Sven Gerkens's page
25 posts (37 including aliases). No reviews. No lists. No wishlists. 1 alias.
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Adam Daigle wrote: Here's a big list of holidays and festivals. There are a few that have parallels to real world holidays. Say, does anybody know where this holiday was mentioned:
Vernal Carpentry Court
I did not find it in my books.
Second question:
How much do you use holidays in your games?
Nicolas Logue wrote: Krome wrote: Lilith wrote: I'm very excited about this, especially the author lineup! ^_^ Nick Logue! Dang... I was not the least interested in this... until I saw that name. Okay consider it bought. Thanks for the shoutout, Krome!
@Sven: Hope you enjoy your upcoming campaign in the Hollow! :-) I hope it, too.
When will it be out, my precious?
Chocolate Thief wrote: There is some info on Amazon website including:
"Towns of the Inner Sea explores six small but richly detailed settlements from the Pathfinder campaign setting. This book contain details on the following distinctive towns: Diobel: What you can't get in Absalom, you can get in this notorious smuggler's port. Falcon's Hollow: Were monsters and curses not enough, the ambitions of this town's greedy overseers would still trap its residents in mud and sawdust. Ilsurian: Torn between rival city-states, this Varisian town bows to no master. Pezzak: This sheltered port defies the rulers of the devil-dominated nation of Cheliax, its rebel spirit burning strong despite its scheming overlords. Solku: This pious fortress-town faces constant threats from nearby gnoll tribes, and while its walls stand unbreached, none can say for how much longer. Trunau: Trapped on the wrong side of the border with the orcs of Belkzen, the citizens of this stronghold stand fast against savagery."
Excellent. Falcon's Hollow is there. The other towns are not of immediate interest for me, but maybe I can use the sometime.
Waiting for it now...
zergtitan wrote: What towns will this book cover? (Description isn't updated) I am interested in this as well.
It is only 1 month or so before it is out.
It would be nice to have some preview or at least the name of the towns which will be featured.
(Falcon's Holllow, Falcon's Hollow, Falcon's Hollow, please, please, please...)
Nicolas Logue wrote: Heh. Didn't even realize this had been announced yet. Falcon's Hollow!?!...that would have been a good idea...oh well too late now. Maybe next sourcebook.
James? Wes? Do you think that threw everybody off the scent? Wait...am I still typing in the post box instead of a PM? Oh well, no matter, just have to make sure I delete this paragraph before I hit the submit post bu
EDIT: Damn it!
This will be great. I want to use Falcon's Hollow as a beginning point for my next campaign.
Khonger wrote: i have some experience running games set in Golarion using the Savage Worlds system. worked great for us. its a very different system, so the trick isn't to even try to convert the mechanics, and stick more to getting the flavor right.
Savage Worlds is my favorite generic rpg. very easy prep, which i like. having lots of experience with it, i'm pretty confident running almost any genre using it. And Golarion is by far my favorite fantasy campaign setting.
I will use Savage Worlds for my Campaign (Kingmaker) in the near future.
It is really easy. I use much Pathfinder material for the background, because the books are just great.
But savage worlds makes it really easy to play.
According to the Inner Sea Guide, pure-blooded Azlanti were more powerful than humanity today, having +2 in ALL six attributes.
Good idea...
Real origin of the elves?
Are they from Golarion or from Sovyrian (or even from the First World?)
The origin of the halflings?
GeoffA wrote: I had to double check to see if this had been written by someone in my local Kingmaker game. We have a Calistrian inquisitor as the high priestess of our kingdom, and it is working out reasonably well so far. Of course the whole kingdom is strongly chaotic good, so there is a lot of "do whatever you want, short of setting people on fire or eating babies."
Apparently there is a holy day of Calistria (and someone with more Golarion knowledge than me can, perhaps, add more details) that is effectively the day of resolving disputes. If anyone has wronged you, and you need/want vengeance, you can take it to the Calistrians and they will get it sorted out so that everyone can get on with their lives afterwards. It seems like that would be a key element in a smooth running Calistrian society.
