F Human Kinetecist (pyrokineticist) 17
OK, I'm back and don't expect any more interruptions to my posting until mid-October. Taerine begins gathering power, flame roaring into her outstretched arms, ready to destroy the witch if she emerges again. Full round of gathering power, given lack of enemies to blast.
F Human Kinetecist (pyrokineticist) 17
Quick Stats:
HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3 AC 36, touch 22, flat-footed 31; CMD 34 Fort +23, Ref +20, Will +15 Effects: Force Ward (3/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); +2 Dex and Con Will: 1d20 + 15 ⇒ (19) + 15 = 34 Taerine shrugs off the curse and holds her arms up, a roaring, crackling sound filling the room as they begin to glow with flame. Seconds later she seems to toss the white-hot energy toward the witch in a sizzling blast ... only to see it go awry, slamming into the wall. "Surrender," she calls out, "or the next one shall be at your head." Move action to gather power (reducing burn by 2)
F Human Kinetecist (pyrokineticist) 17
Perception: 1d20 + 22 ⇒ (10) + 22 = 32
Quick stats:
HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3 AC 36, touch 22, flat-footed 31; CMD 34 Fort +23, Ref +20, Will +15 Effects: Force Ward (3/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); +2 Dex and Con Taerine steps forward, moving off the slippery area moving to the northwest, as far as possible. Glancing at the stranger's attempt to make off with the torc, she aims a blast at the attacking witch, blue flame searing off her outstretched hand. Blue flame blast (ranged touch): 1d20 + 18 + 3 ⇒ (4) + 18 + 3 = 25
Using burning infusion: Your kinetic blast ignites your foes. Whenever an infused blast hits a foe and penetrates its spell resistance, that foe catches on fire, regardless of whether it takes damage. A foe that catches fire takes 1d6 points of fire damage each round until the fire is extinguished. Against a creature on fire from this infusion, any fire kinetic blasts gain a +2 bonus on attack rolls, to DCs, and on caster level checks to overcome spell resistance.
F Human Kinetecist (pyrokineticist) 17
GM Choon wrote:
F Human Kinetecist (pyrokineticist) 17
Fortitude: 1d20 + 23 ⇒ (8) + 23 = 31 Quick stats:
HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3 AC 36, touch 22, flat-footed 31; CMD 34 Fort +23, Ref +20, Will +15 Effects: Force Ward (3/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); +2 Dex and Con Taerine gasps as her lungs seem to contract from the exposure, certain that only the heat from her infernal heritage has kept her from freezing solid as some of the other victims of this place have. Despite that, the ring and buffer of force around her keep her from harm as she tries to collect herself. Stunned this round it looks like, so no action. No damage; 20 resisted by the ring, other 14 absorbed by her force ward.
F Human Kinetecist (pyrokineticist) 17
Taerine shakes her head at the dwarf's question and proceeds carefully forward, making her way toward the floor of the necropolis. Looks like we automatically pass B and D to get down. With no clear path ahead of her, she concentrates a moment -- the burning glow around her fading away -- and then pads quietly toward the fountain, looking around carefully. Taking a right when I exit and heading toward Area 17. Full-round action to suppress her elemental overflow.
F Human Kinetecist (pyrokineticist) 17
Quick stats:
HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3 AC 36, touch 22, flat-footed 31; CMD 34 Fort +23, Ref +20, Will +15 Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); +2 Dex and Con "Demon," Taerine says coldly. "Let us see if you can withstand Hell's fires." The moves forward and launches a blast of blue flame toward the creature, Move action: Move forward, as noted on map
Burning infusion: Your kinetic blast ignites your foes. Whenever an infused blast hits a foe and penetrates its spell resistance, that foe catches on fire, regardless of whether it takes damage. A foe that catches fire takes 1d6 points of fire damage each round until the fire is extinguished. Against a creature on fire from this infusion, any fire kinetic blasts gain a +2 bonus on attack rolls, to DCs, and on caster level checks to overcome spell resistance. [spoiler=Searing flame]
F Human Kinetecist (pyrokineticist) 17
Stats:
HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3 AC 36, touch 22, flat-footed 31; CMD 34 Fort +23, Ref +20, Will +15 Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); +2 Dex and Con Taerine blasts the nearest wraith again, scorching blue flame searing past the two newcomers kindly standing between her and the undead. "Back to the Hells with you!" she snarls. Blue flame blast (ranged touch), into melee: 1d20 + 19 + 3 - 4 ⇒ (13) + 19 + 3 - 4 = 31
F Human Kinetecist (pyrokineticist) 17
Stats:
HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3 AC 36, touch 22, flat-footed 31; CMD 34 Fort +23, Ref +20, Will +15 Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); +2 Dex and Con Taerine retreats, having no desire to find herself in combat with these things. Gesturing, the cold blue flames around her seem to flare forward, then surge from her hand toward the nearest of the creatures, heat pouring off it as it sizzles past the strange newcomer's head. Blue flame blast (ranged touch), into melee: 1d20 + 19 + 3 - 4 ⇒ (10) + 19 + 3 - 4 = 28
F Human Kinetecist (pyrokineticist) 17
Taerine notes the voice from the ceiling. "Being turned into a cartoon should be the least worst of the fates that await us here," she notes absentmindedly as she looks around. She'll try tugging on one of the chains, to see if it comes off easily. "Perhaps something preceded us here?" she notes. "One statues smashed, one chain missing..." "Talon, would you care to examine those doors, see if it's safe to discover what's on the other side?"
