I'm curious how people feel this should work
text from Construct handbook:
Custom Mechanism (Ex): An engineer can create a mechanism, a small device that assists with the execution of an activity. Creating a mechanism requires 1 minute of time and expends 1 use from the engineer’s inspiration pool. An engineer chooses a skill to associate with the mechanism when he creates it.
As an immediate action, a mechanism can be activated to grant the engineer’s inspiration die on a check of the associated skill. An engineer can create a mechanism that affects attack rolls or saving throws, but she expends 2 uses from her inspiration pool to do so. Any creature can use a mechanism, but a creature can have only 1 mechanism at a time, as multiple mechanisms interfere with each other while in close proximity.
A mechanism remains active for a number of minutes equal to the engineer’s Intelligence modifier (minimum 1). At 5th level, an engineer’s mechanisms remain active for a number of minutes equal to the engineer’s level. At 11th level, an engineer’s mechanisms remain active for a number of hours equal to the engineer’s level.
This replaces the trapfinding, poison lore, and poison resistance class features.
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so as I read it:
the engineer takes a minute to build a mechanism and, because the inspiration is expended in the creation, that point of inspiration is now vested in the mech.
there is no limit on how long it can remain invested in the mechanism nor is there any stated way to de-vest the inspiration from the device, except by using it.
Although it is not stated, it seems reasonable for this to work like a asmodean spellcasting contract, meaning that no matter how much time passes the engineer can't regain that inspiration until it is released by activation of the mech.
where I think there is more potential for confusion or abuse is in the effect:
it says it works on "...a check of the associated skill."
Does that "a check" mean (1)a single check or (2) all checks on the associated skill during the active period - this seems reasonable but...
It says "Any creature can use a mechanism"
Does the Any mean (1)all creatures, (2)Any one creature (presumably the activator), or (3)the Activator's allies in close proximity?
It doesn't define close proximity - I assume 30 feet but you could argue more or less
If it is interpreted as (2)Any/all checks and (2) any one creature which seems the most reasonable to me then...
for 2 inspiration you can give an untyped d6 to attack or saves as immediate action for several minutes.
Because it doesn't modify or replace Inspiration you can still use it the normal way as a free or immediate action. So, while you can't get 2d6 via inspiration explicitly, you can get both options at your disposal....a long acting version with a minute of prep and an immediate option without prep.
Does this seem as powerful as I think it is? Am I misreading this?