90 Year Old Beggar with a Cane wrote:
Dang it Dragon!! Gimme back my Teeth!!
You know Mrs McGregor won't give me no Whiskey shillin's if'n I can't give her a smile ta brighten up her day
LOL! Now I have done it and awakaned the beggar! Sorry! :D
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They split that up into "summoned" creatures who DO return to their plane of origin, and "called" creatures who don't, but instead are permanently dead. With that change, I agree I'd like to see Summons that lasted more than a few rounds, and FAR more hesitation on the part of called creatures to do anything remotely dangerous.
Ah, thanks, that explains it. Yeah - I was surprised when I read in the thread how Erylium's own summons only last a few rounds... I am used to D&D summons that sometimes last half a day.
Agreed, it'd make more sense for called creatures to be more self-preserving.
And yeah, I was just kidding about that, still unless she was wearing teeny-tiny underwear, I'd think the paladin would have to proclaim that his faith doesn't allow him to see naked demons and ask the rogue to loot Erylium's body while he turns away bashfully. :D (Kidding)
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At this point, smiley or not, you're trolling. In the PRD paladins are proficient will all simple and martial weapons, bows included, and Ultimate Combat even introduces a paladin archetype whose primary weapon is the bow. To disallow paladins from using bows is just... wow.
I meant it more for the "style" of the game, not the actual mechanics. I do know paladins are allowed to use ranged weapons. I just feel it fits them better to be the front-line fighters (and yes, if a player wants to play them like that) sometimes even sticking to melee due to "honor" because of their beliefs, even if it's stupid.
In Baldur's Gate II, there was a Cavalier Kit for the Paladin - it was a specifically anti-demon/devil/dragon build, immune to fear, could cast remove fear, and got fire and acid resistance, but was restricted from ranged weapons other than throwing axes.