Hi everyone,
I'm looking to add some more versatility to the party. and the Cleric is going to be going out of the country and more than likely will not be able to participate for a couple of months.
yeah, I didn't know that there was a dice roller here ether. and just go with the 150 gp. you will be getting some free stuff anyways.
and magicdealer, I haven't gotten any of your emails. make sure you have the right address.
Well, I don't quite know what happened this week. I sent you all reminder emails and only two people showed. I'm not angry or anything. I've seen this happen time and time again. It's just a fact of life that life happens, I know this more than anyone, and we always can't do what we would like to do when we want to. I just like it my players kept me in the loop.
hope to see you all then.
This question came up during A game I was running. Are Eidolons considered magical for getting through magical immunity's and other related effects on monsters. During an encounter, My player ran into a Shadow which are incorporeal. meaning only that magic can harm them. my player argued that since Eidolons are summoned outsiders, they are magical and can attack and Grapple incorporeal monsters. I could not find anything to backup or refute this claim in the book. so is this correct or not?
Sorry retech. but you will just have to play your wizard for the time being. At least till I can go over this more thoroughly. I just don't have the time to look at it right now. As I have to start getting ready for work in a couple of hours and I still need to fix some dinner for myself.
and no hero points by the way. I know that it's an optional rule. but I've never used them in any game that I've ever played.
It's kind of late to be thinking about a character change now. And I don't have that book. So I don't know anything about psionics. If you want to make minor changes to your current character I will allow that. And if you want to make a new character for later to use after the first adventure that's fine.
The game will start at 5 PM EST on Saturday.
As for your question, if I am understanding you correctly, You what to save a feat and have it be used later. Then that would be no, you can't save feats to be used later when you level up.
I hope this helps. Any further questions let me know.
Well, like I siad. I'll be using "the crypt of the everflame" as an intro adventure. then putting hooks into that to tell my own story.
sorry for the wait guys. been busy with work stuff. OK so, let me see what we got here. A cleric would be a definite bonus. and I see that you said that your OK with your daughter and mature content. that's good to know. I was worried about that. your both in. so just send me your sheets and we should be good to go for this Saturday at 5PM EST. so that's it we are full. so we've got a Barbarian, Witch, Summoner, Rouge, Cleric, and Ranger. 6 PC's and the Summoners Edilon. I may need to scale things up but that's OK. hope to see you all on Saturday. any questions, don't hesitate to ask.
Taken for the adventure book Crypt of the ever flame.
Ekat Kassen was a crusader and fortune seeker who came to serve Lastwall in the year 4515 ar. While he fought with distinction, he soon realized that he wanted more from life and left the Lastwall military to find his fortune elsewhere. His travels took him all over the region around Lake Encarthan, and he decided to settle down in 4522 after a very profitable adventure. Using a sizable portion of his fortune, he set out to tame a small area of the Fangwood on the banks of the Tourondel River, making it a natural stopover for those traveling up and down the river to Skelt. For the next 10 years, the town, which was then known as Kassen’s Hold, grew and prospered. All that changed when Asar Vergas came to Kassen’s Hold with a host of mercenaries under his command. Asar was an old companion of Ekat, and the two had traveled together for some time before splitting up just after Ekat’s last adventure. Over the years, Asar became sure that Ekat had cheated him after that adventure. Promising great wealth to his mercenaries, Asar raided the town relentlessly for 2 months. Finally, the townsfolk managed to locate Asar’s camp in an ancient crypt deep in the forest, and Ekat himself went out to deal with his old companion. The battle was terribly bloody, with only a few townsfolk coming back to tell the tale. In the end, Asar was slain and his mercenaries scattered, but Ekat su!ered a mortal
towns folk:
Cygar Anravis (CN male human rogue 4/fighter 2): The folk of Kassen are naturally wary of outsiders, and Cygar does nothing to allay their fears. He dresses in dark colors and keeps to himself, having rented a room in the Seven Silvers for the past 4 months. He can sometimes be seen wandering around town, watching the townsfolk, but otherwise he keeps mostly to his room and the taproom at the Silvers. In reality, Cygar is a Pathfinder, one of a vast group of international treasure hunters and adventurers. He is here in town because the Pathfinder Society is looking to set up a post in northern Nirmathas that they
Sir Dramott (LG male human paladin 3, paladin mentor): The people of Lastwall, the militaristic nation to the north, take it as their responsibility to keep the orcs of Belkzen in check. Unfortunately, their forces are spread thin, so they rely on a number of scouts close to the border of Belkzen to keep watch. Sir Dramott is one such scout.
