paizo.com Recent Posts by Stephen Sheahanpaizo.com Recent Posts by Stephen Sheahan2024-03-24T18:52:02Z2024-03-24T18:52:02ZRe: Forums: Rules Questions: Sub Class skills for Craft, Profession and Perform.Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs43xoq?Sub-Class-skills-for-Craft-Profession-and#82024-01-29T22:12:43Z2024-01-29T22:01:58Z<p>this isn't about getting free ranks.
<br />
it's simply,
<br />
when you get perform (xxx) as a Class skill, does that mean perform (any) is a class skill for you now?
<br />
(with all the usual requirements to put a rank in to count as trained and to get the class skill bonus).</p>
<p>Clearly the explicit text in the trait can be read to exclude all others but is that how the game rules work?
<br />
it isn't how it works for all classes that gain perform as a class skill.</p>
<p>look at the text for the <a href="https://www.aonprd.com/TraitDisplay.aspx?ItemName=Savant" target="_blank" rel="nofollow">Savant trait</a> which just grants perform as a class skill.</p>
<p>it doesn't state any one, group of, or all perform skills - simply perform is a class skill.</p>
<p>this is an ambiguous area at a minimum.</p>this isn't about getting free ranks.
it's simply,
when you get perform (xxx) as a Class skill, does that mean perform (any) is a class skill for you now?
(with all the usual requirements to put a rank in to count as trained and to get the class skill bonus).
Clearly the explicit text in the trait can be read to exclude all others but is that how the game rules work?
it isn't how it works for all classes that gain perform as a class skill.
look at the text for the Savant trait which just...Stephen Sheahan (RPG Superstar 2010 Top 32)2024-01-29T22:01:58ZRe: Forums: Rules Questions: Sub Class skills for Craft, Profession and Perform.Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs43xoq?Sub-Class-skills-for-Craft-Profession-and#52024-01-29T21:22:43Z2024-01-29T21:10:04Z<p>A specific case would be a vanilla fighter (for whom perform is not a class skill ordinarily) takes the <a href="https://www.aonprd.com/TraitDisplay.aspx?ItemName=Obnoxious" target="_blank" rel="nofollow">obnoxious trait</a>.
<br />
this allows them to chose a single perform skill from a choice of 4 types - they gain a +1 bonus and gain a class skill</p>
<p>the +1 to a single choice is always true, even untrained.
<br />
if a rank gets added to the chosen performance type it becomes trained and gains the +3 class skill bonus.</p>
<p>would that also make perform (dance) eligible for the +3 if the fighter took a rank in dance?</p>
<p>my logical basis is that when a class gains perform as a class skill they gain that potential +3 benefit to all performance types, they aren't each listed separately in the class descriptions. (obviously that benefit only accrues once a rank is taken in each type - but the potential benefit is there for all types)</p>
<p>essentially the question is, for the purposes of "gaining a class skill", is perform 1 option or 9?</p>
<p>this seems to be essentially the same question if applied to profession and craft (though not knowledge as those are always named individually or explicitly "all")</p>A specific case would be a vanilla fighter (for whom perform is not a class skill ordinarily) takes the obnoxious trait.
this allows them to chose a single perform skill from a choice of 4 types - they gain a +1 bonus and gain a class skill
the +1 to a single choice is always true, even untrained.
if a rank gets added to the chosen performance type it becomes trained and gains the +3 class skill bonus.
would that also make perform (dance) eligible for the +3 if the fighter took a rank in...Stephen Sheahan (RPG Superstar 2010 Top 32)2024-01-29T21:10:04ZForums: Rules Questions: Sub Class skills for Craft, Profession and Perform.Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs43xoq?Sub-Class-skills-for-Craft-Profession-and#12024-01-29T18:22:43Z2024-01-29T18:16:57Z<p>For skills such as Craft, Profession and Perform, if you are given the class skill bonus in one of these, Perform (Dance), would the class skill bonus apply to all perform options?</p>
<p>It seems that when a class grants one of these 3 it grants the Class skill bonus to all subs, but some traits muddy the water.</p>For skills such as Craft, Profession and Perform, if you are given the class skill bonus in one of these, Perform (Dance), would the class skill bonus apply to all perform options?
It seems that when a class grants one of these 3 it grants the Class skill bonus to all subs, but some traits muddy the water.Stephen Sheahan (RPG Superstar 2010 Top 32)2024-01-29T18:16:57ZRe: Forums: Rules Questions: magic item craftingStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs43v77?magic-item-crafting#182023-08-23T16:51:01Z2023-08-23T16:47:16Z<div class="messageboard-quotee">Diego Rossi wrote:</div><blockquote><p> ...
</p>
So to reply to the first question of the OP, as I see it, if you can cast a spell enough times in a day that it covers the full duration of the enchanting process, and repeat that procedure for all the days you spend enchanting, you get the benefits of the spell.
<br />
</blockquote><p>I agree with this. Visualization can be cast well outside the 8 hour crafting window so doesn't rely on this interpretation but i think if you could get 8 castings of tears to wine @CL 6 it •should• also work - just maybe not how some could reasonably interpret the 8 hour crafting period's permissible activities.
<p>the sentence in the crafting section: </p>
<p><i>The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive, and</i> <b>the caster can use the rest of his time as he sees fit.</b><i> If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours’ worth of work. </i></p>
<p>makes it explicit that any other downtime activities (outside the 8 hr period) other than being "out adventuring", are permitted while crafting.</p>
<p>pricing does also have its issues...the sword of truestrike seems like the very most abusive example... but yeah i think i can handle pricing and eyeballing Caster level..... i just wondered if there was a small block of text i might have missed.</p>
<p>it appears that 40 years is the sort of time period that makes it very hard to respond to questions with "no i don't think so" and avoiding indulging the urge to be pedantic.</p>Diego Rossi wrote:...
So to reply to the first question of the OP, as I see it, if you can cast a spell enough times in a day that it covers the full duration of the enchanting process, and repeat that procedure for all the days you spend enchanting, you get the benefits of the spell.
I agree with this. Visualization can be cast well outside the 8 hour crafting window so doesn't rely on this interpretation but i think if you could get 8 castings of tears to wine @CL 6 it *should* also work...Stephen Sheahan (RPG Superstar 2010 Top 32)2023-08-23T16:47:16ZRe: Forums: Rules Questions: magic item craftingStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs43v77?magic-item-crafting#142023-08-23T00:11:02Z2023-08-23T00:05:47Z<p>I've been gaming for 43 years, I learned how to guesstimate a long time ago. I was asking if there was any text (impliedly in 1st party sources) relating to wondrous items - maybe an faq or some obscure passage in ultimate magic or arcane anthology or an AP or scenario - for some examples</p>
<p>pricing methods for wondrous items are covered in detail in table 15-29 on page 550 of the crb.</p>
<p>the only other guidance I'm aware of that applies to CL applies to item creation generally, this passage from page 549:
<br />
<i>
<br />
While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. ...</i></p>
<p>but note that for magic armour, the text provides additional direction specifically related to CL:
<br />
<i> Creating magic armor has a special prerequisite: The creator’s caster level must be at least three times the enhancement bonus of the armor. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met. </i></p>
<p>the magic weapon text is essentially the same text but substituting weapon for armour </p>
<p>potions and scrolls and wands are less open to variances</p>
<p>the section on rods has no CL guidance or directives</p>
<p>but staves comes with a directive that they cannot be lower than CL 8</p>
<p>Wondrous items, being the most varied, are the most in need of guidance but also provide nothing in addition to the text from page 549 quoted above.</p>
<p>there are multitudes of examples that would buck any rule of thumb as simple as Min =min CL of highest spell in requirements, i already gave two.... but i was just wondering if Paizo spewed out some text somewhere like they did for most other types of items.</p>I've been gaming for 43 years, I learned how to guesstimate a long time ago. I was asking if there was any text (impliedly in 1st party sources) relating to wondrous items - maybe an faq or some obscure passage in ultimate magic or arcane anthology or an AP or scenario - for some examples
pricing methods for wondrous items are covered in detail in table 15-29 on page 550 of the crb.
the only other guidance I'm aware of that applies to CL applies to item creation generally, this passage from...Stephen Sheahan (RPG Superstar 2010 Top 32)2023-08-23T00:05:47ZRe: Forums: Rules Questions: magic item craftingStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs43v77?magic-item-crafting#112023-08-22T21:31:02Z2023-08-22T21:30:23Z<p>I definitely disagree with the interpretation that the rules require anyone casting spells in the non crafting time to use the crafting while adventuring subset of rules (4 hour blocks of time and 2 hours of progress for each 4 hr block).</p>
<p>it literally states:...."the caster can use the rest of his time as he sees fit."</p>
<p>and casting a spell at the character's home should not (IMO) count as adventuring.</p>
<p>VOTB grants the caster an untyped +5 bonus to a single mental ability checks /skill checks for 24 hours.</p>
<p>IMO there is no doubt it can be used to modify spellcraft crafting checks since you only need to retain the bonus for the 8hours each day you are crafting (again in my opinion).</p>
<p>it's mind-blowing to me how people discuss things in this forum like they are some kind of singular authority and ignore that a huge percentage of players of pf1 are not that far from me and have been playing rpgs since the late 70s (or early 80s) with 40+ years of experience. </p>
<p>Point take that this may have been better in the advice forum rather than rules questions.</p>
<p>still no guidance text for assessing the CL of an item, nor any offer of an alternative spell strategy (except the one insisting it is all but impossible, which, obviously, I reject - while at the same time respect everyone's right to their opinions)</p>I definitely disagree with the interpretation that the rules require anyone casting spells in the non crafting time to use the crafting while adventuring subset of rules (4 hour blocks of time and 2 hours of progress for each 4 hr block).
it literally states:...."the caster can use the rest of his time as he sees fit."
and casting a spell at the character's home should not (IMO) count as adventuring.
