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Silaedru “The Bear”
Crunch:
"The Bear" CR 1/2
Male Human (Kellid) Barbarian (Invulnerable Rager, Urban Barbarian) 1
NG Medium Humanoid (Human)
Init +4; Senses Perception +4
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DEFENSE
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AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 13 (1d12+1)
Fort +3, Ref +2, Will +0
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OFFENSE
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Spd 30 ft.
Melee Club +5 (1d6+4/20/x2) and
. . Club +5 (1d6+4/20/x2) and
. . Club +5 (1d6+4/20/x2) and
. . Greatclub +5 (1d10+6/20/x2) and
. . Unarmed Strike +5 (1d3+4/20/x2)
Ranged Shortbow +3 (1d6/20/x3)
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STATISTICS
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Str 18, Dex 14, Con 13, Int 9, Wis 10, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Improved Unarmed Strike, Throw Anything
Traits Chance Savior, Freedom Fighter
Skills Acrobatics +0, Climb +2, Craft (Weapons) -3, Escape Artist +0, Fly +0, Knowledge (Local) +3, Perception +4, Ride +4, Stealth +0, Swim +2
Languages Common, Hallit
SQ Controlled Rage (Ex), Controlled Rage: Constitution, Controlled Rage: Dexterity, Crowd Control (Ex), Heart of the Fields +0: Craft (Weapons) (1/day), Rage (5 rounds/day) (Ex)
Combat Gear Arrows (20), Club, Club, Club, Greatclub, Lamellar, leather, Shortbow; Other Gear Alchemist's Kindness, Bag, Waterproof (empty), Bedroll, Candle, Chalk, 1 piece, Fire Carrrier, Jug, clay, Rations, trail (per day) (3), Rope, hempen (50 ft.), Torch (2)
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SPECIAL ABILITIES
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Chance Savior
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Freedom Fighter +1 trait bonus to attack rolls with improvised weapons.
Heart of the Fields +0: Craft (Weapons) (1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
"The Bear" CR 1/2
Male Human (Kellid) Barbarian (Invulnerable Rager, Urban Barbarian) 1
NG Medium Humanoid (Human)
Init +4; Senses Perception +4
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DEFENSE
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AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 13 (1d12+1)
Fort +3, Ref +2, Will +0
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OFFENSE
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Spd 30 ft.
Melee Club +5 (1d6+4/20/x2) and
. . Club +5 (1d6+4/20/x2) and
. . Club +5 (1d6+4/20/x2) and
. . Greatclub +5 (1d10+6/20/x2) and
. . Unarmed Strike +5 (1d3+4/20/x2)
Ranged Shortbow +3 (1d6/20/x3)
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STATISTICS
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Str 18, Dex 14, Con 13, Int 9, Wis 10, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Improved Unarmed Strike, Throw Anything
Traits Chance Savior, Freedom Fighter
Skills Acrobatics +0, Climb +2, Craft (Weapons) -3, Escape Artist +0, Fly +0, Knowledge (Local) +3, Perception +4, Ride +4, Stealth +0, Swim +2
Languages Common, Hallit
SQ Controlled Rage (Ex), Controlled Rage: Constitution, Controlled Rage: Dexterity, Crowd Control (Ex), Heart of the Fields +0: Craft (Weapons) (1/day), Rage (5 rounds/day) (Ex)
Combat Gear Arrows (20), Club, Club, Club, Greatclub, Lamellar, leather, Shortbow; Other Gear Alchemist's Kindness, Bag, Waterproof (empty), Bedroll, Candle, Chalk, 1 piece, Fire Carrrier, Jug, clay, Rations, trail (per day) (3), Rope, hempen (50 ft.), Torch (2)
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SPECIAL ABILITIES
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Chance Savior
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Freedom Fighter +1 trait bonus to attack rolls with improvised weapons.
Heart of the Fields +0: Craft (Weapons) (1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.