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http://www.youtube.com/watch?v=tgvxu8QY01s

here's a link.


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Whether or not you think it is bad, it HAD TO BE DONE!

Have Gun Will Travel featured a man called Paladin who traveled around the old west and blasted bad guys, sometimes fr profit ;)

if you notice several of the feats and abilities pay homage to this popular and classic show, which many of you should watch, because it was definitely groundbreaking for its time.

How often did you hear a character on tv from that time frame say things like "I don't want to kill you, but i will kill you, and your brother, and anyone else that stands in my way."

classic, man, classic.

And I LOVE the holy gun.


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what you really want to avoid is an us vs them mentality. if you tell your sleeping player to roll a perception check at -10, and he fails, and then say , ok, roll a save, and then he fails, and you say ok, you died. gubnock the assassin just took you out for not returning the book, you're going to lose 99.9% of your GM Street Cred with your group.

that's a fact.

If you have any respect for your players as individuals, you will warn them somehow.

If you ever read any Robert E. Howard books, in the Novel, The "Hour Of The Dragon", King Conan sends the vile Wizard Xaltotun a letter telling him he is coming for him.

You could do that as well. have the NPC send him a letter, or even a personal messenger, "If I don't get my book back, there will be dire repercussions, as Gubnock is coming for you."

and of course a very easy Knowledge check reveals that Gubock is a vile assassin that has never failed, never been caught, and always gets his man.

and then send the stray mangy dog to the pc. :)


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A few years back in a game of d20 Modern, I was running a Supernatural style campaign, and my wife brought up the Charmed Ones.

Her argument was they are making Potions and then they throw them, and when the liquid LEAVES the vial, the potion has the effect. This is as opposed to having to actually swallow the liquid.

So I said 'Hmmm,' and thought about it, and my response was 'No, they are really just preparing the spell in a different format than 'Abracadabra - hand motions - crispy bad guy'.

I also brought up that some of the potions did have to br drunk, and those potions could actually be per the Brew Potion feat, but could just as well be spells prepared in a different fashion.

So, after getting a grumpy look from the missus, and being threatened again with no latenight gaming sessions, I house rules that basically they are spells stored in a device, like a scroll, and since she already had a scribe scroll ability, I simply said now instead of reading a spell, you have to throw the 'potion spell'.

A buddy of mine simply allows his players to brew the spells into a potion, but requires a ranged touch attack for the potion to have an effect.

If this issue were to come up in my Pathfinder game, I would research the brew potion cost, then the scribe scroll effect, then probably charge whichever cost more, or even just double the cost of the potion to allow a different delivery method.