VOTB grants the caster an untyped +5 bonus to a single mental ability checks /skill checks...Stephen Sheahan (RPG Superstar 2010 Top 32)2023-08-22T21:30:23ZRe: Forums: Rules Questions: magic item craftingStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs43v77?magic-item-crafting#32023-08-22T16:31:07Z2023-08-22T16:28:17Z<p>for question 2, I was asking for guidance from 1st party sources for how to assess caster level - I used source items like the leshy manual to show that even paizo fails to specify or explain themselves. (the minimum rule you mentioned does seem like something I've read before - but paizo violates it frequently: <a href="https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Headband%20of%20Deathless%20Devotion" target="_blank" rel="nofollow">headband of deathless devotion</a> or <a href="https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Headband%20of%20Ninjitsu" target="_blank" rel="nofollow">Headband of ninjitsu</a> - this is just cl 1 headband items - many more examples exist (of course that doesn't exclude your rule of thumb)..... i was really looking for a reference paragraph or something similar</p>
<p>for question 1, I understand the principle of needing the bonus for the entire duration of the task for which the check is made....I worded Q1 poorly. I should have worded it thusly:</p>
<p>are there any spells that can modify spellcraft checks, given that they usually need to provide a bonus for 8 hours per day (or work some other type of magic like the retro-active inspiration spells)?</p>
<p>visualization of the mind is the only other one I could initially come up with so any other spells or strategy would be helpful</p>for question 2, I was asking for guidance from 1st party sources for how to assess caster level - I used source items like the leshy manual to show that even paizo fails to specify or explain themselves. (the minimum rule you mentioned does seem like something I've read before - but paizo violates it frequently: headband of deathless devotion or Headband of ninjitsu - this is just cl 1 headband items - many more examples exist (of course that doesn't exclude your rule of thumb)..... i was...Stephen Sheahan (RPG Superstar 2010 Top 32)2023-08-22T16:28:17ZForums: Rules Questions: magic item craftingStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs43v77?magic-item-crafting#12023-08-21T18:51:03Z2023-08-21T18:41:21Z<p>I have a couple of not particularly related questions:</p>
<p>1) since magic item crafting takes (usually) 8 hrs, can spells that modify skill checks with durations less than 8 hrs (or however long the crafting is taking that day) change the results?
<br />
(for purposes of this question I'm not really concerned with the retro-active inspiration spells timely and gallant inspiration) but more like spells like tears to wine etc.</p>
<p>2) is there any guidance for determining the caster level of a wondrous magic item to be crafted when creating a custom item or when a caster level is not listed (such as for <a href="https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Leshy%20Mulch%20ManualLeaf%20Leshy" target="_blank" rel="nofollow">Leshy mulch manual</a> or <a href="https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Spartoi%20Seeds" target="_blank" rel="nofollow">Spartoi seeds</a> (both of which simply say "varies"</p>I have a couple of not particularly related questions:
1) since magic item crafting takes (usually) 8 hrs, can spells that modify skill checks with durations less than 8 hrs (or however long the crafting is taking that day) change the results?
(for purposes of this question I'm not really concerned with the retro-active inspiration spells timely and gallant inspiration) but more like spells like tears to wine etc.
2) is there any guidance for determining the caster level of a wondrous magic...Stephen Sheahan (RPG Superstar 2010 Top 32)2023-08-21T18:41:21ZRe: Forums: Rules Questions: Looking for a way to reduce the time to treat deadly woundsStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2u96c?Looking-for-a-way-to-reduce-the-time-to-treat#212023-08-18T17:41:00Z2023-08-18T17:35:04Z<p>sorry to resurrect this thread but <a href="https://www.aonprd.com/TraitDisplay.aspx?ItemName=Clockwork%20Surgeon" target="_blank" rel="nofollow">clockwork surgeon</a> can halve the time to treat deadly wounds or add the Intelligence modifier to the hp healed.</p>
<p>the trait came out in blood of the ancients in may 2018 (a year after this discussion)</p>
<p>obviously won't help OP but might help someone else.</p>sorry to resurrect this thread but clockwork surgeon can halve the time to treat deadly wounds or add the Intelligence modifier to the hp healed.
the trait came out in blood of the ancients in may 2018 (a year after this discussion)
obviously won't help OP but might help someone else.Stephen Sheahan (RPG Superstar 2010 Top 32)2023-08-18T17:35:04ZRe: Forums: Rules Questions: "skilled surgeon" regional trait - how to useStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs43v4k?skilled-surgeon-regional-trait-how-to-use#52023-08-21T21:59:00Z2023-08-18T16:46:55Z<p>Thanks folks. All good responses</p>Thanks folks. All good responsesStephen Sheahan (RPG Superstar 2010 Top 32)2023-08-18T16:46:55ZForums: Rules Questions: "skilled surgeon" regional trait - how to useStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs43v4k?skilled-surgeon-regional-trait-how-to-use#12023-08-17T19:03:14Z2023-08-17T18:57:00Z<p><a href="https://www.aonprd.com/TraitDisplay.aspx?ItemName=Skilled%20Surgeon" target="_blank" rel="nofollow">skilled surgeon</a>
<br />
Source Healer's Handbook pg. 10
<br />
Category Region
<br />
Requirement(s) Alchemist healers who hail from Qadira or Ustalav, or who have lived there for at least 1 year
<br />
Whenever you <b>perform surgery or otherwise must deal damage to remove a condition or affliction</b>, you roll the damage but use the minimum result unless you rolled the maximum result. The amount of hit points or points of ability damage restored each day when you provide long-term care is increased by 1.</p>
<p>can anyone tell me when you must deal damage to remove a condition or affliction.</p>
<p>I feel like it's probably lycanthropy or some other curse but I'm finding it hard to imagine when this even could be triggered - maybe I'm missing something obvious though so I thought i'd ask.</p>skilled surgeon
Source Healer's Handbook pg. 10
Category Region
Requirement(s) Alchemist healers who hail from Qadira or Ustalav, or who have lived there for at least 1 year
Whenever you perform surgery or otherwise must deal damage to remove a condition or affliction, you roll the damage but use the minimum result unless you rolled the maximum result. The amount of hit points or points of ability damage restored each day when you provide long-term care is increased by 1.
can anyone tell me...Stephen Sheahan (RPG Superstar 2010 Top 32)2023-08-17T18:57:00ZRe: Forums: Rules Questions: Hexes from Blood of the MoonStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs43ssv?Hexes-from-Blood-of-the-Moon#62023-04-09T15:19:47Z2023-04-09T15:19:47Z<div class="messageboard-quotee">Derklord wrote:</div><blockquote><p> ...Er, no? Disguise is (Su). ....
</p>
It should be noted that none of the hexes in the APG are (Sp), only ones from UM an two splatbooks are. ...</blockquote><p>AON had it as SP (still does at the moment), but I double checked my books and agree that there are a very limited number of exceptions to the rule of hex=SU
<p>Hex Poison Steep(Sp) Ultimate Magic 81
<br />
Hex Swamp Hag(Sp) Ultimate Magic 82
<br />
Major Hex Hidden Home(Sp) Ultimate Magic 82
<br />
Major Hex Speak in Dreams(Sp) Ultimate Magic 82
<br />
Grand Hex Abominate(Sp) Magical Marketplace 28
<br />
Grand Hex Lay to Rest(Sp) Champions of Purity 27
<br />
Grand Hex Summon Spirit(Sp) Ultimate Magic 83
<br />
Hex Nails(Ex) Ultimate Magic 81
<br />
Hex Poison Touch(Ex) Potions and Poisons 10
<br />
Hex Verdant Familiar(Ex) Wilderness Origins 17
<br />
Major Hex Witch's Brew(Ex) Ultimate Magic 82</p>
<p>7 of 11 in ultimate magic.</p>Derklord wrote:...Er, no? Disguise is (Su). ....
It should be noted that none of the hexes in the APG are (Sp), only ones from UM an two splatbooks are. ...
