Mounted Paladin

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My party that I GM for has the following:

Wizard/Fate Spiner 16th level

Cleric/Radiant Servant of Pelor 15th

Ranger/Paladin/Marshall/Kensai/Knight of the Chalice 15th

Rogue 15th

Swashbuckler 15th

Fighter/Shadow Sentinal 14th

Fighter/Ranger/Rogue (archer) 15th

They have done very very well. Multiple opponents sometimes cause them some havoc. They are newly arrived on the Isle of Tilagos/Library of Last resort and begin the trials tonight.

Papa-DRB wrote:

I have six players and am looking for suggestions on the best party mix for AOW. In the current campaign, SCAP, they are rather fighter heavy, and seem to like it.

Fighter/Wizard1/Arcane Archer
Paladin/Fighter
Holy Warrior (like a Paladin with different powers)
Cleric/Radiant Servant
Fighter/Battlerager
Rogue

Yea, no *real* arcanist.

I can see them coming up with something like this for AOW. Will it work? Should I insist on an arcanist?

-- david


I have used "action" points since the beginning of my Age of Worms campaign. I also used it in a StarWars Campaign several years ago. When we started AOW I gave each player 1 action point. At every level gained the characters got a single action point. They could also get them for extreme heroism, acts of self-sacrifice, and things of that nature. I also handed out 1 or two of them at the end of each Dungeon chapter of AOW. PC's could stockpile them and use them from level to level as they saw fit. In My action point system PC's could use actions points to re-roll ANY of their own die rolls (d20, d10,d6, etc.) with the most used being for d20's. If someone else ran out of action points and were in danger, other PC's could come to their aid and spend (2) action points to give them a re-roll, they just had to roleplay it out on how they were helping their fellow PC. At midway through the AOW campign (6th chapter) the gods smiled on the PC's and I removed the 2 for 1 helping a friend requirement (now they can exchange action points 1 for 1 to a buddy). Eventually the party will be given the ability to use action points to effect My Dice rolls...it has worked out great and adds a lot of fun to the game.