Raistlin

Talsar's page

Organized Play Member. 57 posts (62 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.



Dark Archive

I'm looking for 1 to 2 players for my pathfinder game. We play on Wednesdays starting around 6 or 7 pm est. We'll be starting the Carrion Crown adventure path. Anyone interested contact me on discord at talsargeldon #7410 for character creation details. Also please have herolab.


The pathfinder game that I am in is looking for someone to play a healer. We play a custom homebrew campaign set in a high magic world. The game takes place on Wednesday's at 4pm est. Everyone's at level 12 so this will be the level you'll be starting at as well.


Experienced role player looking to join an online group. My best days are Wednesdays in the afternoon and evenings EST. but, I'm fairly flexible. except for Saturdays. I run my game that day. I can also record sessions with X-split and upload them.


This question came up during A game I was running. Are Eidolons considered magical for getting through magical immunity's and other related effects on monsters.

During an encounter, My player ran into a Shadow which are incorporeal. meaning only that magic can harm them. my player argued that since Eidolons are summoned outsiders, they are magical and can attack and Grapple incorporeal monsters.

I could not find anything to backup or refute this claim in the book. so is this correct or not?


Location of Game: Online using Maptool and skype
Game System(s): Pathfinder
Meeting Date/Day/Time: Saturdays at 5PM
# of Open Seat(s): 4 to 5, 6 is my limit
Type of Players Sought: any
Additional Information: both maptool and skype are free programs that can be downloaded easily.
all core races are available, as are classes from the CRB and APG.
fast level progression, 25 point buy, 150 gold at start, +1 skill point and hit point for your favored class.

The first adventure is a premade one. but after that you will enter a world of my own design. The world of Terradias. I'm not sure what else to say with out giving to much away. I'm new at GMing so please bear with me as it may be a little rough to start. that's why I'm wanting to do a premade adventure first that will have plot hooks that you allow you to explore the outside world. I will be borrowing some ideas from some of my favorite games. some will be more recognizable than others. I'm cerently working on the map and a rough plot out line. I don't want to get to far ahead as your actions or inactions will shape the world around you. so reply if your interested.


Hi. I've been looking over the boards here looking for an answer to this question and have yet to do so. so I'm hoping that some one here can point my in the right direction.

Me and my friends are starting a pathfinder game and I'm playing an alchemist. Now I know I need a kit to make my stuff. and that it acts the same way as a spell component pouch. And we were having a discussion on if or when it needs to be refilled or replaced. and whether or not the GM can put limitations on what it contains. or is it simply a one time buy and thats it. you always have what you need.

I've studied the rules regarding the alchemist extensively and I did see a section on where it said that the kit can be replenished the same way a spell pouch can. but we can't find the rules for this any were. or we're just blind.