Sudara Ishizu
Male Human Summoner 2
LN Medium humanoid (human)
Init +2; Senses bond senses; Perception +0
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 17 (2d8+4)
Fort +1, Ref +2, Will +3
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Offense
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Speed 20 ft.
Melee masterwork spear +4 (1d8+3/×3)
Spell-Like Abilities (CL 2nd; concentration +5)
. . 6/day—summon monster
Summoner Spells Known (CL 2nd; concentration +5):
1st (3/day)—compel hostility, lesser rejuvenate eidolon, protection from evil
0 (at will)—acid splash, detect magic, guidance, light, message
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Statistics
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Str 14, Dex 14, Con 13, Int 10, Wis 10, Cha 17
Base Atk +1; CMB +3; CMD 16
Feats Dodge, Extra Evolution
Traits highlander (hills or mountains), magical knack
Skills Knowledge (arcana) +4, Knowledge (history) +4, Linguistics +4, Spellcraft +4, Stealth +4 (+6 in hilly or rocky areas), Use Magic Device +7; Racial Modifiers highlander (hills or mountains)
Languages Celestial, Common
SQ eidolon link, life link, share spells with eidolon
Other Gear lamellar (leather) armor, masterwork spear, backpack, bell (2), ink, black, large paint brush (worth 1 gp), parchment (10), signal whistle, spell component pouch, twine (50'), 2,384 gp, 9 sp, 9 cp
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Special Abilities
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Bond Senses (2 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same plane.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Magical Knack (Summoner) +2 CL for a specific class, to a max of your HD.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Summon Monster I (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
[spoiler=Kami - The Eidolon]
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Kami no Sosen - Eidolon
Serpentine
LN Medium outsider
Init +3; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 12 (+2)
Fort +1, Ref +6, Will +3
Defensive Abilities evasion
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Offense
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Speed 30 ft., climb 30 ft.
Melee bite +5 (1d6+1) and
. . gore +5 (1d6+1) and
. . tail slap +0 (1d6)
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Statistics
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Str 13, Dex 17, Con 13, Int 7, Wis 10, Cha 11
Base Atk +2; CMB +3; CMD 16
Feats Weapon Finesse
Skills Climb +9, Knowledge (planes) +3, Perception +5, Sense Motive +5, Stealth +8; Racial Modifiers tail
Languages Common
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Special Abilities
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Climbing (30 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Tail (Ex) Tail grants +2 Acrobatics checks for balance.