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Syco Brutus's page

42 posts. Organized Play character for Diaz Ex Machina.

Full Name

Syco Brutus


HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +0, CMD: 14 | Fort: +1, Ref: +6, Will: +2 |


Init: +5 | Perc: +4, SM: +4 | Speed 30ft | Inspiration: 3/3 | Active conditions: None.


Male LN Half-Orc Investigator 1 |

About Syco Brutus


After a pretty rough youth spent looking after an alcoholic father and earning coins as a burglar, Syco turned his life around and decided to pass on the other side of the law. He spent five years as a bounty hunter in Absalom, until one day he helped a group of Pathfinders thwarting the plans of an evil mastermind. He was granted a Field Commission to join the Society, an occasion he seized without second thoughts. After the death of his drunkard parent he started accepting jobs to travel throughout Golarion.


Syco Brutus
Male half-orc investigator 1 (Pathfinder RPG Advanced Class Guide 30)
LN Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +4
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 10 (1d8+2)
Fort +1, Ref +6, Will +2
Speed 30 ft.
Melee rapier +4 (1d6/18-20)
Ranged shortbow +4 (1d6/×3)
Investigator Extracts Prepared (CL 1st; concentration +4)
. . 1st—comprehend languages, detect secret doors
Str 10, Dex 18, Con 12, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +0; CMD 14
Feats Weapon Finesse
Traits absalom hotspur, arcane archivist
Skills Craft (alchemy) +7 (+8 to create alchemical items), Diplomacy -1 (+1 when in Irrisen, +1 vs. lycanthropes), Disable Device +9, Disguise +3, Intimidate +1 (+3 vs. lycanthropes), Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (local) +8, Perception +4, Sense Motive +4, Stealth +8, Survival +0 (+2 to avoid becoming lost), Use Magic Device +4; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Kelish, Orc, Osiriani
SQ alchemy (alchemy crafting +1), inspiration (3/day), orc blood, trapfinding +1
Other Gear leather armor, dagger, dagger, rapier, shortbow with 20 arrows, wayfinder[ISWG], alchemy crafting kit[APG], backpack, bedroll, belt pouch, book of handy formulas, cleats[APG], cold weather outfit, flint and steel, furs[APG], ink, inkpen, mess kit[UE], pot, snowshoes[APG], soap, thieves' tools, torch (10), trail rations (5), traveler's outfit, waterskin, 13 gp
Special Abilities
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.


Warm Friend in a Cold Land: You have befriended Uliyara, a stilyagi Jadwiga, and she proves to be a valuable ally in Irrisen. Whenever you are in Irrisen, you can apply a +2 circumstance bonus on all Diplomacy checks. You may additionally bring Uliyara along with you on one mission to any location, allowing her to grant you the effects of this boon outside of Irrisen. When you use this boon outside of Irrisen, cross it off of your Chronicle sheet.
(From Under Ice)
Prince of Wolves: Your experiences with the Sczarni of the Prince’s Wolves have given you insight into dealing with werewolves and other lycanthropes, and you are unphased by their bestial natures. You receive a +2 bonus on Diplomacy and Intimidate checks against lycanthropes. Additionally, the Intimidate DC for a lycanthrope to demoralize you is 2 higher than normal.
(Prince of Wolves)