AON had it as SP (still does at the moment), but I double checked my books and agree that there are a very limited number of exceptions to the rule of hex=SU Hex Poison Steep(Sp) Ultimate Magic 81
Hex Swamp Hag(Sp) Ultimate Magic 82
Major Hex Hidden Home(Sp) Ultimate Magic 82
Major Hex Speak in Dreams(Sp) Ultimate Magic 82
Grand Hex...Stephen Sheahan (RPG Superstar 2010 Top 32)2023-04-09T15:19:47ZRe: Forums: Rules Questions: Hexes from Blood of the MoonStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs43ssv?Hexes-from-Blood-of-the-Moon#32023-04-07T03:20:46Z2023-04-07T03:20:46Z<p>agreed - Swamp hag should be Ex - same as the druid abilty it is based on.</p>agreed - Swamp hag should be Ex - same as the druid abilty it is based on.Stephen Sheahan (RPG Superstar 2010 Top 32)2023-04-07T03:20:46ZForums: Rules Questions: Hexes from Blood of the MoonStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs43ssv?Hexes-from-Blood-of-the-Moon#12023-04-07T00:27:23Z2023-04-07T00:27:23Z<p>there are 2 hexes (Cursed Wound, Swamp's Grasp) and 2 major hexes (Animal Skin, Delicious Fright) in blood of the moon (pg 15).</p>
<p>None of them have their ability type (Su, Sp, Ex) denoted.</p>
<p>I've not been able to find any FAQ regarding this nor are they mentioned in the <a href="https://downloads.paizo.com/PFS1-Campaign-Clarifications-Final.pdf" target="_blank" rel="nofollow">Campaign clarifications</a>.</p>
<p>I've seen a few people reference them in the fora with "(Su)" following the name but the sourcebook and AON make no such references.</p>
<p>There are few references to these hexes on the forums and none I could find raised the issue.</p>
<p>Does anyone have any opinions on these four?</p>
<p>my opinion:
<br />
Cursed Wound SU (all other hexes that use the word curse in the description are SU)
<br />
Swamp's Grasp SP ( this on seems more debatable but ultimately is not much different than casting entangle)
<br />
Animal Skin SP (mentions it generally duplicates a spell; disguise hex is also a SP)
<br />
Delicious Fright SU (this makes changes in both the witch and the target of the hex)</p>there are 2 hexes (Cursed Wound, Swamp's Grasp) and 2 major hexes (Animal Skin, Delicious Fright) in blood of the moon (pg 15).
None of them have their ability type (Su, Sp, Ex) denoted.
I've not been able to find any FAQ regarding this nor are they mentioned in the Campaign clarifications.
I've seen a few people reference them in the fora with "(Su)" following the name but the sourcebook and AON make no such references.
There are few references to these hexes on the forums and none I...Stephen Sheahan (RPG Superstar 2010 Top 32)2023-04-07T00:27:23ZRe: Forums: Product Discussion: Pathfinder Player Companion: Spymaster's Handbook (PFRPG)Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/products/btpy9l2w/discuss&page=4?Pathfinder-Player-Companion-Spymasters-Handbook#1752022-05-12T14:17:29Z2022-05-12T14:02:27Z<div class="messageboard-quotee">Fabius Maximus wrote:</div><blockquote> I think I stumbled over another glitch: The benefit and the completion benefit of the Puppet Master story feat are the same. </blockquote><p>you seem to be the only person to have noticed this before me... did you get any resolution i may have not been able to find in my searches?Fabius Maximus wrote:I think I stumbled over another glitch: The benefit and the completion benefit of the Puppet Master story feat are the same.
you seem to be the only person to have noticed this before me... did you get any resolution i may have not been able to find in my searches?Stephen Sheahan (RPG Superstar 2010 Top 32)2022-05-12T14:02:27ZRe: Forums: Rules Questions: Liberating (WMH) weapon property and weapon's bonuses to the CMBStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs42t2o?Liberating-weapon-property-and-weapons#52020-11-21T16:02:12Z2020-11-21T16:02:12Z<p>zombie thread alert....
<br />
I'd argue that since the only way you can do the maneuver at all is via the weapon, it counts as being used in the maneuver.</p>
<p>Plus, this is the more fun answer.</p>zombie thread alert....
I'd argue that since the only way you can do the maneuver at all is via the weapon, it counts as being used in the maneuver.
Plus, this is the more fun answer.Stephen Sheahan (RPG Superstar 2010 Top 32)2020-11-21T16:02:12ZRe: Forums: Product Discussion: Pathfinder Flip-Mat: ShipwrecksStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/products/btq027mq/discuss?Pathfinder-FlipMat-Shipwrecks#22020-09-20T22:50:55Z2020-09-20T22:50:55Z<p>product text includes:</p>
<p>"Pathfinder Flip-Mat Classics: Shipwrecks"</p>
<p>this appears to be a typo as Shipwrecks appears to be a new product name and the classics have all been reprints.</p>
<p>Also is this still planned for April as Malevolence was moved into an April release recently.</p>product text includes:
"Pathfinder Flip-Mat Classics: Shipwrecks"
this appears to be a typo as Shipwrecks appears to be a new product name and the classics have all been reprints.
Also is this still planned for April as Malevolence was moved into an April release recently.Stephen Sheahan (RPG Superstar 2010 Top 32)2020-09-20T22:50:55ZForums: Website Feedback: community use policy update displaying incorrect dateStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs435gq?community-use-policy-update-displaying#12020-08-22T23:53:24Z2020-08-22T23:53:24Z<p>http://paizo.com/communityuse
<br />
appears to be displaying prominently that the last update is</p>
<p>Last Updated Monday, August 10, 2010</p>
<p>which is a decade out of date for the last change.</p>http://paizo.com/communityuse
appears to be displaying prominently that the last update is
Last Updated Monday, August 10, 2010
which is a decade out of date for the last change.Stephen Sheahan (RPG Superstar 2010 Top 32)2020-08-22T23:53:24ZRe: Forums/Pathfinder Second Edition: General Discussion: Typos/Mistakes/Etc in 2E Books CollectionStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs42nmp&page=7?TyposMistakesEtc-in-2E-Books-Collection#3442019-09-24T13:50:17Z2019-09-15T21:39:00Z<p>Also inconsistent that Orc Brutes and Warriors have con+3 but Warchief is +1</p>Also inconsistent that Orc Brutes and Warriors have con+3 but Warchief is +1Stephen Sheahan (RPG Superstar 2010 Top 32)2019-09-15T21:39:00ZRe: Forums/Pathfinder Second Edition: General Discussion: Typos/Mistakes/Etc in 2E Books CollectionStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs42nmp&page=7?TyposMistakesEtc-in-2E-Books-Collection#3432019-09-17T17:41:00Z2019-09-15T19:27:24Z<p>Bestiary pg 256/257- Orc Brute(creature 0) has Str +3 Dex +2; Orc Warrior (Creature 1) has Str +4, Dex +2</p>
<p>both get +7 to hit with primary listed Melee weapons and with fists
<br />
(damage mod tracks up for stronger warrior properly, to hit mod doesn't)</p>
<p>warrior should be at least +8, probably +9, for consistency</p>
<p>(Orc Warchief (creature 2)str +4 is +10)</p>Bestiary pg 256/257- Orc Brute(creature 0) has Str +3 Dex +2; Orc Warrior (Creature 1) has Str +4, Dex +2
both get +7 to hit with primary listed Melee weapons and with fists
(damage mod tracks up for stronger warrior properly, to hit mod doesn't)
warrior should be at least +8, probably +9, for consistency
(Orc Warchief (creature 2)str +4 is +10)Stephen Sheahan (RPG Superstar 2010 Top 32)2019-09-15T19:27:24ZRe: Forums: Rules Discussion: Volley: Help Me Understand It?Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs42q16&page=3?Volley-Help-Me-Understand-It#1172020-09-20T14:28:38Z2019-09-04T19:17:28Z<p>People seem to not be questioning the idea of weapons needing to be different - in game design and mechanics I agree - but that puts game design ahead of a semblance of realism.
<br />
It's a fantasy game so everyone is always free to act how they see fit in their own games.
<br />
So anyone arguing they think its more fun in a game to do this might be right for them and their group. To me it breaks the suspension of disbelief required in story telling of any kind, but you do you and have fun.</p>
<p>Realism is out the window if you apply a penalty to a bow at shorter ranges. Anyone arguing it makes sense on a realism basis is either deliberately trolling or was not born on earth, or has never thrown anything, watched a sporting event, played darts, thrown a old coffee cup in the trash, etc, etc, etc. It is patently ridiculous.</p>
<p>For those that like more realism, you either simply have to drop the volley trait - making long bow objectively better than short bow - which I don't see as game breaking personally, or homebrew a solution of a replacement trait.</p>
<p>this thread has a few good options:
<br />
rainzax mention it being unwieldy, imposing a penalty on those that move first
<br />
Igor Horvat mentioned strength first & Deadmanwalking essentially linked that strength to training and familiarity</p>
<p>Waterslethe mentioned making prohibited from horseback</p>
<p>I think making them an advanced weapon and/or limiting range under cover/indoors were both also reasonable possible limitations and I may have forgotten a couple of others that were mentioned and other good ideas might still be brought up.</p>
<p>the rulebook trait as-is is terrible at least to those that need a health portion of reality in their fantasy combat</p>People seem to not be questioning the idea of weapons needing to be different - in game design and mechanics I agree - but that puts game design ahead of a semblance of realism.
It's a fantasy game so everyone is always free to act how they see fit in their own games.
So anyone arguing they think its more fun in a game to do this might be right for them and their group. To me it breaks the suspension of disbelief required in story telling of any kind, but you do you and have fun.
Realism is...Stephen Sheahan (RPG Superstar 2010 Top 32)2019-09-04T19:17:28ZRe: Forums: Rules Discussion: Volley: Help Me Understand It?Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs42q16&page=3?Volley-Help-Me-Understand-It#1012019-09-03T17:24:31Z2019-09-03T17:24:31Z<p>Superbidi I disagree with you. it appears you took my comment the opposite of my intent.</p>
<p>The second edition clearly made restricting weapons by training and familiarity a core aspect of the game.
