I'll cut right to the chase. I think point buy is over-powered. It may be personal taste, but I like rolling ability scores and having 1-2 scores that are below 10. With the rules in the book, point buy not only starts you at 10 for everything, but you also get 6 instances of +2 boosts and only one -2 flaw. It is stated that you can reduce one of your own scores if you'd like, but there are no incentives for doing so. When you roll, there's not only the randomness of the dice, but you only get 4 boosts and still the one flaw. As I said, I like rolling better, but am i missing something with the high scores? Is the whole game designed with having higher stats in mind, and if so, why does rolling get fewer boosts? I think starting at 8 instead of 10 might be better for point buy, but again, maybe I'm missing a point. Any answers would be appreciated.
Zipding wrote:
That does initially make sense, but there are 5 10ft X 10ft areas for it. That's a lot of real estate in a crowded coffee shop. I'm just wondering, would it be a terrible idea to send Rob Lazz a message asking him to clarify? Probably, right?
Latrecis wrote:
I think you're right in that this is the best answer. It's definitely the one I'm using until and unless I get a better one.
I'm hoping someone has an answer for this, because I wasn't seeing anything on this forum. I'm looking at starting this campaign, and I like crafting, so I pay close attention to the maps. I was looking at the Long Roads Coffeehouse map and can't tell what the things on the left side of the main room are. Are they booths? My co-DM thinks they're weapon racks. |