Hello, I am new to the message boards.
I’m about to start a new campaign in a world of my own creation and I was wondering how people have delivered information on their campaign worlds to their players before. I realise that player’s more often than not just want to kill the evil priest rather than hear the long proud history of his people, but I at least want to add some flavour to the campaign beyond "This ogre is different to other ogres, you can kill it now".
How have people delivered campaign information on cultures and history before, or seen delivered in published sources, in a way that won't bore the players?