<br />
this is not much different than 1st ed but actually more pronounced overall</p>
<p>Racial familiarity is, if anything, more elusive as they require an ancestry feat instead of being part of the race be default as they are in 1st ed </p>
<p>Exotic weapons vs advanced
<br />
Fighters get all advanced, but only racial advanced weapons are available to non fighters - except if they take a feat one advanced weapon per feat - the feat (for advanced)is just like 1st exotic weapon Prof
<br />
you must take a ancestry feat, a general feat or be a fighter to use an advanced weapon with proficiency (•in theory a god, not in core, could grant access to clerics and champions, same was true for cleric in 1st ed)</p>
<p>Uncommon weapons
<br />
Kukri, Spiked chain, Sawtooth saber and Aklys (on top of racial and monk weapons) now all need Unconventional Weaponry feat. 21 out of the 81 weapon options (meaning 7 of 81 total weapons are bows and crossbows) in core fall into this category of uncommon and/or racial</p>
<p>Bastard sword used to be a proficiency, they addressed this by adding the two-hand trait, and the Dual-handed assault feat (which appears to be fighter only) </p>
<p>- this seems very similar to the concept of making shortbows available to full martials + bard and rogue, but leaving longbow to elves with a feat, fighters, cleric and champions of Erastil, and those that take a general feat specifically devoted to its use.</p>Superbidi I disagree with you. it appears you took my comment the opposite of my intent.
The second edition clearly made restricting weapons by training and familiarity a core aspect of the game.
this is not much different than 1st ed but actually more pronounced overall
Racial familiarity is, if anything, more elusive as they require an ancestry feat instead of being part of the race be default as they are in 1st ed
Exotic weapons vs advanced
Fighters get all advanced, but only racial...Stephen Sheahan (RPG Superstar 2010 Top 32)2019-09-03T17:24:31ZRe: Forums: Rules Discussion: Volley: Help Me Understand It?Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs42q16&page=2?Volley-Help-Me-Understand-It#972019-09-08T11:03:40Z2019-09-03T14:52:57Z<p>To superbidi:
<br />
To me, the feat tax argument flies in the face of the overall design.
<br />
Making some weapons advanced or uncommon is core to their design and puts some weapons behind that "tax" wall depending on the training and ancestry of the character (or the Gm's will).
<br />
(I'm not saying making it advanced is the only solution, just that the feat tax argument doesn't hold water)</p>
<p>To anyone arguing that the volley trait in the CRB makes sense:</p>
<p>Its not a trebuchet or catapult. I'm going to hit with a bow better at 10 ft than at 90 ft and arguing otherwise makes anyone doing so look foolish.
<br />
Reality exists, please join us. I mean it sucks generally but it is more comforting than drifting in the void for those of us that live there.</p>To superbidi:
To me, the feat tax argument flies in the face of the overall design.
Making some weapons advanced or uncommon is core to their design and puts some weapons behind that "tax" wall depending on the training and ancestry of the character (or the Gm's will).
(I'm not saying making it advanced is the only solution, just that the feat tax argument doesn't hold water)
To anyone arguing that the volley trait in the CRB makes sense:
Its not a trebuchet or catapult. I'm going to hit...Stephen Sheahan (RPG Superstar 2010 Top 32)2019-09-03T14:52:57ZRe: Forums: Rules Discussion: Volley: Help Me Understand It?Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs42q16&page=2?Volley-Help-Me-Understand-It#962019-09-03T14:39:16Z2019-09-03T14:33:01Z<p>To add back the realism of bow function, keep the volley trait name, but have it make sense.</p>
<p>Volley
<br />
This ranged weapon propels ammo in an high arc over longer distances. If fired in an area with cover or a surface overhead limit range to [X] times ceiling height.</p>
<p>with the X being weapon specific so all bows and crossbows can all have the trait but have it vary by pull strength - since a faster velocity would travel straighter.</p>
<p>(heck, give it to all ranged and, for ranged weapons relying on strength, modify X by strength Mod).</p>
<p>or rainzax's option is also solid too
<br />
the current rulebook version is nonsense - the desire to make weapons all different had a lot of good and interesting results overall but this one is an abject failure.</p>
<p>Paizo design team is good but everyone makes mistakes and this is one of theirs -zero question.</p>To add back the realism of bow function, keep the volley trait name, but have it make sense.
Volley
This ranged weapon propels ammo in an high arc over longer distances. If fired in an area with cover or a surface overhead limit range to [X] times ceiling height.
with the X being weapon specific so all bows and crossbows can all have the trait but have it vary by pull strength - since a faster velocity would travel straighter.
(heck, give it to all ranged and, for ranged weapons relying on...Stephen Sheahan (RPG Superstar 2010 Top 32)2019-09-03T14:33:01ZRe: Forums: Rules Discussion: Volley: Help Me Understand It?Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs42q16&page=2?Volley-Help-Me-Understand-It#942019-09-08T11:05:05Z2019-09-03T14:14:03Z<p>To me the obvious solution to this is to make the Longbow an advanced weapon.
<br />
My understanding was that historically it did require a lot of practice so this would apply the penalty to all who have not taken the weapons training.
<br />
You get the training to remove that penalty in one of 3 ways:
<br />
Ancestry [Elf weapon familiarity ancestry feat];
<br />
Class [fighter]; or
<br />
Specific training [weapon proficiency general feat].</p>
<p>I can't follow the logic of any ranged weapon being worse to hit close up. There are lots of other things that could make it worse to use for specific cases- easily disarmed, unwieldy in tight spaces or on horseback. but target being too close seems nonsensical and not remotely acknowledging reality.</p>To me the obvious solution to this is to make the Longbow an advanced weapon.
My understanding was that historically it did require a lot of practice so this would apply the penalty to all who have not taken the weapons training.
You get the training to remove that penalty in one of 3 ways:
Ancestry [Elf weapon familiarity ancestry feat];
Class [fighter]; or
Specific training [weapon proficiency general feat].
I can't follow the logic of any ranged weapon being worse to hit close up. There...Stephen Sheahan (RPG Superstar 2010 Top 32)2019-09-03T14:14:03ZRe: Forums: Rules Questions: Engineer Investigator Archetype - Custom Mechanism (Ex)Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs42kb9?Engineer-Investigator-Archetype-Custom#52019-05-16T05:25:36Z2019-05-16T05:25:36Z<p>Glad there is no clear consensus. because I think its a terribly worded class feature.</p>
<p>You activate it as an immediate action but it remains active, at level 11, for 11 hours.... that seems unnecessary if it is only for a single check. Some appear to be taking the position that the active period is the period from the point of creation until the mech becomes inert, regardless of whether it was activated, I took the position that the active period doesn't begin until the immediate action activation.
<br />
activate simply means make active so i feel like its a solid interpretation but agree that the mech not having a limitation on duration is problematic.</p>
<p>for anyone taking the position "a check" means a single check,
<br />
doesn't the phrase "An engineer can create a mechanism that affects attack roll<b>s</b> or saving throw<b>s</b>, but she expends 2 uses from her inspiration pool to do so" mean more than one attack roll by using the s?</p>
<p>No GM in their right mind would let you build rooms full over several days and just use them as needed for each situation - but it's not explicitly excluded by the phrasing.</p>
<p>I think I'd let any number be created, up to the total inspiration pool.
<br />
they can be activated at any time but retain the expended inspiration pool until used or the engineer disables the mech.</p>
<p>for simplicity, each mech only benefits the activator and it must be on the activator's person - and only one at a time can be active for that person (although I'd allow inactive ones to be carried)</p>
<p>I'd let it impact multiple checks of whatever sort it is keyed to - but I'd cap it at min/level duration - hours would be insane if multiple checks are permitted - (but I think it is under powered and inconsistent with the active period to only affect a single check)</p>Glad there is no clear consensus. because I think its a terribly worded class feature.
You activate it as an immediate action but it remains active, at level 11, for 11 hours.... that seems unnecessary if it is only for a single check. Some appear to be taking the position that the active period is the period from the point of creation until the mech becomes inert, regardless of whether it was activated, I took the position that the active period doesn't begin until the immediate action...Stephen Sheahan (RPG Superstar 2010 Top 32)2019-05-16T05:25:36ZForums: Rules Questions: Engineer Investigator Archetype - Custom Mechanism (Ex)Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs42kb9?Engineer-Investigator-Archetype-Custom#12019-05-15T05:12:34Z2019-05-15T05:12:34Z<p>I'm curious how people feel this should work</p>
<p>text from Construct handbook:
<br />
Custom Mechanism (Ex): An engineer can create a mechanism, a small device that assists with the execution of an activity. Creating a mechanism requires 1 minute of time and expends 1 use from the engineer’s inspiration pool. An engineer chooses a skill to associate with the mechanism when he creates it. </p>
<p>As an immediate action, a mechanism can be activated to grant the engineer’s inspiration die on a check of the associated skill. An engineer can create a mechanism that affects attack rolls or saving throws, but she expends 2 uses from her inspiration pool to do so. Any creature can use a mechanism, but a creature can have only 1 mechanism at a time, as multiple mechanisms interfere with each other while in close proximity. </p>
<p>A mechanism remains active for a number of minutes equal to the engineer’s Intelligence modifier (minimum 1). At 5th level, an engineer’s mechanisms remain active for a number of minutes equal to the engineer’s level. At 11th level, an engineer’s mechanisms remain active for a number of hours equal to the engineer’s level.
<br />
This replaces the trapfinding, poison lore, and poison resistance class features.
<br />
—————————————————————————————-
<br />
so as I read it:
<br />
the engineer takes a minute to build a mechanism and, because the inspiration is expended in the creation, that point of inspiration is now vested in the mech.
