Lashunta

Stewart Charles's page

69 posts. Organized Play character for Xain.


Full Name

Stewart Charles

Race

| DR 5/- Res 5 A, C, E, & F; Sonic 6, SP 88/88 HP 70/70 RP 11/11 | E 31; K 31 | Fort +10; Refl +12; Will +10; +5 v Poison/Disease; Evasion, Imp Great Fort, Uncanny Agility, Stalwart, Mentalist Bane | Init: +9 | Darkvision 60' Perc: +26, SM: +22

Classes/Levels

| Speed 40', Mk 2 Force Soles| Biohacks 6/6; Detect Thoughts 1/1; Tip of the Tongue 1/1; Holographic Clone 2/2; Healing Touch 1/1; Grease 3/3; Level 1 3/3 | Active conditions: None.

Gender

N Male Damaya Lashunta Scholar Operative 8/Mystic 1/Biohacker 2

Size

Medium

Age

20

Alignment

N

Deity

Oras

Languages

Common, Castrovelian, Akitonian, Vesk, Eoxian, Azlanti, Ghibran, Drow, Morlamaw, Shirren, Kasatha, Yosoki, Copaxi, Jinsul, Draconic, Limited Telepathy 30'

Occupation

Scientist, Explorer, Scholar, & Diplomat

Strength 13
Dexterity 22
Constitution 14
Intelligence 20
Wisdom 12
Charisma 14

About Stewart Charles

SFS # 2357930-701
Stewart Charles
Male Damaya Lashunta Scholar Operative 8/Mystic 1/Biohacker 2
N Medium Humanoid (Lashunta)
Init +9; Senses Advanced Darkvision Capacitors - Low-Light, Darkvision 60', Infrared; Perception +26 + to Search, SM +22
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Defense
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SP 88 HP 70 RP 11
EAC 31, KAC 31
Fort +10, Ref +12, Will +10
+5 vs Poison & Disease
Defensive Abilities DR 5/-; Resist Res 5 A, C, E, & F; Sonic 6; Evasion, Imp Great Fort, Uncanny Agility, Stalwart, Mentalist's Bane, Holographic Clone 2/Day
(Uncanny Agility - Immune to Flat-Footed, Flanking, Covering Fire, Harrying Fire, & opponent doesn’t gain bonuses when you're prone.)
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Offense
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Speed 40' (Mk 2 Force Soles)
Melee Cold Iron Syringe Stick +16 (1d3+8 P; Injection, Operative)
Ranged Called Poacher Injector Pistol +16 (2d6+7 P; Manual Sight)
or Called Decimator Caustoject +16 (1d8+7 A)
or Called Static Arc Pistol +14 (1d6+5 E; Crit: Arc 2, Stun)
Special Attacks Trick Attack +4d8 (Computers CR 16), Debilitating Trick, Triple Attack
Wyrmling Dragon Gland: 15' Cone (3d6 A, Refl 17 for Half)
Restraining Spinneret +13 (Entangled for 1d4 rounds. Move action DC 21 Acro or Str to end.)
Lashunta Spell-Like Abilities
1/Day: Detect Thoughts
@Will: Daze, Psychokinetic Hand
Technomantic Dabbler SLAs
3/Day: Grease (DC 16)
@Will: Mending, Transfer Charge
Mystic Spells Known
3/Day: Life Bubble, Mystic Cure, Share Language
@Will: Detect Affliction, Detect Magic, Grave Words, Token Spell
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Statistics
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Str 13, Dex 22, Con 14, Int 20, Wis 12, Cha 14
Skills:
Acrobatics +21
Athletics +8
Bluff +19
Computers +22 (Take 10 on any check)
Culture +18 (Library Chip: +4 Recall Knowledge)
Diplomacy +21
Disguise +9
Engineering +22 , (Take 10 on any check), (+4 to arm or disarm traps), (Library Chip: +4 Recall Knowledge)
Intimidate +19
Life Science +22 (Library Chip: +4 Recall Knowledge)
Medicine +20
Mysticism +17 (+4 to arm or disarm traps), (Library Chip: +4 Recall Knowledge)
Perception +26 (+4 to Search; Advanced Darkvision Capacitors: Low-Light, Darkvision 60', Infrared)
Physical Science +20 (Reduce DC to Recall Knowledge about Physics by 5), (Library Chip: +4 Recall Knowledge)
Piloting +23 (10 ranks)
Profession (Archaeologist) +16 (+1 Circumstance bonus to Profession checks to earn a living)
Sense Motive +22
Sleight of Hand +13
Stealth +13
Survival +8

Starship-Combat Skills
Gunnery +17, Piloting 11/23, Engineering/Computers 11/22 (Take 10), Diplomacy +21, Intimidate/Bluff +19, Mysticism 10/17, Acrobatics 9/21

Feats Skill Focus (Computers), Skill Focus (Engineering), Weapon Focus (Small Arms), Weapon Specialization (Basic Melee, Small Arms, Sniper Weapons), Versatile Focus, Technomantic Dabbler, Great Fortitude, Improved Great Fortitude, Multi-Weapon Fighting

Languages Common, Castrovelian, Akitonian, Vesk, Eoxian, Azlanti, Ghibran, Drow, Morlamaw, Shirren, Kasatha, Yosoki, Copaxi, Jinsul, Draconic, Limited Telepathy 30'

Other Abilities Student (Diplomacy, Perception), Theme Knowledge (Physics), Hacker Specialization, Operative's Edge +3, Quick Movement +10, Inoculation, Connection (Xenodruid), Speak with Animals, Healing Touch 1/Day, Tip of the Tongue 1/Day, Elusive Hacker, Stalwart, Specialization Skill Mastery, Uncanny Agility, Mentalist's Bane, Custom Micro-Lab, Biohacks, Scientific Method (Studious), Primary Field of Study (Genetics), Injection Expert +1, Painful Injection

