Divine Loremaster

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I went with Harsk due to his Dexterity w/bonus, ability to recharge a card to add a d4 to a combat check at a different location and his Tracker specialization d8 bonus die vs Giants which I’ll be able to use in Fortress of the Stone Giants.


I do plan on giving them all the same types of feats Seelah and Kyra earned. I don't have the time to play through Perils of the Lost Coast and the first 2 Adventure Decks. Most video game RPG's level up all your characters even if you don't use them actively. This gives you the option to swap them in and out. I see no reason not to do that with a card game. This isn't tournament play or for any record. I just want to enjoy the game. I'll let the new character use weapons and armor from B, C and 1st Adventure Deck.


I'm playing Rise of the Runelords SOLO. I finished the first 2 Adventure Decks using only Seelah and Kyra. The first Scenario of The Hook Mountain Massacre was a challenge with those 2. I want to add a 3rd character. Who would best round out the team?


If Seelah is making a Strength Melee check roll (which is a d8 +2 for her) and I play a blessing to add a die, does Seelah get 2x d8 +4 or just 2x d8 +2 ?


I’m finishing Burnt Offerings (Adventure Deck 1) from Rise of the Runelords. When I start the Skinshaw Murders (Adv Deck 2), do I remove all cards from Burnt Offerings?

It seems to me adding new cards without removing the old ones begins to water down everything. By the 4th, 5th and 6th Adventure Decks, if you have cards from the early decks, you might get weak enemies and crappy items/weapons/armor etc… and that won’t help with the later Adventure Deck Henchmen and Villians.