<br />
there is no limit on how long it can remain invested in the mechanism nor is there any stated way to de-vest the inspiration from the device, except by using it.
<br />
Although it is not stated, it seems reasonable for this to work like a asmodean spellcasting contract, meaning that no matter how much time passes the engineer can't regain that inspiration until it is released by activation of the mech.</p>
<p>where I think there is more potential for confusion or abuse is in the effect:
<br />
it says it works on "...a check of the associated skill."
<br />
Does that "a check" mean (1)a single check or (2) all checks on the associated skill during the active period - this seems reasonable but...</p>
<p>It says "Any creature can use a mechanism"
<br />
Does the Any mean (1)all creatures, (2)Any one creature (presumably the activator), or (3)the Activator's allies in close proximity?</p>
<p>It doesn't define close proximity - I assume 30 feet but you could argue more or less</p>
<p>If it is interpreted as (2)Any/all checks and (2) any one creature which seems the most reasonable to me then...</p>
<p>for 2 inspiration you can give an untyped d6 to attack or saves as immediate action for several minutes.</p>
<p>Because it doesn't modify or replace Inspiration you can still use it the normal way as a free or immediate action. So, while you can't get 2d6 via inspiration explicitly, you can get both options at your disposal....a long acting version with a minute of prep and an immediate option without prep.</p>
<p>Does this seem as powerful as I think it is? Am I misreading this?</p>I'm curious how people feel this should work
text from Construct handbook:
Custom Mechanism (Ex): An engineer can create a mechanism, a small device that assists with the execution of an activity. Creating a mechanism requires 1 minute of time and expends 1 use from the engineer’s inspiration pool. An engineer chooses a skill to associate with the mechanism when he creates it.
As an immediate action, a mechanism can be activated to grant the engineer’s inspiration die on a check of the...Stephen Sheahan (RPG Superstar 2010 Top 32)2019-05-15T05:12:34ZRe: Forums: Advice: A god to fit my horrible Paladin?Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2u6rp?A-god-to-fit-my-horrible-Paladin#142017-02-19T22:35:17Z2017-02-18T22:22:37Z<p>Erastil and Sarenrae are the best options from the core deities
<br />
(although technically you could also select LN Abadar, LG Iomedae, LN Irori, NG shelyn or LG Torag none of these seem to have the right portfolio to me – though Abadar is more like the old swashbuckler, none reflect both or the new paladin well)
<br />
Sarenrae might be what you want – but to me it seems like too big a swing to go from a Taldan snob swashbuckler to worshiping a Kelshite goddess of honesty and redemption – She is either the big change you want to demonstrate your transformation or too big a change to feel realistic to you.
<br />
Erastil is the LG god of community – but not that popular in Taldor (popular with the Ulfen ethnicity in the north he is also god of farming and hunting which is not Taldor’s strong suit)
<br />
Kurgess – NG god of bravery competition and sport also happens to be Taldan. Seems not a complete departure from the character’s roots – despite flipping cowardice to bravery - while still being a decent fit with the new paladin role – this one seems like the right fit to me
<br />
Alseta is the LN goddess of doors and transitions – though most popular with elves, perhaps your paladin might help others make the transition to good or selfless behavior
<br />
A couple others that might work:
<br />
Grundinnar, LG Dwarven god of friendship and loyalty (most dwarven gods can have paladins but this is in my opinion the best choice
<br />
Jaidz a NG Agathion Empyreal lord of cowards and untested youths, known as fearless claw his form is of a black and white tiger and helps the cowards and anxious turn fear to bravery – again many empyreal lords support paladins but this is the best choice to match</p>Erastil and Sarenrae are the best options from the core deities
(although technically you could also select LN Abadar, LG Iomedae, LN Irori, NG shelyn or LG Torag none of these seem to have the right portfolio to me – though Abadar is more like the old swashbuckler, none reflect both or the new paladin well)
Sarenrae might be what you want – but to me it seems like too big a swing to go from a Taldan snob swashbuckler to worshiping a Kelshite goddess of honesty and redemption – She is either...Stephen Sheahan (RPG Superstar 2010 Top 32)2017-02-18T22:22:37ZRe: Forums: Rules Questions: i have 18 int how many bonus languages do i get...Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2txee?i-have-18-int-how-many-bonus-languages-do-i-get#82016-09-28T04:48:00Z2016-09-28T04:48:00Z<p>As others have said: 4
<br />
but you also asked for a link on d20pfsrd: http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligen ce-Int-</p>
<p>here is another page worthy of a read to get more familiar with the core rules: http://paizo.com/pathfinderRPG/prd/coreRulebook/gettingStarted.html</p>As others have said: 4
but you also asked for a link on d20pfsrd: http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligen ce-Int-
here is another page worthy of a read to get more familiar with the core rules: http://paizo.com/pathfinderRPG/prd/coreRulebook/gettingStarted.htmlStephen Sheahan (RPG Superstar 2010 Top 32)2016-09-28T04:48:00ZRe: Forums: Pathfinder Adventures: Where do you want to go if you're high level?Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2tspr?Where-do-you-want-to-go-if-youre-high-level#242016-07-22T02:11:48Z2016-07-22T02:11:48Z<p>Silver Mount (Numeria)
<br />
Red redoubt (Absalom/Kortos)
<br />
Dungeons of Adamas (andoran)
<br />
the Azlanti Ruins under the seven towers district of Opppara (taldor)</p>Silver Mount (Numeria)
Red redoubt (Absalom/Kortos)
Dungeons of Adamas (andoran)
the Azlanti Ruins under the seven towers district of Opppara (taldor)Stephen Sheahan (RPG Superstar 2010 Top 32)2016-07-22T02:11:48ZRe: Forums: Rules Questions: so this is about alter selfStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2tlab?so-this-is-about-alter-self#222016-05-07T00:35:50Z2016-05-07T00:35:50Z<div class="messageboard-quotee">zainale wrote:</div><blockquote> does a reach weapon also work with a persons natural reach? </blockquote><p>Natural reach or reach due to natural size? - the sewer troll only gets the reach with claws, not melee weapons.
<p>A size large creature with 10 foot reach, using a large size reach weapon does threaten from 10 to 20 feet from their square but the sewer troll is size M and doesn't get reach except with their claws.</p>
<p>I'm not sure if it would be appropriate to have the alter self and an enlarge person stack in the way you are implying either.</p>zainale wrote:does a reach weapon also work with a persons natural reach?
Natural reach or reach due to natural size? - the sewer troll only gets the reach with claws, not melee weapons. A size large creature with 10 foot reach, using a large size reach weapon does threaten from 10 to 20 feet from their square but the sewer troll is size M and doesn't get reach except with their claws.
I'm not sure if it would be appropriate to have the alter self and an enlarge person stack in the way you...Stephen Sheahan (RPG Superstar 2010 Top 32)2016-05-07T00:35:50ZRe: Forums: Advice: How to build a character based on touch spellsStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2scng?How-to-build-a-character-based-on-touch-spells#92015-06-12T20:53:45Z2015-06-12T20:53:45Z<div class="messageboard-quotee">Abroshqualmie wrote:</div><blockquote><p> I do like the idea of actually touching rather than fighting through a weapon. The question is how to up the ac. </p>
<p>Any other ideas? </blockquote><p>if you are going bare-handed and toe to toe you have to take some monk levels.
<p>I think calagnar is on the right track</p>Abroshqualmie wrote:I do like the idea of actually touching rather than fighting through a weapon. The question is how to up the ac.
Any other ideas?
if you are going bare-handed and toe to toe you have to take some monk levels. I think calagnar is on the right trackStephen Sheahan (RPG Superstar 2010 Top 32)2015-06-12T20:53:45ZRe: Forums: Rules Questions: weapon specialization questionStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2sckd?weapon-specialization-question#222015-06-12T03:18:16Z2015-06-12T03:18:16Z<div class="messageboard-quotee">Gisher wrote:</div><blockquote><br />
<br />
To summarize my argument at this point:</p>
<p>1.) Previous to the ACG, the authors felt it necessary to state that effective fighter levels stacked with actual fighter levels. That suggests that such stacking isn't supposed to be assumed.</p>
<p>... </blockquote><p>I'd just say that the counterpoint is that there is a difference between assuming they stack and interpreting the meaning of the language used.
<p>the case here isn't that a brawler level= both a monk and fighter level for every ability.
<br />
But there is a specific class ability that allows a brawler level to equal a fighter level for this narrow purpose of feat qualifying.</p>
<p>raw is technically unclear - or we wouldn't have any topic for discussion here.
<br />
Ultimately any rules question response is either a clear answer -essentially a quote - or an interpretation as a guidance point for a fellow player/gm </p>
<p>My vote is stack them.</p>Gisher wrote:To summarize my argument at this point:1.) Previous to the ACG, the authors felt it necessary to state that effective fighter levels stacked with actual fighter levels. That suggests that such stacking isn't supposed to be assumed.
...
I'd just say that the counterpoint is that there is a difference between assuming they stack and interpreting the meaning of the language used. the case here isn't that a brawler level= both a monk and fighter level for every ability.
