure his inheritance, only to be assassinated by his own son in turn. The fable serves as a cautionary tale, warning others about the folly of favoring one’s own ambition above the lives of their fellow dwarves. This wand is a bless wand." Looking around, "With this group, maybe a bless wand and a stick are pretty much the same thing." ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Tannivh takes the hammer and makes a coupe de grace on the goblins after binding them.
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14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() "Hit one sleeping for practice, and then we will wake one up for you." Tannivh seems surprised. "These are evil goblins, leaving them to do more evil things is not good." Tannivh ransacks their bodies looking for anything worthwhile to take along. ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Summon appeared round 2 and has 3 round duration, so this is his last round before poofing The dog performs his last act to help. But his bite is off ass he disappears back to the celestial plane to lick his wounds.
Tannivh steps up to draw and fire a magic missile with his wand at the goblin.
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14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Tannivh's dog moves up the steps and attacks the goblin with a bite.
Dog one round left ready spell
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14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Tannivh completes his summoning and moves into the main hall. A dog appears with a slight light halo from the celestial plane and charges the creature attempting to smite this creature with holy power. summoned dog:
N Medium celestial/ fiendish animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8 DEFENSES AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural) hp 13 [17] (2d8+4) [2d8+8] Fort +5 [+7], Ref +5, Will +1 SR 5 Celestial – Resist Acid, Cold, and Electricity 5 Fiendish – Resist Cold and Fire 5 OFFENSE Speed 40 ft. Melee bite +3 [+5] (1d6+3 [1d6+5] plus trip) Special Attacks Smite evil/good STATISTICS Str 15 [19], Dex 15, Con 15 [19], Int 2, Wis 12, Cha 6 Base Atk +1; CMB +3 [+5]; CMD 15 [17] (19 [21] vs. trip) Feats Skill Focus (Perception) Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent SPECIAL ABILITIES Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests). Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. charge: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 271d6 + 5 ⇒ (6) + 5 = 11 +2 if evil
Tannivh readies an acid blast in case another target presents itself, as his dog viciously attacked the goblin, Dog 2 rounds left -2 AC from charge ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Religion: 1d20 + 8 ⇒ (8) + 8 = 16 perception: 1d20 + 9 ⇒ (8) + 9 = 17 "A ghost needs to be appeased. Maybe it has something to do with this hammer." ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() eng and rel: 1d20 + 8 ⇒ (5) + 8 = 131d20 + 8 ⇒ (16) + 8 = 24 Tannivh snorts: "The style of unappealing, functional adequacy is fitting for the level of work that the faithful of Droskar would create—and far below par for the masterfully engraved walls one usually finds in the halls of elven cities and even sometimes in dwarven cities." Tannivh instructs his apprentices to light the way and prepares to back up the group as they enter. ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Tannivh tells Helga about almost every nation in Golarion except the northern ones where it is way too cold. His tales talk about all the nobles he has met, all the Taldan crusaders he met, and a long critique about the inferior wines in every nation. ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10 "This cowl looks fine to me. Is there magic so elusive, even an elf wizard cannot pierce its aura??? Possible, but unlikely." ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Tannivh speaks at length about magic and religion.
Probably need religion help —That is 2 ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Tannivh looks sheepish.
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14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() nat: 1d20 + 8 ⇒ (10) + 8 = 18 "Sorry maam. I am a master wizard. We are chasing a troll that ran ahead of us. Have you seen him? He is very dangerous if you don't have fire or acid, and I don't think he is going to respect your grove as much as we do. Can you help us catch him?" ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Tannivh helps split the berries and fire flasks among Jack Corgrim and Lilac. That makes the math easier. "Let us move out and don't come back no more, no more...."
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14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() acro: 1d20 + 3 ⇒ (9) + 3 = 12
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14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() kn relig: 1d20 + 7 ⇒ (17) + 7 = 24 He gives Jack and Joyce a chance to notice the hooded figure then says:
aid survival: 1d20 + 2 ⇒ (5) + 2 = 7 ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Probably not a good idea, what would be amusing is to get a pointy wizard hat and mages robes to wear on top of your armor. That way the enemy thinks they are going after a squishy and not a tank!! Tannivh is dressed in plain clothes, because wizards tend to be targets. But, we could deck you out in full wizard look a like mode. ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Tannivh speaks as the walk through the barrier.
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14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Kn Nature: 1d20 + 7 ⇒ (11) + 7 = 18 Tannivh assumes he has a +2 bonus because he has been everywhere including forests much more magical and important than this one. But I refrained from peeking at the 20 Tannivh is surprised she isn't impressed about his visit.
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14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() ”I am an elf.”. Tannivh strides up to her and smiles. ”We are pathfinders.” The last fact is obviously less relevant, that is why he led with the important info. ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() Tanivh shakes his head and claps Jack on the back. "You should have went to that fancy magic academy Joyce did, your talents are wasted just wielding weapons!! Well done pathfinders, it appears we succeeded. I hope you make sure you have me on your next mission or......" He leaves the thought unfinished. ![]()
14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2
![]() "Helven took the base of this totem for some purpose I cannot ascertain. Perhaps he has taken it to Absalom." He turns to the others.
Tannivh lets the others do research and fills in at the end as he pretty much knew everything about everything. any of those knowledge rolls: 1d20 + 8 ⇒ (16) + 8 = 24 He points to his new apprentice.
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