F Human Kinetecist (pyrokineticist) 17
"I also wish to purge these halls of something," Taerine notes, eying the woman up and down. A formidable looking woman. I'll have to keep my eye on her. Perhaps she could be made interested in serving father, in time. She looks around at Percy's words. "Very well. Let's see whether we can continue to survive. We've also lost two of our original accompaniment, but hopefully we can avoid any more losses at this point." Taerine begins peering around the room, to see if there are any differences between this one and the one she seemed to be in a few moments earlier. We didn't get a chance to explore the area previously, so doing so now before we move on. Perception: 1d20 + 22 ⇒ (10) + 22 = 32
F Human Kinetecist (pyrokineticist) 17
"More witchery!" Taerine snaps. "Identify yourselves if you don't wish to be obliterated from this plane!" She raises a hand, blue flames seeming to swirl around it and the rest of her body, and you realize the woman -- a stark figure, wearing the black mantle of Asmodeus' church, with red stitching to accent it -- is in fact human despite her silver diadem -- a ruby in the centerpiece -- looking almost like devil's horns. Though attractive, she shows little sign of warmth, detracting from the overall presence. She holds herself confidently, seemingly unconcerned by the complete lack of obvious weaponry on her person.
F Human Kinetecist (pyrokineticist) 17
Stats:
HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3 AC 36, touch 22, flat-footed 31; CMD 34 Fort +23, Ref +20, Will +15 Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); +2 Dex and Con "Blast," Taerine snarls, stepping back as spins her arm in a quick circle, gouts of flame bursting into a wall around the negative energy elemental. Using wall infusion to surround the elemental (and, if I can reach it, the other undead), then moving back (I moved my icon on the map). Fire damage: 18d6 + 3 + 3d6 + 6 ⇒ (3, 3, 4, 2, 4, 1, 1, 4, 4, 5, 4, 6, 6, 2, 6, 6, 4, 4) + 3 + (3, 5, 3) + 6 = 89 Wall infusion:
You create a wall of churning elements, flensing debris, or roiling energy. The wall appears within 30 feet and can be either up to 10 feet high and up to 120 feet long or up to 20 feet high and up to 60 feet long. All creatures and objects in one of the wall’s squares when you create it take 1/4 the normal damage from your blast with no saving throw (or half the normal damage for an energy blast). Anytime a creature crosses the wall, it takes half the normal damage from your blast (or full damage for an energy blast). The wall is not completely solid, but it does provide cover against attacks from the other side of the wall. The wall lasts for 9 rounds or until I use a wall infusion again. This is my last post until next Friday, most likely. Back to using blue blame blasts (see previous post for rolls) after this round.
F Human Kinetecist (pyrokineticist) 17
Quick Stats:
HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3 AC 36, touch 22, flat-footed 31; CMD 34 Fort +23, Ref +20, Will +15 Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); +2 Dex and Con "Thanks, Master Deathsteel," Taerine says with a nod. "Now, there's more work to be done here." Watching Talon's work, she focuses on the other creature, unleashing a blast of blue flame at it. Blue flame blast (ranged touch): 1d20 + 18 + 4 - 4 ⇒ (8) + 18 + 4 - 4 = 26
F Human Kinetecist (pyrokineticist) 17
Thanks, GM Choon. Good job pushing us forward! It's appreciated! Quick Stats:
HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3 AC 36, touch 22, flat-footed 31; CMD 34 Fort +23, Ref +20, Will +15 Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); -7 Str "I don't think we can go on as we are," Taerine says, breathing heavily as she struggles to hold herself erect. "Can you do anything, Tor? If not, I fear we may need to retreat for the moment." Dang; I have a wand of lesser restoration, but that won't do anything vs. drain.