But there...Stephen Sheahan (RPG Superstar 2010 Top 32)2015-06-12T03:18:16ZRe: Forums: Rules Questions: weapon specialization questionStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2sckd?weapon-specialization-question#202015-06-12T02:47:46Z2015-06-12T02:47:46Z<div class="messageboard-quotee">Gisher wrote:</div><blockquote> <div class="messageboard-quotee">Stephen Sheahan wrote:</div><blockquote> this is very clear and explicit in the ACG, the levels stack for purposes of qualifying for a feat.</blockquote>Could you please cite the text that clearly and explicitly states that? </blockquote><p>alright I looked back and it isn't explicit in the ACG - but I still can't can't understand the confusion.
<p>We would all agree that a fighter level stacks with a fighter level.
<br />
If a brawler level = a fighter for a specified purpose, it must stack for that purpose.</p>Gisher wrote:Stephen Sheahan wrote: this is very clear and explicit in the ACG, the levels stack for purposes of qualifying for a feat.
Could you please cite the text that clearly and explicitly states that? alright I looked back and it isn't explicit in the ACG - but I still can't can't understand the confusion. We would all agree that a fighter level stacks with a fighter level.
If a brawler level = a fighter for a specified purpose, it must stack for that purpose.Stephen Sheahan (RPG Superstar 2010 Top 32)2015-06-12T02:47:46ZRe: Forums: Rules Questions: weapon specialization questionStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2sckd?weapon-specialization-question#142015-06-12T00:18:16Z2015-06-12T00:18:16Z<p>this is very clear and explicit in the ACG, the levels stack for purposes of qualifying for a feat.</p>
<p>so the answer is yes a Brawler 1/Fighter 3 (with weapon focus) qualifies for weapon specialization (in any weapon which they have focus)</p>this is very clear and explicit in the ACG, the levels stack for purposes of qualifying for a feat.
so the answer is yes a Brawler 1/Fighter 3 (with weapon focus) qualifies for weapon specialization (in any weapon which they have focus)Stephen Sheahan (RPG Superstar 2010 Top 32)2015-06-12T00:18:16ZRe: Forums: Advice: Can a familiar gain levels?Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2r9a8?Can-a-familiar-gain-levels#112014-07-13T02:24:14Z2014-07-13T02:24:14Z<p>First off, congrats on running your first game</p>
<p>secondly, keep in mind a few things when running a game</p>
<p>it should be fun -( its a game, in your spare time.)
<br />
fun means fun for everyone, including the game runner
<br />
the rules help ensure the fun, particularly for novices.
<br />
try to say yes to client requests, or at least "yes, but.."</p>
<p>rule for familiars
<br />
http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars
<br />
among other references that suggest it is a bad idea it states:
<br />
Only a <b>normal, unmodified</b> animal may become a familiar.</p>
<p>if that weren't enough warning</p>
<p>this 5th level spell
<br />
http://paizo.com/pathfinderRPG/prd/spells/awaken.html#_awaken
<br />
(one of the ways a monkey could journey to become a cleric)
<br />
specifically mentions that:
<br />
An awakened animal <b>can't</b> serve as an animal companion, familiar, or special mount.</p>
<p>Specific rules trump general rules but in this case they both state essentially the same thing - no can do</p>
<p>however, you might want to play a game that does allow something like this. before you just say yes think about other related rules and the power level of party.</p>
<p>if none of the characters are high enough level to cast the awaken spell (if there were a druid) then I'd say this is out of bounds.</p>
<p>on the other hand if the character takes the leadership feat, and their score is high enough
<br />
http://paizo.com/pathfinderRPG/prd/feats.html#_leadership
<br />
say at least 11, you could make a special arrangement for the co-hort the feat grants to be this awakened monkey.</p>
<p>to balance it the (familiar /cohort) level cap should be character-6 (or maybe minus 8) and the character should have to pay to equip and pay a salary or small treasure share (out of his or her own share - not directly from the group)
<br />
and if the character treats the familiar cruelly or endangers it carelessly, the monkey should leave, taking all gear, possibly robbing the character and never come back - and if the party chases itdown, let it have some new gargantuan buddies to help defend it</p>
<p>there should also be more difficulty replacing it (with a regular familiar) for some time - worse than what is specified for a regular familiar - like 1000 gp /level instead of 200 gp and for maybe a month not a week</p>
<p>now depending on your group it might be enough to just pull out the rules and say No. or it might make it more fun if you say yes you can but I want these conditions to be met first.</p>
<p>have fun - hope that helps</p>First off, congrats on running your first game
secondly, keep in mind a few things when running a game
it should be fun -( its a game, in your spare time.)
fun means fun for everyone, including the game runner
the rules help ensure the fun, particularly for novices.
try to say yes to client requests, or at least "yes, but.."
rule for familiars
http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars
among other references that suggest it is a bad idea it states:
Only a normal,...Stephen Sheahan (RPG Superstar 2010 Top 32)2014-07-13T02:24:14ZRe: Forums: Rules Questions: How it works: Absorb BlowStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2qwus?How-it-works-Absorb-Blow#92014-07-06T14:13:31Z2014-07-06T14:13:31Z<div class="messageboard-quotee">dragonhunterq wrote:</div><blockquote><br />
<br />
(going backwards because why not!)</p>
<p>Not sure I agree, because of the 'whenever' I took that to mean a single attack sequence including iterative attacks. Still doesn't require a duration as all attacks are resolved pretty much at one time. I agree it wouldn't go on to protect you from, for example, attacks of opportunity in your turn. </blockquote><p>I can understand your position. In one sense, from a pure rules perspective, all iterative attacks get resolved at one point on the initiative order so they are effectively simultaneous.
</p>
But, bringing the game back to some semblance of a connection to the real world, if a character attacks twice with the same weapon, one of the attacks must come before the other.</p>
<p>even if you took it to be "the results of one action" and included all the iterative attacks by one character or all the arrows from a "many shot" meaning any action upto a full round action, the damage avoided should not increase.</p>
<p>to be clear I'll use an example:</p>
<p>a 4th tier guardian is attacked by a character with a BAB of 11 (who is not epic and has no way of overcoming DR)
<br />
all three iterative attacks are hits and damage would be 14, 9 and 12. the guardian uses absorb blow when the first hits, absorbs all 14 and gets dr 1, the second attack does 8 and the third does 11 - total damage 19
<br />
(how I think it should be)</p>
<p>but, if you expand the definition to include the full attack action,
<br />
the first attack for 14 is absorbed as before, the second is subject to dr 1 so would be 8 damage but the absorb blow from a 4th tier can absorb 20 points so 6 of the 8 is absorbed and the guardian takes 2 damage, the third attack is subject to DR but not to being absorbed so 11 more damage (or only 10 if you think the dr should keep stacking and is now dr 2/epic) total damage 13 (or 12)</p>
<p>this power should not reduce every blow of the iterative attack by up-to 20 points, (total damage above would be zero) even if you disagree with the first interpretation, I'm certain the intent of the rule would be that it shouldn't apply to every sword swing - the power states it only absorbs 5 points per tier and that should be the cap for one use.</p>dragonhunterq wrote:(going backwards because why not!)Not sure I agree, because of the 'whenever' I took that to mean a single attack sequence including iterative attacks. Still doesn't require a duration as all attacks are resolved pretty much at one time. I agree it wouldn't go on to protect you from, for example, attacks of opportunity in your turn.
I can understand your position. In one sense, from a pure rules perspective, all iterative attacks get resolved at one point on the...Stephen Sheahan (RPG Superstar 2010 Top 32)2014-07-06T14:13:31ZRe: Forums: Rules Questions: How it works: Absorb BlowStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2qwus?How-it-works-Absorb-Blow#82014-07-06T13:23:29Z2014-07-06T13:23:29Z<div class="messageboard-quotee">dragonhunterq wrote:</div><blockquote><br />
<br />
scenario 3 - my reasons:
<br />
"...for 1 minute you gain..." the time is before it tells you what you get.</p>
<p>and the DR and resistance "stacks with <b>any</b> other DR and resistances..." it doesn't exclude DR etc. from this ability so why exclude it? </blockquote><p>so let me say this: scenario 3 is how it was used, in a game, but I think I was wrong. this way is more prone to abuse and I'm changing it for my game.
<p>a person could be attacked by 5 attacks in a 5 rounds and( at 10th tier ) end up with dr 25, and resist acid, cold, electricity, fire, and sonic 125 each. (just from this ability - this would stack with any other dr or resistances they have)
<br />
the only way to get around this level of resistance/dr is to stop trying to damage them and attack with non-damaging spells or grapples or to escalate the game to crazy levels - doable - but pointless escalation just seems prone to many unintended consequences and the BBEG that grapples is a bit odd..... (but an evil monk is interesting at least)</p>
<p>I do think the wording is prone to misinterpretation, but I think scenario 1 is the less abuse-prone version</p>
<p>I say that running a game with 4 mythic characters level 10 /tier 2 that are already a handful and I'm just trying to find ways to manage them and find proper challenges for them.</p>dragonhunterq wrote:scenario 3 - my reasons:
"...for 1 minute you gain..." the time is before it tells you what you get.and the DR and resistance "stacks with any other DR and resistances..." it doesn't exclude DR etc. from this ability so why exclude it?
so let me say this: scenario 3 is how it was used, in a game, but I think I was wrong. this way is more prone to abuse and I'm changing it for my game. a person could be attacked by 5 attacks in a 5 rounds and( at 10th tier ) end up with dr...Stephen Sheahan (RPG Superstar 2010 Top 32)2014-07-06T13:23:29ZRe: Forums: Rules Questions: How it works: Absorb BlowStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2qwus?How-it-works-Absorb-Blow#52014-07-05T02:31:46Z2014-07-05T02:31:46Z<p>I laughed</p>I laughedStephen Sheahan (RPG Superstar 2010 Top 32)2014-07-05T02:31:46ZRe: Forums: Rules Questions: How it works: Absorb BlowStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2qwus?How-it-works-Absorb-Blow#32014-07-05T00:40:25Z2014-07-05T00:40:25Z<p>Now my question, (although I've decided what I think more definitively after replying to Gelven's question):</p>
<p>the sentence relating to DR states:
<br />
For every 10 points of damage that this ability prevents, for 1 minute you gain DR 1/epic and 5 points of resistance against acid, cold, electricity, fire, and sonic damage. The DR and resistances stack with any other DR and resistances that you have.</p>
<p>so in the situation that a 6th tier individual (lets call her Mabel) takes 40 points of damage (source is irrelevant) and then 50 points of damage from a second source the following round - Mabel uses absorb blow versus each attack. how does (or should) the DR work?</p>
<p>scenario 1
<br />
round 1 Mabel takes 10 points of damage from the first 40, and now has DR 1/epic for 3 minutes.