Jocyn Elmaran (CG male half-elf bard 5, bard mentor): Jocyn is the only real entertainer in the town, having settled here 4 years ago a$er a fight with orcs up near the Belkzen border le$ him with a crippled leg. Despite his injury, Jocyn is a capable performer, working with a variety of instruments and performance styles. He lives in one of the rooms above the Seven Silvers Tavern, where he performs nightly. Jocyn is a perfect mentor for bard characters. His loose style and relatively carefree nature make him a rather lax teacher, however, and his occasional drunken ramblings hint of a terror in his past that he refuses to speak of any other time. Grimscar (NE male half-orc expert 1/warrior 3): The forestry guild employs a wide variety of workers to help fell trees in the surrounding woods some of them are far from\polite and caring toward the people of Kassen. Grimscar is one such worker. This half-orc would have been
Holgast (N male human wizard 6, wizard mentor): On the eastern edge of town is a single tower, leaning slightly to the south, made of bricks and timber. This is the home of Holgast, the town’s local sage and mystic. Although Holgast is very knowledgeable, he is old and quite forgetful, meaning that the townsfolk (the mayor in particular) only consult him if the need is truly great. Holgast spends most of his days wandering about his tower, reading books, smoking his pipe, and taking naps. Once a week, he wanders into town to purchase supplies and
Jimes “Short Change” Iggins (CN male halfling rogue 3, rogue mentor): Those who frequent the Seven Silvers tavern know to count their coins before they leave the table, especially if they have been served by “Short Change,” the halfling waiter who has a propensity for giving less change than is due (although he insists the name is due to his short
Braggar Ironhame (CN male dwarf expert 3/barbarian 2, barbarian mentor): Braggar is one of the two blacksmiths that service Kassen. This dour dwarf runs a small business on the south side of town. Although he is outpaced by his competitor (Renet’s Steel, near the town square), Braggar’s goods are of higher quality. Braggar is a surly mentor, capable of incredible fits of anger if one of his pieces is not turning out as planned. As such, he often has to spend time repairing his workshop, which only further slows down his work. Braggar’s teaching style focuses on craft and artifice, but he can also teach pupils about controlling their anger and unleashing it when the time is right. Guardsman Golfond Kir (LG male human warrior 2): Although a bit simple, Golfond Kir is a dedicated guardsman, manning the town’s only watchtower every day. When he is not on duty, he can o$en be found running errands around town for his elderly mother, or playing with the local children. When Kir was young, a horse kicked him in the head and knocked the sense out of him. Since then, he has been the victim of cruel pranks and japes, all of which he takes with a smile and a simple laugh. Kir can\ be counted on to tell the truth, regardless of whether or not doing so might land him in trouble. Kir respects Captain Wisslo to a fault and (unlike the other guards) refuses to make fun of him. The captain, in return, treats Kir like any other soldier, despite his many mistakes. Arnama Lastrid (NG female human ranger 4, ranger mentor): Nirmathas is known for its rangers, valiant woodsmen who have spent years carving out a nation and protecting it from foreign and domestic threats. Arnama
Ilimara Oniri (LN female human monk 2, monk mentor): While most of the people in Kassen were born and raised within 10 miles of town, Ilimara was born in Qadira in a town with a name most of the humble folk of
Father Rantal Prasst (NG male human cleric 2 of Erastil, cleric mentor): The small town of Kassen has only one temple and it is devoted primarily to Erastil, but Father Prasst allows those who worship other friendly
Olmira Treesong (N female human druid 2, druid mentor): Druids are not an uncommon sight in Nirmathas, but Olmira draws stares even in the streets of Kassen. This middle-aged woman only wears clothing made from natural materials (such as bark, leaves, and grass) and is always accompanied by a host of small woodland creatures. She talks to herself and her retinue constantly, having full conversations despite the fact that no one seems to answer her. Over the years, Olmira has had a number of apprentices who have gone on to become successful druids. Those who learn from her are sent on all manner of esoteric missions, such as listening to the wind for a week, planting new seeds throughout town,
Mayor Jonark Uptal (NG male human aristocrat 3): Every 4 years the town of Kassen holds an election to decide the next mayor, a position that Uptal has held for over 11 years. With another election coming up in just a few months, Uptal wants to ensure that this year’s Quest for the Everflame happens without a problem. Mayor Uptal is a fair man when it comes to his office, settling land disputes and other quibbles among the townsfolk on a regular basis. When it comes to outsiders, he is a bit
Moltus Vargidan (sorcerer mentor): If you ask a dozen folk in Kassen who the strangest family in town is, you would get the same answer 12 times: the Vargidans. This old family has a touch of magic in its blood, with
Guard Captain Gregor Wisslo (LG male human fighter 4, fighter mentor): The town of Kassen has never truly known the horrors of the war with Molthune, but occasional raiding parties from Belkzen do sometimes pose a threat. As such, the town has been watched over for many years by Wisslo, who serves as guard captain. Gregor is a staunch man who believes in schedules and regiment over ingenuity and spontaneity, much to the chagrin of the town’s residents. As an aging fighter, Gregor is a qualified teacher, but his lessons are rigid and his discipline harsh. The guards he has trained are quite skilled, but they secretly detest the old man, calling him names behind his back (Captain Is-Slow is the current favorite).
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