Mage Sniper

Tanithil Narberel's page

58 posts. Organized Play character for TriOmegaZero.


Race

Male Elf Witch3 HP:20/20 AC12 TC12 FF10 CMD13 F+2 R+3 W+4 Init+12

About Tanithil Narberel

Tanithil Narberel
Elf witch 3 (Pathfinder RPG Advanced Player's Guide 65)
N Medium humanoid (elf)
Init +12; Senses low-light vision; Perception +5
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 20 (3d6+6)
Fort +2, Ref +3, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4/19-20)
Special Attacks hexes (evil eye[APG], healing[APG], ward[APG])
Witch Spells Prepared (CL 3rd; concentration +7)
. . 2nd—blindness/deafness (DC 16), flurry of snowballs (DC 16)
. . 1st—burning sands, ear-piercing scream[UM] (DC 15), nauseating dart[ACG] (DC 15)
. . 0 (at will)—detect magic, guidance, light, read magic
. . Patron Trickery
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Statistics
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Str 10, Dex 14, Con 12, Int 18, Wis 13, Cha 10
Base Atk +1; CMB +1; CMD 13
Feats Alertness, Extra Hex[APG], Improved Initiative
Traits student of philosophy, warrior of old
Skills Bluff +0 (+4 to lie (as a result of using Int instead of Cha)), Craft (alchemy) +10, Diplomacy +0 (+4 to persuade others but not to gather information (as a result of using Int instead of Cha)), Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (nature) +10, Knowledge (planes) +10, Perception +5, Sense Motive +3, Spellcraft +10 (+12 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Osiriani, Sylvan
SQ arcane focus[ARG], elven magic, witch's familiar (rabbit)
Combat Gear wand of mage armor (50 charges); Other Gear dagger, wayfinder[ISWG], backpack, bedroll, belt pouch, candle (10), chalk (10), familiar satchel[UE], flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 4,250 gp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Healing (1d8+3) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Ward +2 (1 at a time) (Su) Ward another, granting +2 to AC and saves until hit or fail a save.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

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