Captain Zeera Vesh

Sullivan "Sully" Carmine's page

185 posts. Organized Play character for Christopher Wasko (RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16).


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Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Thanks for a great run, Shifty!

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

I’m happy to kick this back to R&D without an extra encounter.

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully shakes his head slowly as his vision gradually returns. "Not ideal, no. Can we give Quig a little while to get his sight back? Testing your robots won't be any good otherwise, unless you want to use them against blind ysoki. Seriously, did nobody note the blinding flash during R&D stress tests?! This thing is a liability."

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Will: 1d20 + 3 ⇒ (1) + 3 = 4

The elebrian groans and blinks repeatedly, trying to restore his sight. ”Give me a minute, your forcefield flashed me!”

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully's face pales as he looks over the forcefield. "Spread out folks! These things will blind you if they absorb damage! Make a note of that when Crax comes back, getting impatient with testing shoddy tech on live subjects." With that, he activates his bracelet and closes his eyes, bracing for impact and flash.

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully also inspects the band before donning it.

Engineering: 1d20 + 8 ⇒ (14) + 8 = 22

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully scratches his head. ”I’d think turret alone first. Otherwise we might get some confounding variables.”

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Engineering: 1d20 + 8 ⇒ (12) + 8 = 20

Sully rubs his hands for warmth as he puts back the rifle. ”Something’s up with the cryo, I keep getting nipped.”

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully powers up a matron's wail and fires at the nearest target.

Attack vs. EAC: 1d20 + 10 ⇒ (16) + 10 = 26
Damage (C): 2d6 + 4 ⇒ (3, 1) + 4 = 8

Having tested the short range, he then pops off three more at 50, 80, and 100 foot targets.
Attack vs. EAC (1 range incr.): 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Damage (C): 2d6 + 4 ⇒ (3, 5) + 4 = 12

Attack vs. EAC (2 range incr.): 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22
Damage (C): 2d6 + 4 ⇒ (5, 5) + 4 = 14

Attack vs. EAC (3 range incr.): 1d20 + 10 - 6 ⇒ (1) + 10 - 6 = 5
Damage (C): 2d6 + 4 ⇒ (1, 3) + 4 = 8

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully picks up the Matron’s Wail, checking it’s scope and balance. ”What targets we test them on?”

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully’s eye twitches slightly as he holds up his hand. ”I’m good, thanks. What’s the gig?”

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully frowns. "Wasn't the last assignment testing new tech? Is this company better vetted? Especially considering it's on Apostae?"

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully scratches his distended scalp. "Frozen Trove is the dragoncorp we poached that scientist from in our earlier assignment. Not friends of the Society."

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Engineering: 1d20 + 8 ⇒ (7) + 8 = 15

Sully looks over the guts of the drone back at the hangar. "No sign of malfunctioning here. The baseline code looks a little sketchy though. That happens sometimes when a device like this is sabotaged. Can someone unravel that code?"

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully locks onto the target and fires the third torpedo. Hopefully one more good hit should do the trick.

Gunnery vs. TL: 1d20 + 9 ⇒ (20) + 9 = 29 Crit!
Damage: 5d10 ⇒ (6, 2, 9, 10, 1) = 28

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully zeroes in on the drone and fires another plasma torpedo.

Gunnery vs. TL: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 5d10 ⇒ (7, 4, 3, 6, 9) = 29

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully's eyebrows furrow. "Nukes on a test drone? Seems a little extra. Oh well" He targets the drone with the rear heavy plasma torpedo.

Gunnery vs. TL: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 5d10 ⇒ (4, 3, 7, 3, 3) = 20

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully chuckles. ”’Sim-munitions.’ Classic. I’ll take the aft weapons.”

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully nods through the tour. "Seems legit. What's the stress test?"

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully’s eyebrows go up. ”I prefer lasers, myself, but this is nice!”

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully is easily best as a gunner (+9, +10 with laser weapons if Laser Accuracy applies).

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

"Hang in there, Jack!" With few better options, Sully keeps firing away.

Attack vs. EAC (full): 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12
Damage (F): 1d8 + 4 ⇒ (7) + 4 = 11
Attack vs. EAC (full): 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
Damage (F): 1d8 + 4 ⇒ (3) + 4 = 7

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully zeroes in on the monster and fires again.

Full action full attack.

Attack vs EAC (full): 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
Damage (F): 1d8 + 4 ⇒ (6) + 4 = 10
Attack vs EAC (full): 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
Damage (F): 1d8 + 4 ⇒ (2) + 4 = 6

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)
"Harrowed Jack" wrote:

Using the glare of the artificial walls to hide its direction, "Harrowed Jack" plunges his necrograft blade into the creature.

[dice=Survival Trick Attack]1d20 + 14 + 4
[dice=Melee (boneblade necrograft), flank, get'em v KAC]1d20 + 5+2+1
[dice=Damage (P)]1d4 + 1 + 1
[dice=Add Damage if Trick Attack successful] 1d8

Correct me if I’m wrong, but that’s a crit, is it not?

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully's face pales as he reckons with the monster's fire resistance. He takes more careful aim and fires again.

Full action find weakness.

