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OK, let's say the orc rolls an initiative of 18 and the swashbuckler's initiative is 12 (hey, it happens), can the swashbuckler parry and reposte the orc's first attack? By RAW, the swashbuckler is flat footed, since she hasn't acted in the round yet. Parry can be attempted when an opponent makes a melee attack and costs 1 panache point and expends an attack of opportunity. Then, as an immediate action, which RAW say can be performed at any time, the reposte can be made. But, since the swashbuckler hasn't acted yet in the round, is the parry even possible? Also, you can't make attacks of opportunity if your flat footed (unless you have combat reflexes), so I don't think the reposte is allowed. Any help would be great. --S--------- ![]()
Do these two stack? The deed says "This movement is not a 5-foot step" and the feat says "...when you move out of...". A 4 + CHA to armor class would be amazing! Deed Text:
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, she can spend 1 panache point to move 5 feet as an immediate action; doing so grants the Swashbuckler a bonus to AC equal to her Charisma bonus against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler was in the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no more than a light load Mobility Feat: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses stack with each other, unlike most types of bonuses ![]()
My players arrived at Hook Mountain and I was unsure of what they were going to do once they got to the choke point with the the two ogres and the hill giant. Looking at the map, there are four directions: south, towards the ogres at the forge (D6), west, towards the hags (D7), North and west towards Lamatar (D8), or North and east towards Barl. All of them, except towards Barl has stairs up so I totally planned for them to go the path of least resistance and follow towards Barl. But I guess I laid on the hints about ogres working away at the forge and a bit of smoke coming from there so they tackled that first, then the hags where we ended the night. They've expended most of their high level spells so I expect them to retreat and come back the next day. So, GMs, which way did your players head to first? ![]()
I just want to vent and have a pity party. Over the last two months (four sessions) I've been running my group through the Assault on Fort Rannick. In that time, I've lost two players, their reasons are that it just seems like this point of the game, it's all just one fight after another. And I can't seem to disagree with them. They really loved Sandpoint and they asked if something like that was in the future of the Adventure Path. Sure, they go back to Sandpoint, twice, but real civilization, and NPCs to talk to, are few and far between. Maybe I can flesh out Turtleback Ferry a bit more, but I don't see them returning. One also said that another reason was that he really dislikes high level play (he's a rogue) and the other players have really min/maxed their characters and have many more options during their turn. It's just going to get worse unless he makes a new character. OK, thanks for listening. --S---------- ![]()
With Orccon 2014 (in Los Angeles) just around the corner and plenty of chances to play Pathfinder Society that weekend, I want to make sure that my character items are legal. Can I please get some assistance? First thing is, I know that you can only purchase an item depending on what your prestige is. At the moment, my character has 37 prestige and according to the Pathfinder Society After Scenario Reference Sheet I can purchase items which cost 23,000 gold pieces or less. Also, I know that I can purchase any item that is listed on any of my chronicle sheets. Lastly, you can purchase only certain priced item when you are in a certain sized metropolis/city/town/village (but this only applies when you are already playing a scenario, right?). What I would really like to buy is a +1 composite short bow with a strength rating of 2 and with the special ability of Bane (evil outsiders). It is Year of the Demon for a reason, right? By my calculations, OK PCGen 6.00's calculations, the bow will cost 8,525, which is definitely within my prestige limit. Is this a legal item to purchase in between scenarios? Thanks for your assistance. S ![]()
Here is the situation. My fighter has a rapier and the Vital Strike feat. Let's say he rolls a 20 and confirms the critical hit. For a usual critical hit, I roll 2d6 (plus strength bonus x2) for damage. If using Vital Strike in this situation, how many dice do I roll? Is it 3d6 (plus strength bonus x2) or 4d6 (plus strength bonus x2)? RAW is
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During my whole DM career, designing dungeons has been a labor of love. I really like creating interesting mazes and dungeons. The downside is that I think I'm too practical; I can't have a dungeon with monsters/people in it without putting in kitchens and privies and ways for air to get down there. The group I am DMing for just made it into the Catacombs of Wrath, fought the sinspawn sentry, and then decided to leave and come back later after making some Knowledge (Dungeoneering) checks on it. So I looked up the description of sinspawn and noticed that aberrations, according to Pathfinder, eat, sleep and breathe. That's where my problem is. Elyrium can't have sinspawn sitting around or they will starve. There are supposedly two just hanging out in the ancient prison that would require some nurishment. Elyrium, being a demon, doesn't eat (though she does enjoy munching on maggots). Elyrium's wren can hop out through the cracks in the stairs up to get food. Koruvous is so twisted by drinking the Waters of Lamashtu that he doesn't require eating (or at least he needs to continue drinking). But the sinspawn have needs! I guess Elyrium can summon sinspawn at will from the runewell. Since the party got to the entrance of the Catacombs, shined their bullseye lantern into the jail, shined their light into the room with Azlant's statue, killed her sentry with enough time for it to be missed and then left. She'll be ready for them. He He He (mine is an evil laugh) S ![]()
OK, here is the scenario, a dwarf stands in the center of an underground cave surrounded by darkness. As per RAW, dwarves have darkvision 60' and do not have low-light vision. As per RAW, if there is no light source, the dwarf, using darkvision, can see 60' in every directions, but only in black and white. Enemies with stealth need cover to hide from the dwarf. As per RAW, torches put out 20' of light plus another 20' of dim light. Those with low-light vision it is really 40' light and another 40' of dim light. Enemies with stealth can hide in dim-light (I think). Here's the question:
I'm DMing a party with all members, except for 1 having darkvision. Also, I want to know if the dim light spoils the darkvision so that stealth can be used by their enemies. Stealth can only be used to spoil darkvision if the stealthy guy has cover, but dim light usually works as cover too, doesn't it? |