Yes, the Ritual of the Whip Sting. I wanted to use this.
Wht about the fertility aspect the player wants?
Calistria is not a real fertility goddess (although her worshippers can be really fertile, ahem...)
How would this work?
Yes, I think the river freedoms will be core to this new kingdom.
pennywit wrote: It could definitely work, especially if you incorporate Brevoy politics into your campaign. I could see two angles in that:
Sin City. Your PCs' kingdom could gain a reputation as something of the Las Vegas of the River Kingdoms and Brevoy, where noblemen and their offspring go to indulge their vices. Unfortunately, what happens in the Stolen Lands doesn't necessarily stay in the Stolen Lands. Prostitutes and courtesans of Calistria are likely to end up with a bevy of secrets that their clients hold ... and Calistria likes nothing more than using others' secrets to stir up chaos. Imagine the noble houses at war, with your PCs playing puppet master!
If you don't incorporate Brevic politics, I could still see this working. I imagine a city that becomes a place where people come to trade in nearly every vice. It's a place where pleasure is cheap, and life is cheaper. For a model, you might take a look at Katapesh in the Inner City World Guide.
Vengeance is mine! The Swordlords of Brevoy are very big on notions of personal honor, duels, and all that junk. If your PC becomes a vassal of the Swordlords in the Stolen Lands, perhaps her real agenda is to turn them toward the worship of the Sacred Sting by highlighting for them their grievances and the number of people who "deserve" vengeance. Your campaign's biggest villain could be a Lawful Good cleric of Erastil.
Hm, yes. Quite good deas here. I would not make Erastil as an enemy. He is good for the "simple" folk, and his clerics are usually not very aggressive.
The idea of a Las Vegas is nice.
Icyshadow wrote: Adding to the Swordlord idea, perhaps they could set up a dueling system similar to that of the Swordlords of Mivon.
The Guide to the River Kingdoms has some guidelines on that, and the players of my Kingmaker group incorporated those rules in their kingdom.
Surprisingly enough, it was the group Ranger's idea, as she had grown up in Mivon. She wasn't interested in politics, but contributed a lot with the ideas she did give.
Could be a possibility. Good idea, too.
Son of the Veterinarian wrote: There is a type of wasp that acts as a pollinator for fig trees, and some types of parasitic wasps are used as natural insect control on farms, so there's potential for a Calistrian country to be an agricultural exporter.
Another possibility more in keeping with Calistra's core values is to run and hire out mercenary companies.
The character wants to begin as a beekeeper, so this would fit. I have read about those wasps too. The group begins as chlidren in Andoran, they have some small adventures there (Falcon's Hollow) first, before they come to Brevoy by special circumstances.
Hi.
I'm planning a KM-Campaign in the near future.
One of my players has the idea to play a female Rakshasa-Spawn cleric of Calistria, which would become something of a priest-queen of the new kingdom (the position of high priest might be fpr someone of the "other" gods)
The charakter would be focussing on the trick and lust aspects of the goddess, with some minor fertility aspect as well. The player has some babylonian ideas about it, mainly focussing on real world goddess Ishtar.
Alignment would be CN or CG, I am not sure yet)
Would it work? Can it work? (not rules, but story-wise)
Calistria is a bit difficult. The idea to have a kingdom mostly on calistrian ideals...well...
What do you think? Any ideas and thoughts are welcomed.
Sorry for my bad english, not my first language.
Sven Gerkens wrote: Hi, there,
after a first glimpse I habe some questions about the buildings in the kingdom section:
1. The Arena gives Stability +4 and Fame +1.
In the old Kingmaker, it also halves the consumption penalty for festival (or now holiday) edicts.
Has this been changed or is this an error?
2. The bureau gives +1 economy, +1 stability, and - 1 Loyality.
It costs 10 BP and needs two lots. Seems a bit expensive for having a penalty in loyality and only +1 in each of the others.
Is this correct or do I miss something?