Combat Gear Elixir of Renewal
Other Gear Called Ghost Killer Spellthrower Underwater Poacher Injector Pistol (9 Darts, 12 Explosive Darts) w/ Manual Sight & Light Bayonet Bracket (Cold Iron Syringe Stick), Standard Darts (33), Explosive Darts (18), Called Decimator Caustoject, Called Static Arc Pistol w/ 2 Batteries, Freebooter Armor III (Upgrades: Deflective Reinforcement, Mk 1 Thermal Capacitor, Filtered Rebreather, Mk 1 Electrostatic Field), Purple Sphere Aeon Stone, Mk 1 Ring of Resistance, Professional Clothing (Archaeologist), Wrist Computer (Datapad, Miniaturization, AI, Self Charging), Library Chips (Culture, Engineering, Life Sci, Mysticism, & Physical Sci), Starfinder Backpack, Toolkit (Hacking), Toolkit (Engineering), Tool Kit (Disguise), Tool Kit (Trapsmith's), Professional's Tools (Archaeologist), Advanced Medkit, Tetrad Certified Translator, Rope (50'), Fire Extinguisher, Personal Comm Unit, Field Rations (1 Week), Credstick (6321 Credits)
Augmentations Mk 2 Synaptic Accelerators (DEX), Mk 1 Ability Crystal (INT), Society Subdermal Graft, Restraining Spinneret, Wyrmling Dragon Gland (Acid), Advanced Darkvision Capacitors, Tympanal Cluster, Mk 2 Force Soles, Mk 3 Resistant Hide (Sonic), Accelerated Datajack
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Special Abilities
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Default Boons
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Faction: Second Seeker (Luwazi Elsebo) Champion
Social: Faction's Friend
Ally: Alien Associates (SP, 0-Level)
Starship: Defender of the Fleet (Computers +1)
Personal: Scoured Stars Survivor
Promotional:
Slotless: Starfinder Society Care Package (Elixir of Renewal), Slayer of Godspawn, Explorer's Perseverance, Starfinder Insignia, Marked Field Agent, Ghibran Linguist, Morlamaw Linguist, Copaxi Linguist, Jinsul Linguist, Surviving Companion

All My Boons:

Faction: Improved Dataphiles Champion, Second Seeker (Luwazi Elsebo) Champion, Dataphiles Champion
Savior of the Scoured Stars
Ally: Alien Associates (Restore 2x my level in SP, Cast any 0-Level Spell)
High Society Influence (All)
Iteration-177’s Attention (Sanguine)
Envar's Attention
Suulhu-Huur’s Debt
Heart Friend Forever
Duskmire Allegiance (Sparklemane) Free Grenade
Gun Runner

Social:
Instructor
Faction's Friend
United Society (Locked)
AbadarCorp Acquaintance (Respect)
Friend of the Ghibrani (Husks, Membranes)
Honorary Spider
Dragon Kin Bond
Savior of Vesk-XX
Mark of the Eternal Source

Budding Media Celebrity Icon Celebrity
Athaeum Insight Reroll Recall Knowledge
Scoured Stars Memorial Reduce Raise Dead Cost
Contractor's Respect (Church of Desna) 2/3 Free Armor/Weapon
Knowledge of a Forgotten Military Weapon Discount
AbadarCorp Augmentations
Rasheen's Footsteps (Locked)

Starship: Defender of the Fleet, Weapons of a Lost Civilization, (Computational Savant), Honorbound Allies, First Skirmish, Star Monster Slayer, Solar Powered Weapon Systems, Automated Defenses, Hero of the Stars, Tip of the Spear (Locked)

Personal: Dwarven Admittance, Morlamaw Admittance, Halfling Admittance, Half-Orc Admittance

Slotless: Starfinder Society Care Package (Elixir of Renewal), Slayer of Godspawn, Explorer's Perseverance, Starfinder Insignia, Marked Field Agent, Ghibran Linguist, Morlamaw Linguist, Copaxi Linguist, Jinsul Linguist, Surviving Companion, True Savior of Tasch, Salvation's Delver, Star Sugar Heartlove!!!, Scoured Stars Veteran, Digital Presence, Overcome the Past, Ralveen's Visor, Abysshead Download, Claimant to Salvation, Society Contract, Tip of the Conspiracy, Kadrical Rises, Colpssus Shards Journey to the Scoured Stars: Segment 1, Journey to the Scoured Stars: Segment 2, Journey to the Scoured Stars: Segment 3, Journey to the Scoured Stars: Segment 4, Journey to the Scoured Stars: Segment 5, Journey to the Scoured Stars: Segment 8

Bot Me!:

Stewart prefers to use Trick Attack to add Flat-Footed at range but will not hesitate to engage in melee with the Syringe Stick bracketed to his pistol if the situation calls for it. His attacks usually carry a biohack. He favors Vulnerability to Acid.

[dice=Trick Attack]35[/dice]
[dice=Trick Damage]4d8[/dice]

[dice=Called Ghost Killer Spellthrower Underwater Poacher Injector Pistol]1d20+16[/dice]
[dice=Piercing or Piercing & Fire]2d6+7[/dice]
Plus Biohack: Vulnerability to Acid

[dice=Cold Iron Syringe Stick]1d20+16[/dice]
[dice=Piercing]1d3+8[/dice]
Plus Biohack: -5 DR

[dice=Called Decimator Caustoject]1d20+16[/dice]
[dice=Acid]1d8+7[/dice]


In ship combat, Stewart can fill any role very well, but prefers to be the gunner and make liberal use of broadside.