Kwava

Taldidri Arilvin's page

63 posts. Organized Play character for PaleDim.


Race

| HP 10/12 | Hero Points 1/3 | Resonance 1/1 | AC 12 TAC 12 | F +1, R +4, W +4 | Perc: +3, low-light vision

Classes/Levels

| Speed 30ft | Arcane Focus: 1/1 | Spells: burning hands, color spray | Active conditions: None.

Gender

Male NG Elf Wizard 1

About Taldidri Arilvin

Taldidri Arilvin
Male elf wizard 1
Elf, Good, Humanoid
Percep +3; Senses low-light vision
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Defense HP 12 Hero Points 1 Res 1
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TAC 14; AC 14
Fort +1; Ref +4; Will +4
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Offense
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Speed 30 ft.
Melee Strike Longsword +1/-4/-9 (Damage 1d8 P, S, Critical 2d8; Versatile P)
Ranged Strike Crossbow +4/-1/-6 (Damage 1d8 P, Critical 2d8)
Wizard Arcane Spellcasting Prepared (CL 1st, Spell Roll +5)
. . 1st—burning hands (DC 15), color spray (DC 15)
. . 0 (at will)—detect magic, electric arc (DC 15), sigil, tanglefoot
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Statistics
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Str 10 (+0); Dex 16 (+3); Con 10 (+0); Int 18 (+4); Wis 14 (+2); Cha 10 (+0)
Skills Academia Lore +5, Arcana +5 (+5es, penalties, or modifiers).), Crafting +5, Diplomacy +1, Medicine +3, Nature +3, Occultism +5, Religion +3, Society +5
Feats Counterspell, Weapon Familiarity (elf)
Heritage Keen-Eared Elf
Languages Common, Draconic, Elven
Other Abilities arcane focus
Other Gear crossbow, longsword, backpack, basic crafter's book, bedroll, bolts (19), flint and steel, healer's tools, material component pouch, rations (day)s (4), spellbook (first), waterskin, purse (47 sp, 9 cp)

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Special Abilities
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Arcane Focus (1 /day) Can cast again any previously cast spell without spending a spell slot.
Assurance (Arcana) Forgo rolling a Arcana check to instead use a result of 10.
Counterspell Expend a prepared spell to counter the same spell cast by someone else.
Low-Light Vision See in dim light as if it were normal light.
Weapon Familiarity (Elf) You favor bows and elegant weapons. You are trained with longbows, composite longbows, longswords, rapiers, shortbows, and composite shortbows.
In addition, you gain access to all uncommon elf weapons. For the purpose of proficiencies, you treat martial elf weapons as simple weapons and exotic elf weapons as martial weapons. More about weapons can be found on page 178.

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Spellbook
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Cantrips
-Detect Magic
-Disrupt Undead
-Electric Arc
-Light
-Message
-Ray of Frost
-Read Aura
-Sigil
-Tanglefoot
-Telekinetic Projectile

1st-level
-Burning Hands
-Color Spray
-Grim Tendrils
-Mage Armor
-Magic Missile
-Ray of Enfeeblement
-Summon Monster
-Unseen Servant