Kestoglyr Mantiel

Tabris Nyx's page

81 posts. Organized Play character for TriOmegaZero.


M Dhampir Warpriest4 HP 7/31 AC:18/TC:12/FF:17 Perc +3 F +5 R +2 W +7 (+2 vs Disease/Mind-Affecting, -1 vs physical ability damage) CMB +9 CMD 21(51 vs Grapple) Spd 20ft Init +1 Fervor 1/5 Blessings: 3/5 Active Buffs: Bull's Strength

About Tabris Nyx

Tabris Nyx
Male nosferatu-born dhampir (ancient-born) warpriest of Urgathoa 4 (Pathfinder Player Companion: Blood of the Night 21, Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Bestiary 2 89)
N Medium humanoid (dhampir)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +3
AC 18, touch 12, flat-footed 17 (+6 armor, +1 deflection, +1 Dex)
hp 31 (4d8+8)
Fort +5, Ref +2, Will +7; +2 vs. disease and mind-affecting effects, -1 vs. effects that damage, drain, or reduce physical ability scores
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses weakness to ability damage
Speed 30 ft. (20 ft. in armor)
Melee cold iron cestus +8 (1d6+4/19-20) or
. . silversheen scythe +8 (2d4+6/×4) or
. . bite +2 (1d4+2)
Special Attacks blessings 5/day (Magic: hand of the acolyte, Strength: strength surge), channel negative energy 2/day (DC 15, 1d6), fervor 5/day (1d6), sacred weapon (1d6, +1, 4 rounds/day)
Spell-Like Abilities (CL 1st; concentration +1)
. . 3/day—doom (DC 11)
Warpriest Spells Prepared (CL 4th; concentration +7)
. . 2nd—bull's strength, grace[APG]
. . 1st—cure light wounds, firebelly (DC 14), magic weapon, shield of faith
. . 0 (at will)—detect magic, guidance, read magic, stabilize
Str 18, Dex 12, Con 12, Int 10, Wis 16, Cha 10
Base Atk +3; CMB +7; CMD 19
Feats Power Attack, Step Up, Unusual Origin (dhampir), Weapon Focus (cestus)
Traits acknowledged scion, fiendish presence
Skills Acrobatics -2 (-6 to jump), Climb +6, Diplomacy +5, Heal +8, Knowledge (religion) +5, Sense Motive +9, Spellcraft +4, Survival +9; Racial Modifiers +2 Climb, +2 Survival
Languages Common
SQ resist level drain
Combat Gear pallid crystal, potion of touch of the sea, wand of infernal healing (50 charges), wand of lesser restoration (14 charges), acid (5); Other Gear mwk agile breastplate[APG], cold iron cestus[APG], silversheen scythe, ring of protection +1, backpack, bandolier[UE], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Serving Your Hunger)[UE], mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Urgathoa, 2,763 gp, 4 sp
Special Abilities
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Fervor (1d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Sacred Weapon +1 (4 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Unusual Origin (Dhampir, 1/day) Deal additional 1d4 bleed damage to target struck by natural bite attack.
Warpriest Channel Negative Energy 1d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Weakness to Ability Damage -1 to save vs. effects that damage, drain, or reduce physical ability scores.

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