Tacca, the "Black Bat Orchid"'s page

92 posts. Organized Play character for Lawrence Smith 2.

Full Name

Tacca Chantrieri, the "Black Bat Orchid"


CN Vine Leshy Male Vigilante (Avenger)-2 | HP 19 | AC 15 / 13 T / 13 FF | CMD 16 | Fort +3, Reflex +6, Will +5 | Init +2 | Speed 20 ft. | Perception +5; darkvision 60 ft., low-light vision |


Goodberry 1/day; Vine Leshy Toxin: Unarmed strike; Fort DC13; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. 2/day | Conditions: None






Green Faith


Common, Sylvan

Strength 16
Dexterity 14
Constitution 15
Intelligence 10
Wisdom 12
Charisma 10

About Tacca, the "Black Bat Orchid"

Tacca Chantrieri, the "Black Bat Orchid"
Male vine leshy vigilante 2 (Pathfinder RPG Ultimate Intrigue 9, Ultimate Wilderness 20)
CN Small plant (leshy)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5
AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 19 (2d8+6)
Fort +3, Ref +6, Will +5
Speed 20 ft.
Melee cold iron dagger +6 (1d3+3/19-20) or
. . silver morningstar +6 (1d6+3) or
. . unarmed strike +6 (1d2+5 plus 1d4 bleed)
Ranged darkwood composite longbow +6 (1d6+3/×3)
Spell-Like Abilities (CL 2nd; concentration +2)
. . 1/day—goodberry
Str 16, Dex 14, Con 15, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +4; CMD 16
Feats Belier's Bite, Improved Unarmed Strike
Traits bullied, mizu ki hikari rebel
Skills Acrobatics +7 (+3 to jump), Climb +7, Diplomacy +4 (+8 when in your social identity), Disable Device +4, Disguise +4 (+24 to appear as part of polite society while in your social identity), Escape Artist +6, Knowledge (dungeoneering) +4, Knowledge (local) +4, Perception +5, Sense Motive +5, Stealth +10 (+14 in forests), Survival +5; Racial Modifiers +2 Climb, +4 Stealth in forests
Languages Common, Sylvan
SQ dual identity, poisonous[UW], social grace, social talent (social grace[UI]), verdant burst, vigilante specialization (avenger[UI]), vigilante talent (fist of the avenger[UI])
Combat Gear cold iron arrows (50), wand of cure light wounds (50 charges), alchemist's fire, antiplague[APG], antitoxin, healer's kit, holy water; Other Gear leather armor, cold iron dagger, darkwood composite longbow (+3 Str), silver morningstar, cloak of resistance +1, backpack, bedroll, belt pouch, climber's kit, earplugs[APG], fishhook (2), flint and steel, grappling hook, mug/tankard, sewing needle, signal whistle, silk rope (50 ft.), smoked goggles[APG], string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 228 gp, 9 sp, 7 cp
Tracked Resources
Alchemist's fire - 0/1
Antiplague - 0/1
Antitoxin - 0/1
Cold iron arrows - 0/50
Cold iron dagger - 0/1
Goodberry (1/day) - 0/1
Healer's kit - 0/10
Holy water - 0/1
Poisonous (2/day) (Ex) - 0/2
Speak with Plants (related species only, Constant) - 0/0
Trail rations - 0/7
Wand of cure light wounds (50 charges) - 0/50
Special Abilities
Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poisonous (2/day) (Ex) You carry a natural sickening poison which you can use with your unarmed strike.
Social Grace (Diplomacy) +4 circumstance bonus to selected skill while in your social identity.
Verdant Burst (Su) If slain, plant types in 30 ft heal 1d8+HD, diff terrain if can support plant growth.
Vine Leshy Toxin (DC 12) (Ex) Unarmed strike—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based.
Tacca Chantrieri is from Chu Ye, where he joined a small band of slaves, not allowed to carry arms within the nation (a right is reserved exclusively for oni), and forced to serve their evil masters’ every whim. He and his comrades were part of a group of freedom fighters called the Mizu Ki Hikari. Because they were not permitted to wield weapons, the rebels honed their skills in unarmed combat, and trained at the edges of the Chuyokai Forest, where they assembled numerous bases of operation. While the haunted woods are plagued with all manner of terrifying monsters and thus largely prevent anyone in Chu Ye from reaching Wanshou to the south, the members of the Mizu Ki Hikari do their best to smuggle slaves out of the oni-controled nation.