<br />
round 2 Mabel takes 19 points of damage and now has DR 1/epic for 6 minutes (well.. 59 rounds)</p>
<p>scenario 2
<br />
R1 ten damage, DR 1/epic for 3 minutes (rounds 2-31)
<br />
R2 19 damage, DR 2/epic for rounds 3-31, DR 1 for 32nd round</p>
<p>Scenario 3
<br />
R1 ten damage, DR 3/epic for 1 minute (rounds 2-11)
<br />
R2 17 damage, DR 6/epic for rounds 3-11, DR 3/epic round 12</p>
<p>scenario 4
<br />
R1 ten damage, DR 3/epic for 3 minutes (rounds 2-31)
<br />
R2 17 damage, DR 3/epic for rounds extends to round 62</p>
<p>1 is probably the call I'm going to make now but when I first read it I wasn't sure that was the right answer
<br />
thoughts?</p>Now my question, (although I've decided what I think more definitively after replying to Gelven's question):
the sentence relating to DR states:
For every 10 points of damage that this ability prevents, for 1 minute you gain DR 1/epic and 5 points of resistance against acid, cold, electricity, fire, and sonic damage. The DR and resistances stack with any other DR and resistances that you have.
so in the situation that a 6th tier individual (lets call her Mabel) takes 40 points of damage...Stephen Sheahan (RPG Superstar 2010 Top 32)2014-07-05T00:40:25ZRe: Forums: Rules Questions: How it works: Absorb BlowStephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2qwus?How-it-works-Absorb-Blow#22014-07-05T00:14:12Z2014-07-05T00:14:12Z<p>it is a fair question, I saw this thread because I have my own question relating to this power - but first I'll respond to yours.
<br />
for context I'm 42 and have played RPGs since the late 70s
<br />
I'm running a mythic game right now - players started at 3rd level and are now 10th level with 2 tiers and 1/2 of the mythic challenges for 3rd tier in hand.
<br />
the [now] 10th level fighter took absorb blow at ascension. at 1st tier he did not earn DR from using this power.
<br />
My interpretation of the wording was that a source was really "a single event that causes damage, regardless of the type of damage"
<br />
I believe the wording was chosen to imply that the player could use the power versus any hit point damage whether it was supernatural, magical or mundane (or extra-ordinary). </p>
<p>I would also assume that the sentence in the description
<br />
"As an immediate action, whenever you take hit point damage from a single source (such as a dragon's breath, a spell, or a weapon), you can expend one use of mythic power to reduce the damage you take from that source by 5 per tier" doesn't include a duration for a reason, because the action and the effect are immediate and apply to a single event only - only one attack -even from full-attack action iterative attacks or from the many shot feat
<br />
if they intended for it to apply to all attacks from "morgan's +1 longsword" for a whole round they would have stated a duration in that sentence.</p>
<p>that's my logic anyway.</p>it is a fair question, I saw this thread because I have my own question relating to this power - but first I'll respond to yours.
for context I'm 42 and have played RPGs since the late 70s
I'm running a mythic game right now - players started at 3rd level and are now 10th level with 2 tiers and 1/2 of the mythic challenges for 3rd tier in hand.
the [now] 10th level fighter took absorb blow at ascension. at 1st tier he did not earn DR from using this power.
My interpretation of the wording was...Stephen Sheahan (RPG Superstar 2010 Top 32)2014-07-05T00:14:12ZRe: Forums/RPG Superstar™: General Discussion: Official 2013 "Critique my item" threadStephen Sheahanhttps://paizo.com/threads/rzs2pe9u&page=16?Official-2013-Critique-my-item-thread#7902013-02-09T13:24:21Z2013-02-09T13:24:21Z<p>I'd appreciate any comments:</p>
<p><b>Spectacular Curtain</b>
<br />
<b>Aura</b> faint illusion; <b>CL</b> 3rd
<br />
<b>Slot</b> none; <b>Price</b> 4000 gp; <b>Weight</b> 20 lbs.
<br />
<b>Description</b></p>
<p>This appears to be an ordinary square of canvas, ten feet per side, however, when a command word is spoken, one surface of the curtain transforms. Those standing in front of the curtain see the image, any desired by the wielder; the other side is as transparent as glass.</p>
<p>While concentrating, the forward image can be fluidly changed, keeping pace with the mental images desired by the wielder. These illusory images may be detected (Will DC 13 disbelief). Incongruous or illogical images may grant a bonus to this save of up to +4 or a new save.</p>
<p>The curtain can be rolled out on a flat surface as a move action. Two corners may be affixed to any surface as a standard action, securing all four corners is a full round action. Unsecured corners reduce the save DC by 1 for every 2 corners that remain unsecured.</p>
<p>Those affected by the curtain are more susceptible to any bardic performances or enchantment spells cast during, or up to three rounds following, the viewing. The DC to resist any of these effects is 2 higher than normal and any continuing effects last two rounds longer than normal.</p>
<p>Alternatively, as a standard action, a second command may be given which will fix a static image on the curtain for up to 8 hours. This command will function only once per day.</p>
<p>Wielders of high intelligence may spend additional rounds composing the static image, raising the DC by 1 for each round spent composing the visual effect, up to the wielder’s total intelligence bonus. Any intelligence penalty of the wielder lowers the DC accordingly.</p>
<p><b>Construction</b>
<br />
<b>Requirements</b> Craft Wondrous Item, <i>silent image</i>, <i>hypnotic pattern</i>; <b>Cost</b> 2000 gp</p>I'd appreciate any comments:
Spectacular Curtain
Aura faint illusion; CL 3rd
Slot none; Price 4000 gp; Weight 20 lbs.
Description
This appears to be an ordinary square of canvas, ten feet per side, however, when a command word is spoken, one surface of the curtain transforms. Those standing in front of the curtain see the image, any desired by the wielder; the other side is as transparent as glass.
While concentrating, the forward image can be fluidly changed, keeping pace with the mental...Stephen Sheahan2013-02-09T13:24:21ZRe: Forums/RPG Superstar™: General Discussion: Report items for these reasons only...Stephen Sheahanhttps://paizo.com/threads/rzs2paru?Report-items-for-these-reasons-only#142012-12-21T06:55:46Z2012-12-21T06:55:46Z<p>I've flagged a few and I have to apologize because I thought formatting was an official rule, but I can see why it might not get a great item banned - on that basis alone.</p>
<p>i did see one that used a spell name that pre-dates pathfinder - though there is an equivalent in pathfinder, that was one legitimate flag in my opinion - but I'm sure I did a few that were just terribly formatted.</p>
<p>I'm sure (or at least I'd like to believe I'm not the only one flagging format issues) the judges are being asking to view almost as many flagged items as if they were reviewing the whole pile, so, </p>
<p>I'd like to recommend that some comment re formatting be added to the voting page:</p>
<p>something akin to:</p>
<div class="messageboard-quotee">Gary Teter wrote:</div><blockquote> If adding the title into the body of the text makes it go over 300 words, then yeah that's a rule breaker. Otherwise, it's just kind of sloppy and should be taken into consideration when voting but it's not flag-worthy. </blockquote><p>from this thread: http://paizo.com/threads/rzs2paqv?Breaks-the-Rules-question-FormattingI've flagged a few and I have to apologize because I thought formatting was an official rule, but I can see why it might not get a great item banned - on that basis alone.
i did see one that used a spell name that pre-dates pathfinder - though there is an equivalent in pathfinder, that was one legitimate flag in my opinion - but I'm sure I did a few that were just terribly formatted.
I'm sure (or at least I'd like to believe I'm not the only one flagging format issues) the judges are being...Stephen Sheahan2012-12-21T06:55:46ZRe: Forums/RPG Superstar™: General Discussion: Repeating items.Stephen Sheahanhttps://paizo.com/threads/rzs2parl?Repeating-items#132012-12-21T17:41:01Z2012-12-21T04:45:32Z<p>I've never seen the exact same pairing but I've seen items up to 5 times already - also with item A is a 3 timer and item B is a 2 timer</p>
<p>I am trusting the math and the judges making the final call.</p>
<p>- I think we have to keep in mind we are just trying to weed out the wheat from the chaff so the judges only have have to view maybe the top 100 or 1000 items rather than 10000 or 50000 -with 40000 of them being terrible, 5000 bad, 4000 decent but not superstar and the final group has potential and let the pros make the final call to pare it down to 32.
