Full Name |
Syco Brutus |
Race |
Init +5 | Perc +4, SM +4 | Speed 30ft | Inspiration (3/3) | |
Classes/Levels |
AC 15 (13 Tch, 12 Fl) | CMB +0, CMD 14 | Fort +1, Ref +6, Will +2[/ooc] | Active conditions None |
Gender |
Male LN Half-Orc Investigator 1 | HP: 10/10 | |
About Syco Brutus
Syco Brutus
Male half-orc investigator 1 (Pathfinder RPG Advanced Class Guide 30)
LN Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 10 (1d8+2)
Fort +1, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee rapier +4 (1d6/18-20)
Ranged shortbow +4 (1d6/×3)
Investigator Extracts Prepared (CL 1st; concentration +4)
. . 1st—comprehend languages, detect secret doors
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Statistics
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Str 10, Dex 18, Con 12, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +0; CMD 14
Feats Weapon Finesse
Traits absalom hotspur, arcane archivist
Skills Craft (alchemy) +7 (+8 to create alchemical items), Diplomacy -1 (+1 when in Irrisen, +1 vs. lycanthropes), Disable Device +9, Disguise +3, Intimidate +1 (+3 vs. lycanthropes), Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (local) +8, Perception +4, Sense Motive +4, Stealth +8, Survival +0 (+2 to avoid becoming lost), Use Magic Device +4; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Kelish, Orc, Osiriani
SQ alchemy (alchemy crafting +1), inspiration (3/day), orc blood, trapfinding +1
Other Gear leather armor, dagger, dagger, rapier, shortbow with 20 arrows, wayfinder[ISWG], alchemy crafting kit[APG], backpack, bedroll, belt pouch, book of handy formulas, cleats[APG], cold weather outfit, flint and steel, furs[APG], ink, inkpen, mess kit[UE], pot, snowshoes[APG], soap, thieves' tools, torch (10), trail rations (5), traveler's outfit, waterskin, 13 gp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.