![]() ![]()
![]() Bill Dunn wrote:
Both true. Even when it was a single DC of 15, characters rarely put enough skill points in Tumble to make it effects. Generally just the Rogue. So it was never abused in 3.5, until PRGP combined it with Acrobatics. DC 15 + BAB of the opponent sounds like a good approach.
![]()
![]() There is one big point that everyone is missing: Tumbling is not a Combat Maneuver. also
What's the solution? Who knows, but I'm the kind of DM who likes combat to seem as realistic as possible, and very role-playable. If things don't make physical sense, then it wasn't well thought out. CMD does not apply to tumbling as written... it was just a convenient solution that wasn't play tested. DC 15 + the HD of the opponent will have to do for now. ![]()
![]() The Tumble ability under the Acrobatics skill has be wrecked by the new rules. In the Beta they made it more difficult by making it a DC 15 + the defending creature's HD to move through a threatened space.
The problem is that:
Which means that for some reason it's almost impossible for a super nimble halfling rogue to tumble past and elephant (CMD = 30)!!! The bigger a creature is the higher the CMD.
That's all great, but it should have nothing to do with the Acrobatics tumble check. Strong, slow, lumbering, huge beasts cannot be tumbled around, which is the opposite what is supposed to happen. BROKEN GUYS!! ![]()
![]() The rules for Stealth say you can create "a Diversion to Hide" Creating a Diversion to Hide: You can use Bluff to allow
This is NOT a feint. But there is no mention of this in the Bluff listing. This needs clarification because we need to know what type action this kind of Bluff is. It only says "momentary diversion". Is it a full round, standard, move, or is it part of a move action. How does it work? For now I'm going to play it like a "feint" so it would be a standard action, but is doesn't say that anywhere in the rules. |