Augmented Gearsman

Anthony Karcz's page

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Aw man, not till September? I suppose it makes sense, they want the whole AP in there. But I need those first book pawns now! I'm running a new group through Dead Suns next month and I was hoping for something other than stand-in creatures.


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I like the Danger Room scenario - definitely a possibility if they decide they want to try out a different character type.

And it was me. I mentioned the Starfinder Society modules. In the post right about yours, even. ;)


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The session went really well and my players had a great time. That first SFS session in Into the Unknown is exactly what they needed to get comfortable with the system.

There was a nice amount of room in there for some light roleplaying and just enough combat so that they could try out powers and see what they liked and what they didn't. Interestingly, none of them kept the same class when we rolled new characters after the session. Even more interestingly, my son, who was convinced he was going to roll a Solarion, ended up going Mechanic w/ Combat Drone.

Going to do some character building sessions the next couple of weeks, then diving into Dead Suns!

I just hope the Docking Bay 94 map is out by the time we start!


Thanks guys! I think I'll give them a choice, but push them towards playing the iconics. My son already has a Solarian build in mind, so I know he'll be itching to roll one up, but he might change his mind after seeing how they play in-game.

I'm definitely going to go with the Starfinder Society intro mission. It'll be a good way for all of us to get comfy (bonus, they're shorter sessions).

I appreciate the advice and I'll pop back in here to let you know how it went!


Yup, that's exactly what I was thinking about doing, Andy (I just didn't get the terminology exactly right). I'm split on using the pregens. On one hand, they can get a feel for everything without investing a ton of prep work. On the other - creating characters is FUN!


I'm a brand-new, completely untested GM. My son plays 5e with his friends and wants to grab one of them and a couple of new people with no RPG experience and have me run a Starfinder campaign for them.

I'm excited, but I'm also terrified (and a bit lost). I've got the Core Rulebook and am reading through the first two books of Dead Suns, but I'm wondering if there's an even more "base level" place to start?

Since two players have no RPG experience and the others come from 5e, I'm wondering if, instead of starting with Dead Suns, Book 1, I should have the players create throwaway characters so that they get a feel for character creation and run them through the first PFS Starfinder scenario so we all can see how the mechanics work.

Does this sound like a sound plan? I know a lot of folks have homebrewed "Session 0" content, but as a new GM, I'm more comfortable with pre-printed materials (until I get the hang of things, at least).