Barbarian

Taman Hornraven's page

462 posts. Organized Play character for neodam.


Full Name

Taman Hornraven

Race

| HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11

Classes/Levels

|IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14

Gender

”Taman” | male CN Medium Human Barbarian 8

Size

M

Age

20

Strength 20
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 10
Charisma 8

About Taman Hornraven

Taman
male human barbarian 8
CN Medium humanoid (human)
Init +3; Senses Perception +11
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Defense
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AC 21, touch 12, flat-footed 20 (+9 armor, +1 Dex, +1 deflection)
DR 1/-
hp 93
Fort +12, Ref +6, Will +6
Defensive Abilities
uncanny dodge - cannot be caught flat-footed
Improved uncanny dodge
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee (L) +3 large bastard sword +15/+10 (2d8+10/19-20)

[dice=+3 large bastard sword]1d20+15[/dice]
[dice=damage]2d8+10[/dice]

+3 large bastard sword - rage +17/+12 (2d8+13/19-20)
+3 Large bastard sword - power attack - FURIOUS FOCUS +15/+7 (2d8+10+9/19-20)

[dice=+3 large bastard sword - power attack - Furious Focus ]1d20+15[/dice]
[dice=damage]2d8+10+9[/dice]

+3 Large bastard sword - rage - power attack - FURIOUS FOCUS +17/+9 (2d8+13+9/19-20)

Ranged shortbow +9/+4 (1d6/×3)

Special Attacks rage (23 rounds/day), rage powers (Beast Totem, Lesser,Danger sense +2, Reckless Abandon (-2 AC/+2 attack)Beast Totem +2 AC/ 4level)
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Statistics
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Str 20, Dex 12, Con 15, Int 10, Wis 10, Cha 8

Base Atk +6; CMB +11 ; CMD 22

Feats
Exotic Weapon Proficiency (bastard sword),
Raging Vitality - rage con +2,
Power Attack ,
Weapon Focus - +1
Furious Focus
uncanny dodge - cannot be caught flat-footed
Improved uncanny dodge- cannot be flanked

Traits Indomitable Faith - +1 Will; Reactionary: +2 init

Skills
Acrobatics +11
Appraise +0
Bluff -1
Climb +10
Craft:
Diplomacy -1
Disguise -1
Escape artist +0
Fly +0
Heal +0
Intimidate +10
Know (Nature) +4
Linguistics
Perception +9
Perform ()
Ride +0
Sense motive +0
Spellcraft
Stealth +3
Survival +8
Swim +10
Use Magic Device

Languages Common

SQ fast movement
Combat Gear
+3 Breastplate Mithral
+3 Large bastard sword
shortbow
ring of protection +1
cloack of resistance +3
backpack
bedroll
caltrops
flint and steel
hemp rope
shovel
torches x5
ioun torch
acid
waterskin
trail rations x4
wand of clw - 13 charges
silversheen
antiplague
potion of fly x3
potion of cure moderate wounds
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Special Abilities
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NEED TO EDIT THAT PART

Rage As a free action, Amiri can go into a rage that makes her deadlier, tougher, and dauntless—but easier to hit. When raging, Amiri’s stats are AC 19; hp 89; Fort +9, Will +5; Melee +1 Large bastard sword +13/+8 (2d8+11/19–20); Str 24, Con 18; CMB +14 (+16 bull rush); CMD 27 (29 vs. bull rush); Skills Climb +15, Swim +13. She can rage for a total of 18 rounds per day, and can end a rage as a free action. When her rage ends, she loses the 14 hit points she gained from raging, and if this brings her below 0 hit points, she falls unconscious and begins dying. Ending her rage also makes her fatigued (imparting a –2 penalty to her Strength and Dexterity) for 2 rounds for every round she spent in a rage, and she can’t rage while fatigued or exhausted. While raging, she can’t use Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride).
Cleave As a standard action, Amiri can make a single melee attack. If she hits, she deals damage normally and makes another attack against a foe that is adjacent to the first and within reach. She can make only one additional attack per round with this feat, and takes a –2 penalty to AC until the start of her next turn.
Damage Reduction (1/-)Subtract 1 point from the damage Amiri takes each time she is dealt damage from a weapon or a natural attack.
Improved Uncanny Dodge (Lv >= 11) (Ex) Amiri cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dex bonus to AC if immobilized or if an opponent successfully uses the feint action against her. She also cannot be flanked, and a rogue can’t sneak attack her unless the rogue is 11th level or higher.
Killer When Amiri confirms a critical hit, she deals an additional amount of damage equal to her weapon’s critical modifier (+2 with her +2 Large bastard sword or +3 with her masterwork longbow). This additional damage is added to the final total and is not multiplied by the critical hit multiple itself.
Large Bastard Sword The sword Amiri carries is difficult for her to wield because it was created to be swung by a giant. She takes a –2 penalty on attack rolls with the sword (this is already calculated into her attack bonus). Though a bastard sword can normally be wielded in one hand, Amiri must use two hands because the sword is sized for a Large creature. The sword deals 2d8 points of damage because of its Large size.
Power Attack -3/+9 Before attacking, Amiri may choose to take a –2 penalty on all melee attack rolls and combat maneuver checks until her next turn and gains a +6 bonus on melee damage.
Rage Powers Amiri gains the benefits of special abilities called rage powers that affect her only while she’s raging.
Guarded Stance +2: As a move action that doesn’t provoke an attack of opportunity, Amiri can gain a +2 dodge bonus to AC against melee attacks for a number of rounds equal to her current Constitution modifier (typically 4 rounds).
Powerful Blow +2: Once per rage as a swift action before rolling an attack roll, Amiri can gain a +2 bonus on the damage roll if she hits with that attack.
Surprise Accuracy +2: Once per rage as a swift action before rolling an attack roll, Amiri can gain a +2 morale bonus on the attack roll.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
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Bot action

no rage

[dice= +3 Large bastard sword] 1d20 + 15 [/dice]
[dice= damage] 2d8+10[/dice]

[dice= +3 bastard sword] 1d20 + 10 [/dice]
[dice= damage] 2d8+10[/dice]

[dice= +3 Large bastard sword - power attack - Furious Focus] 1d20 + 15 [/dice]
[dice= damage] 2d8+10+9[/dice]

[dice= +3 Large bastard sword - power attack - Furious Focus] 1d20 + 7 [/dice]
[dice= damage] 2d8+10+9[/dice]

rage

[dice= +3 Large bastard sword -rage] 1d20 + 17 [/dice]
[dice= damage] 2d8+13[/dice]

[dice= +3 Large bastard sword - rage] 1d20 + 12 [/dice]
[dice= damage] 2d8+13[/dice]

[dice= +3 Large bastard sword - power attack - Furious Focus - rage] 1d20 + 17 [/dice]
[dice= damage] 2d8+13+9[/dice]

[dice= +3 Large bastard sword - power attack - Furious Focus] 1d20 + 9 [/dice]
[dice= damage] 2d8+13+9[/dice]