This fight was a nasty one, and the players didn't enjoy it very much. I am running this campaign for three of my players; Catfolk monk (martial artist), aasimar sorcerer (celestial bloodline), and an aasimar oracle (seer). The oracle rolled very well to know most of the abilities of the quasit, including its vulnerability to cold iron. However, they were lacking funds, and weren't sure when they might come across Erylium, so they didn't go out and buy any cold iron weapons. None of them really favor using a weapon anyway, which helped them make the decision to not go shopping before hand.
My group of three players for RotR...
Cloud the catfolk monk (martial artist)
They've just finished up to the Caves of Wrath. The fight with Erylium was nasty, but they've dealt with everything else thus far in pretty good fashion. Only trouble besides the quasit has been my incredibly high rolls against them.
Hey all. I've got a question about how the restoration spell works, and thought i'd pose it towards the fine people here on the 'boards.
First, the important part of the spell...
"This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level."
How many temporary negative levels would you think it dispels per casting?
So the Animal Shaman archetypes (Druid) allow for a variety of powers under Totem Transformation and a question has come up in my gaming group. Does a druid using this archetype have to choose one of those abilities listed under the Totem Transformation or can they switch each time the use the ability?
Thanks for any help.