Attack vs. EAC: 1d20 + 11 ⇒ (17) + 11 = 28
Damage (F; find weakness): 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

"Bogey at seven o'clock!" Sully darts behind the nearby machinery to take cover and fires at the appearing monster.

Move to square, standard fire.

Attack vs. EAC: 1d20 + 11 ⇒ (7) + 11 = 18
Damage (F): 1d8 + 4 ⇒ (1) + 4 = 5

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Hearing the words of magic, Sully races toward the sound.

Double move.

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully powers up his rifle and keeps his finger on the trigger as he scans from a defensive posture.

Ready to shoot target once it emerges.

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Activating EP before entering, too.

Reflex: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Some of Sully's armor wrinkles in the steam, but his flesh remains intact. "I'll fix it later, keep going."

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

"Sounds like we should check out the elevator. Thanks for your help, stay safe out here."

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Intellectual knack for 21 to ID the creature with Recall Knowledge.

Sully nods to the anacite noodle vendor. "Thanks, but I'll pass for now. Say, have you seen anything strange lately? We're on the lookout for a roaming creature that's got some people upset."

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully pairs up with investigating Starfinders, providing a little extra visible gravitas to their questioning.

Aid any Cha-based skill (Jack Intimidate): 1d20 ⇒ 3
Aid any Cha-based skill: 1d20 ⇒ 11
Aid any Cha-based skill: 1d20 ⇒ 5

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Intellectual knack for 21 on any recall knowledge checks.

Medicine (aid): 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

With OP's assistance, Sully focuses mostly on the outer tissue damage. "Looks like blunt force trauma, lots around the ribcage. Given debris in the epidermis, this poor soul was probably dragged along a rough surface."

Unless recall knowledge applies, that's all I got.

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully nods and prepares to travel to Aballon.

Nothing else to add.

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully waits around for the rhyphorian, seeing no reason to beat feet just yet. He looks around the office in his absence.

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully catches the chip. "That sounds...incredible! The Starfinders would leap at this opportunity! I think you're making the right move, friend!" As he leaves to collect the sample, the elebrian looks to his colleagues and mouths "That was easy."

Does this mean we succeeded at the mission?

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully raises his eyebrows. ”Well, just between us, there’s a competing dragoncorp that would love to get their hands on that data. You should talk to the Starfinder Society, I think they’re in cahoots with the competitor and are always hiring. That’s how the free market is supposed to work, no? Talent moves to the better workplaces?”

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Looks like we're all waiting on a Charismatic lead that just isn't here. welp, here goes nothing...

"I hear you. Just seems unfair. Were you to provide that data to another company, I bet you'd get a lot more appreciation for all you've done. Maybe it's time to look at a career shift?"

Diplomacy (1 aid): 1d20 + 2 ⇒ (18) + 2 = 20

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully frowns. ”That seems wildly unfair. Do you want to show us what you’ve found? I can’t promise to understand it, but I’m sure we’d appreciate it more than the stooges at corporate.”

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully nods and rolls his eyes in agreement with the rhyphorian. In the meantime, he looks around for where the data might be stored. "I can't imagine being cooped up here alone all the time. At least on a starship I have this motley crew. How does one stay occupied?"

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully takes a deep breath, sighs, then steps into the decontamination chamber.

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully makes silent, anxious eye contact with his crew mates. I hope someone can lie us past the first defenses...

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully activated his EP to shield himself from the smoke, then wades into the cloud in search of the assassin.

Move EP, move enter at half speed with reduced visibility.

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Fortitude DC 15+1: 1d20 + 5 ⇒ (11) + 5 = 16

Barely able to cover his mouth, Sully emerges from the smoke, eyes still watering. Unable to see the targets in the smoke, he fires a shot at the only remaining target.

Move guarded step, standard shoot at green.

Attack vs. EAC: 1d20 + 11 ⇒ (12) + 11 = 23
Damage (F, nonlethal): 1d8 + 4 ⇒ (5) + 4 = 9

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Fortitude DC 15: 1d20 + 5 ⇒ (1) + 5 = 6

Before he can activate his EP, the smoke engulfs the elebrian, rendering him coughing uncontrollably.

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Zeroing in on his chosen target, Sully tilts his head slightly and fires again at a weak point.

Full action find weakness on gardener.

Attack vs EAC: 1d20 + 11 ⇒ (20) + 11 = 31
Crit Damage (F, nonlethal; find weakness; burn d6): 2d8 + 8 + 4 + 1d6 ⇒ (2, 6) + 8 + 4 + (3) = 23

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

With lightning reflexes, Sully takes a snap shot at the gardener with his rifle.

Attack vs EAC: 1d20 + 11 ⇒ (11) + 11 = 22
Damage (F, nonlethal): 1d8 + 4 ⇒ (7) + 4 = 11

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Stay safe, and keep up the good work. It’s so scary what’s happening in Australia right now.

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully looks over to the false employee. "I see him." He keeps the imposter in his sights as he checks how quickly he can retrieve his rifle.

Exo-Guardians

Male Elebrian Soldier (spacefarer) 5; SP 45/45, HP 37/37, RP 7/7; EAC 20, KAC 21; F +6, R +6, W +3; Spd 30 ft.; Init +5; Perception –1 (low-light vision)

Sully speaks softly into his comms. "Do we know who we're looking for? What does she look like?"

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