F Human Kinetecist (pyrokineticist) 17
"Very well then, I guess we'll find out the hard way." Activating her celestial armor, she begins ascending, trying to keep as far from the corpses as possible. She calls a fiery sword to hand as she leaves the ground. Using fly, from her armor, and her kinetic blade infusion (0 burn)
F Human Kinetecist (pyrokineticist) 17
"Wait, we can't --" Taerine calls as Talon ghosts away. She turns to the silent dwarf with a glance. "Unless you have some means to protect me, I'll not be going that way," she says. "There are less dangerous means to advance." I likely won't survive going through that room. If there's no way to shut it down, I'm turning around and finding some other way to advance. I don't want to split the party, but there's simply no way Taerine's entering that room unless Tor can give her some protection from negative energy.
F Human Kinetecist (pyrokineticist) 17
"I don't think speed is the problem. It's passing the statues," Taerine said. I'm not that worried about time it takes to get across. We shouldn't be in there more than one round. Having to pass 7 rows of statues, that could be 70d6 negative energy, plus whatever the cold is. I just don't see how we can soak that up without protection if we can't suppress it.
F Human Kinetecist (pyrokineticist) 17
"I think getting through here could be more trouble than it's worth," Taerine says, shaking her head. "You're armor may give you some protection, but not enough. We know there's another way in, and I suggest we take that." There's an entryway toward the top of the complex where it opens to the sky. I suspect we can get up there easily enough... Alternatively, Tor could try to use his channels to harm the things and we can force our way through...
F Human Kinetecist (pyrokineticist) 17
Just FYI, the ball and chain is home from medical school through May 1, so my posting may be a bit spotty for a bit (though I usually still have time to do quick updates). Feel free to DMPC me as needed. That said, I think we're down to three players. Do we want to try to recruit a couple more? No strong feelings on the topic, but I thought I'd raise the idea.
F Human Kinetecist (pyrokineticist) 17
Will: 1d20 + 15 ⇒ (16) + 15 = 31 Quick stats:
HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3 AC 36, touch 22, flat-footed 31; CMD 34 Fort +23, Ref +20, Will +15 Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal) Taerine joins the dwarf in walking through the door, then grunts as the evil energy washes over her. "Back through," she orders. "Let's discuss our next move." Assuming we can get back through the doors...: "It seems we have two options: Try to go through as quickly as possible and out the far side or bring Hell down on those dolls. That packet could be of some importance and could be destroyed depending on what we do," she says.
F Human Kinetecist (pyrokineticist) 17
Crap. Sorry I didn't realize we were waiting on us. I know I was obviously lagging too, guys, but as players we need to be better. If my players didn't post for a week, I'd be thinking of ending the game early. Perception: 1d20 + 22 ⇒ (1) + 22 = 23 "Can anyone make out the carvings? They mean nothing to me and I also can't see them well. "Either way, there's more to be found. Deathsteel, can you heal yourself? If so, we should move on."
F Human Kinetecist (pyrokineticist) 17
Quick Stats:
HP 247/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3 AC 36, touch 22, flat-footed 31; CMD 34 Fort +23, Ref +20, Will +15 Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal) Taerine blasts the massive giant with another searing bolt of blue flame. "Burn, damn you!" she snarls. Continuing burning damage: 1d6 ⇒ 6 Blue flame blast (ranged touch): 1d20 + 18 + 2 + 2 ⇒ (14) + 18 + 2 + 2 = 36
F Human Kinetecist (pyrokineticist) 17
Quick Stats:
HP 247/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3 AC 36, touch 22, flat-footed 31; CMD 34 Fort +23, Ref +20, Will +15 Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal) Taerine fires another bolt of blue flame toward the burning Ferric, the fire seeming to call to itself as it surges toward him. Damage from having caught on fire: 1d6 ⇒ 4 Blue flame blast (ranged touch): 1d20 + 18 + 2 + 2 ⇒ (19) + 18 + 2 + 2 = 41
Crit?(ranged touch): 1d20 + 18 + 2 + 2 ⇒ (15) + 18 + 2 + 2 = 37
Ouch. I'm guessing that's 144 damage, 216 if he's vulnerable to fire...
F Human Kinetecist (pyrokineticist) 17
Quick stats:
HP 247/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3 AC 36, touch 22, flat-footed 31; CMD 34 Fort +23, Ref +20, Will +15 Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal) "Damned fool dwarf," Taerine mutters as the dwarves beat on him. "He's going to get himself killed, and I'm not yet done with him." She gestures at the nearest giant and blasts it with flame, smiling as it catches fire. Blue flame blast (ranged touch): 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27
Mechanics: Blue flame blasts (2 burn) + burning infusion (1 burn) + extended reach (1 burn); accepting 1 burn. Burning infusion: Your kinetic blast ignites your foes. Whenever an infused blast hits a foe and penetrates its spell resistance, that foe catches on fire, regardless of whether it takes damage. A foe that catches fire takes 1d6 points of fire damage each round until the fire is extinguished. Against a creature on fire from this infusion, any fire kinetic blasts gain a +2 bonus on attack rolls, to DCs, and on caster level checks to overcome spell resistance.
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