<br />
after looking at 20-30 pairings I can't image how grueling it would be to try to look at 5000 or more</p>
<p>on the plus side, seeing all the terrible ones makes me feel better about my shot and makes me wonder how so many people didn't read the rules.</p>
<p>not knowing your item was basically already created in some lesser known peripheral work is easy to understand, but messing up the formatting is like misspelling your name at the top of the test - it's a gimme</p>
<p>also, not a rule, but so much of the ".....this was created by the high muckety-muck for raking muck in his deep dark muck pit and is now favoured by the mudmen of muck town for its super muck raking abilities"
<br />
- the judges have been screaming to leave that kind of text out for years now and now I know why - it is hard to read the item and it makes it so hard to see the possible gem in all the ... mucky, pointless, text.</p>
<p>if your item is good, we will be able to figure out who will get the most out of it, seriously.</p>I've never seen the exact same pairing but I've seen items up to 5 times already - also with item A is a 3 timer and item B is a 2 timer
I am trusting the math and the judges making the final call.
- I think we have to keep in mind we are just trying to weed out the wheat from the chaff so the judges only have have to view maybe the top 100 or 1000 items rather than 10000 or 50000 -with 40000 of them being terrible, 5000 bad, 4000 decent but not superstar and the final group has potential...Stephen Sheahan2012-12-21T04:45:32ZRe: Forums: Round 2: Create a new organization: Verdant DawnStephen Sheahanhttps://paizo.com/threads/rzs2nioh?Verdant-Dawn#82012-02-01T00:48:01Z2012-02-01T00:48:01Z<p>Mikko, I think you did a good job. I haven't read many entries yet but I felt like this was a tough assignment.</p>
<p>As someone that has been playing rpgs for roughly 30 years, I thought your setting knowledge was decent. could it have been better, sure, but I've been playing pathfinder since 2009 and I wouldn't have known that putting a 14th level character would seem crazy to the setting. I like the rules, and I think the setting is very good but I haven't read close to everything and while I can see how this matters to the developers, and the cannon of the world they are developing, it seems a bit tough that you're supposed to know the setting that well- at this stage anyway</p>
<p>I do see the point from a designer standpoint of leaving that up to the GM, but to me the intended scope of the organization sets the level and I think you hit the money on that.</p>
<p>there is no way to describe all parts of such and organization and if I saw this in a book, I'd think, sounds good, Ive got the bbeg, now I just need to throw in a lieutenant and a captain for a recurring story arc.</p>
<p>It would be my habit to scheme big, as you seem to have done.</p>
<p>best of luck.</p>Mikko, I think you did a good job. I haven't read many entries yet but I felt like this was a tough assignment.
As someone that has been playing rpgs for roughly 30 years, I thought your setting knowledge was decent. could it have been better, sure, but I've been playing pathfinder since 2009 and I wouldn't have known that putting a 14th level character would seem crazy to the setting. I like the rules, and I think the setting is very good but I haven't read close to everything and while I...Stephen Sheahan2012-02-01T00:48:01ZRe: Forums/RPG SuperstarTM 2012: General Discussion: Official "Critique My Item" ThreadStephen Sheahanhttps://paizo.com/threads/rzs2ni75&page=16?Official-Critique-My-Item-Thread#7722012-01-29T20:06:17Z2012-01-29T20:06:17Z<p>I made some last minute edits in the post that I didn't copy back to my original item</p>
<p>this is the closest version i saved</p>
<p><b> Beguiling Blossom </b>
<br />
<b>Aura</b> Moderate Enchantment; <b>CL</b> 8th
<br />
<b>Slot</b> —; <b>Price</b> 3200 gp; <b>Weight</b> –
<br />
<b>Description</b>
<br />
The boon of charming rogues and flatterers, this preternaturally beautiful fresh cut flower, when willingly accepted, so beguiles the receiver as to make him or her predisposed to the giver’s every request.
<br />
Once in possession of the flower, the receiver must make a will save with a DC of 18 or become subject of the effects of the blossom. This saving throw is modified by the receiver’s current attitude toward the giver: Hostile +10, Unfriendly +5, Indifferent +0, Friendly -5, Helpful -15.
<br />
While the flower remains fresh, and so long as Giver makes no requests that are contrary to the receiver’s nature, the subject maintains a friendly attitude. Once per day, the giver may attempt a bluff or diplomacy check action with a +10 modifier applied.
<br />
The effect lasts as long as the flower remains fresh, usually 7days from the date it was cut unless mistreated. The freshness of the flower may be maintained by a successful Profession (Gardener) check with a DC 10 for each additional day of freshness desired. Add 2 to the DC of the profession check cumulatively for each day beyond the 7th (dc 12 on day 8, etc).
<br />
If the giver does not fail any attempted diplomacy or bluff checks, when the blossom effect ends, the receiver remains with a friendly attitude and is not able to recall the specifics of the origin of the new-found friendship.
<br />
<b>Construction</b>
<br />
<b>Requirements</b> Craft wondrous item, Charm Monster, Memory lapse; <b>Cost</b> 1600 gp
<br />
i know i trimmed it to 4 days, but i doubt that would have much bearing on the decision
<br />
any comments are appreciated</p>I made some last minute edits in the post that I didn't copy back to my original item
this is the closest version i saved
Beguiling Blossom
Aura Moderate Enchantment; CL 8th
Slot --; Price 3200 gp; Weight –
Description
The boon of charming rogues and flatterers, this preternaturally beautiful fresh cut flower, when willingly accepted, so beguiles the receiver as to make him or her predisposed to the giver’s every request.
Once in possession of the flower, the receiver must make a will...Stephen Sheahan2012-01-29T20:06:17ZRe: Forums: Rules Questions: Lay on Hands can only be used on allies?Stephen Sheahan (RPG Superstar 2010 Top 32)https://paizo.com/threads/rzs2ni5h?Lay-on-Hands-can-only-be-used-on-allies#132012-01-24T15:16:49Z2012-01-24T15:16:49Z<p>Player was correct. GM missed on that call though I can understand since this feels like the LOH is creeping up in power here.</p>
<p>neutralize should have worked - but at the cost of all the healing done.
<br />
As a first round action, it's a good ploy, but perhaps not worth it later in combat when scorpion is close (r) to death</p>Player was correct. GM missed on that call though I can understand since this feels like the LOH is creeping up in power here.
neutralize should have worked - but at the cost of all the healing done.
As a first round action, it's a good ploy, but perhaps not worth it later in combat when scorpion is close (r) to deathStephen Sheahan (RPG Superstar 2010 Top 32)2012-01-24T15:16:49ZRe: Forums/RPG SuperstarTM 2012: General Discussion: Last hours before reveal Challenge...Stephen Sheahanhttps://paizo.com/threads/rzs2ni60?Last-hours-before-reveal-Challenge#22012-01-24T15:03:37Z2012-01-24T15:03:37Z<div class="messageboard-quotee">Anthony Adam wrote:</div><blockquote><p> OK ladies and gentlemen, to help while away the hours to reveal, here is a fun little challenge...</p>
<p>On the net, you are searching for the Superstar related pdf that contains the fantastic admission (this is direct copy paste with no editing...)</p>
<p>"Neil Spicer 1:53 AM 12/09/11
<br />
And sadly, my parents nearly named me Susan."</p>
<p>Who will be first to link the pdf chat log that isn't (I think) on the Paizo site :D</p>
<p>That's enough clues I think...</p>
<p>p.s. when you find it, it's a very good read regarding RPG Superstar, and quite funny in places :) </blockquote><p>http://beautifulbrainsonline.com/wp-content/uploads/2011/11/12-08-2011-RPG- Superstar-Chat.pdfAnthony Adam wrote:OK ladies and gentlemen, to help while away the hours to reveal, here is a fun little challenge...
On the net, you are searching for the Superstar related pdf that contains the fantastic admission (this is direct copy paste with no editing...)
"Neil Spicer 1:53 AM 12/09/11
And sadly, my parents nearly named me Susan."
Who will be first to link the pdf chat log that isn't (I think) on the Paizo site :D
That's enough clues I think...
p.s. when you find it, it's a very...Stephen Sheahan2012-01-24T15:03:37ZRe: Forums/RPG SuperstarTM 2012: General Discussion: Pricing Item GuideStephen Sheahanhttps://paizo.com/threads/rzs2nfb6?Pricing-Item-Guide#22012-01-10T19:17:06Z2012-01-10T19:17:06Z<p>I think that wondrous items are amongst the hardest to price but the best guidelines are probably these:
<br />
http://www.d20pfsrd.com/magic-items#TOC-Magic-Item-Gold-Piece-Values</p>I think that wondrous items are amongst the hardest to price but the best guidelines are probably these:
http://www.d20pfsrd.com/magic-items#TOC-Magic-Item-Gold-Piece-ValuesStephen Sheahan2012-01-10T19:17:06ZRe: Forums/RPG SuperstarTM 2010: General Discussion: Burning Question for ClarkStephen Sheahanhttps://paizo.com/threads/rzs2kglj?Burning-Question-for-Clark#112010-02-02T21:13:35Z2010-02-02T21:12:55Z<p>It's got to be a slap chop-per.
<br />
Did he ask if you love his nuts?</p>It's got to be a slap chop-per.
Did he ask if you love his nuts?Stephen Sheahan2010-02-02T21:12:55Z