The mill has also +1 to both economy and stabilty, no penalty, but costs only 6 BP and 1 lot.
And the monastery cost 16 BP, needs 2 lot, but gives only +1 stabilty.
Could you check these?
But what about these?
Hi, there,
after a first glimpse I habe some questions about the buildings in the kingdom section:
1. The Arena gives Stability +4 and Fame +1.
In the old Kingmaker, it also halves the consumption penalty for festival (or now holiday) edicts.
Has this been changed or is this an error?
2. The bureau gives +1 economy, +1 stability, and - 1 Loyality.
It costs 10 BP and needs two lots. Seems a bit expensive for having a penalty in loyality and only +1 in each of the others.
Is this correct or do I miss something?
The mill has also +1 to both economy and stabilty, no penalty, but costs only 6 BP and 1 lot.
And the monastery cost 16 BP, needs 2 lot, but gives only +1 stabilty.
Could you check these?
Sara Marie wrote: chavamana wrote: Some of the older module/Adventure paths didn't have layers on the maps - so no unlabeling. Don't know if that the case with Crucible of Chaos. Sadly it is the case with Crucible of Chaos. Any chance to get a unlabeled version? As a handout for the players, that would be nice.
I mean, Paizo has the unlabeled version for sure. I know because here is also a german version with text (in german), sadly also without layers. But someone had the ability to change this.
:-)
I hope, there will be new building tiles for the new buildings, yes?
Sarenrae and Iomedae are both strong enemies of Undead.
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Interesting dicussion.
After reading some texts, I follow these theories:
1. Old Deadeyes Wife was killed in the past, most likely in the great battle against Rovagug.
As a special twist: Baalzebul has the body of a dead deity named Azhia (unknown if male or female, but the names seems more female). Mayby this is/was his wife...
2. A female cleric (in Seeker of Secrets) from the pathfinders has found evidence of a matriarchial order, which ruled the temples of Erastil in old times. She herself was part of a small coven run by mostly unwed crones who betrothed themselves to Old Deadeye.
This could explain, why Erastil has no wife. He was wed with the priestess. Only the male priesthood had changed this in later years.
sunbeam wrote: Gluttony wrote: I would go for the 5th successful person to take the test of the Starstone to appear. Not just any random dude though, I'd want to see a truly alien-minded, dangerous, and insane fey take up a position as a major deity. And they would take a very active interest in using their new deific powers on the material plane.
Golarion would be forever changed I think.
That's an interesting idea, but I wonder if one of those weird automata things from Numeria might not be more interesting as a new deity.
Kind of like Primus from planescape. To make it really interesting:
Tar-Baphon breaks out, goes to Absalom and succeed at the Starstone test.
Now we have a new god of undeath.
The Whispering Way would change from a mere philosophy to a new religion.
Urgathoa, losing many followers to TB, would declare war to him and his followers.
World War Undeath!!!
Erik Mona wrote: I'm certain we'll revisit Falcon's Hollow eventually. Please, tell more... (cutely staring like a certain cat with boots from a well known animated film)
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Hi, I have a question.
According to the "Guide of Darkmoon Vale" and "Crown of the Kobold King", population of Falcon's Hollow ist 1.400.
This seem very high to me. Olfden seem to be almost ten times as big as Falcon's Hollow, but has "only" 3.300 people.
According to the later adventure "Hungry are the Dead" population is only 315. This seems more realistic.
What do you think?
DeathQuaker wrote: Although Brew Potion makes a lot of sense, my personal inclination would be to go with the already allowed Craft Wondrous Item and make the various "consumables" (by which I mean limited-use items) that are on that list. The Elixirs are the most obvious, but I can even see things like "baked" versions of the Feather Tokens (Cookie Tokens?). Or even something like Universal Solvent and Sovereign Glue (in fact, in a failed effort at following a pasta recipe, I'm fairly certain I once discovered the recipe to the latter ;) ).
Though it's not a limited use item, also: rather than Murlynd's Spoon (or whatever its generic SRD name is) you could have "Merlyn's Endless Pot of Porridge."
