![]() ![]()
One of my players became a Vampire and very quickly succumbed to his evil side. To demonstrate his evil he herded the population of a large town into a cliff side fortress then set about a thousand barrels of gunpowder to explode in the barracks. While he was sitting up top gloating the other players turned into birds, flew up the tower and tried to stop him. Mid way throught the battle the powder went of killing everyone in side and sending the top of the fortress, where they were fighting, sliding into the town below. While they where falling the druid managed to turn into a bear grapple the vampire player and hold him still just long enough for the barbarian to cleave them in half.
![]()
You could also create mundane weapons that get minor bonuses based on design. Like a katzebulger that gives you +2 to resist disarms, reach weapons that can attack at 5ft at a -2 penalty, or weapons that cost more but count as lower weapon categories (simple, martial, exotic) for the purpose of proficiency. ![]()
Hello, I am new to the message boards.
![]()
I my self am 16 and I can easily remember playing when I was 13.
![]()
Wizards can leave their spell slots blank to prepare later in the day, taking 15 minutes, so perhaps the ability could be used to shorten that preperation time so that given a couple of minutes a wizard could fill those slots. Alternativly the ability could give the wizard an opportunity [int modifier per day times] to remove a spell that he has prepared and then spend 15 minutes to refill the slot. this way the wizard still has to Study and prepare, but gains some flexability without threatening sorcerers. |