At any rate, I don't see a reason to take the "fluff" of a given magic item as the only way to do it. If statistically they are they same, who cares if you've made the "Brownie of Love" rather than the "Elixir of Love."
Obviously agree with the above crew that says you need GM approval, but I think it would be a very fun application of the ability.
The thing is: In "Elves of Golarion" are examples of magic foods, and as I have heard these can only be made with "Brew Potion" and "Profession Cook" instead of "Craft Wondrous Item". And some of these are very similar to the Elixirs.
I would like to see that my character could make foodstuff which works like potions because of the effects. I would like to use the elixirs also, if possible, because they are also consumables. My GM has not made a decision yet, but he likes the idea.
I like the "The Brownie of Love"-idea. Very nice.
The "Endless Pot of Porridge" idea is nice, but does not work with my idea, because it would create an item similar to the spoon, not just foodstuff.
Majuba wrote: What Paul and Lorekeeper said - great idea for the PC by the way! I suggest you point him to Master Craftsman *before* he takes skill focus by the way - he's going to use a bunch of feats to do this. Yes, I will ask my GM about this.
I think I will ask about "Brew Potion" as the possible feat, but in the form of magic food, like:
Candy of Guidance (they are yummy, too)
Soup of Remove Disease (with chicken)
Tea of Lesser Restoration (a little bitter, but you know, the bitter, the better)
Spice of Purify Food & Water (that will improve every food, even fast food)
Carrot Cake of Remove Blindness (Carrots are good for the eyes)
Burger of Bull's Strength (made only from argentinian, ehr, varisian beef)
Chewing Gum of Delay Poison (with mint)
Sausage of Holding Animal (great among guard dogs)
Fish sticks of Water Breathing (fishy)
Oh, I so hope he says "Yes".
Hi.
I have an elven (former female half-orc, now reincarnated as an male elf, don't ask) monk who is very, very good at cooking (he will also take Skill Focus for this in the near future) and I am currently thinking about the feat Master Craftsman to give him something special.
Usually the feat allows you to take the feats "Craft Magic Armor & Weapons" and/or "Craft Wondrous Item". In combination with cooking I do not see much usage of this. Brew potion is not allowed, which would be much more useful for the character. But from "Elves of Golarion" I heard that they can create magic food via "Brew Potion".
My first question about the feat is this: Must I still know the required spells for making magic items? The description of the feat is not clear here, I think.
If yes, then the feat is useless for me.
If no, then I am thinking about to take the "Craft Wondrous Item" but with the focus only to create such magic food.
But before I ask my gamemaster I wanted to understand the feat itself.
What do you think?
Looks interesting.
I currently play a half-orc monk in our Pathfinder campaign. (Str 13, Dex 18, Weapon Finesse, nice combination)
I had feared she would become too weak in the higher levels, but now...
Whoa! Looks nice.
I had planned to use the Two-Weapon-Fighting feats for her, but as far as I understand it, the flurry of blows is now something similar and can not combined with it. That is okay for me, because this was one of the rules which were not really clearified in the past (even if answered by the wizards that it would be possible, but the rules were unclear about it)
Now I can use Dazzling Display instead ("Fear me!"). Muhahaha!
I wonder what happended with the high-level abilities, especially the level 20 ability "Perfect Self"
Is the "Improved Natural Attack" feat still usable for the monk in the final version?
And where will it appaear (Bestiary?)
Hello.
I am new to this.
Currently I begin to play a Half-Orc monk in the Pathfinder Beta.
After reading the section about Unarmed Strike I had some thoughts:
There it is written:
"A monk's unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured or natural weapons."
Meaning as I understand it: You can use spells and spell-like effects to enhance your unarmed strike, but you could also enhance your unarmed strike like a magic weapon. It is an effect that enhance or improve the unarmed strike as a manufactured weapon.
So you could create "magic hands", so to speak.
Holy Unarmed Strike of Speed +5, anyone?
Sorry about my english, but what do you think?
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