Blue Dragon

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When I was first introduced to 3.5 the people that taught me how to play (till i bought the book) used a house rule for max hp... pretty much you treat every hp roll as its maximum number. It wasn't till i read through the book that I noticed this was not the rule nor was it even a optional rule, and personally I think its just plain bad. The people I game with started using this rule because the people they used to play with cheated on hp rolls so they just gave everyone max (lol).

What do you guys think of this rule pros/cons (oh and this includes monsters getting max as well)


I just drew up a wizard for a friends game (my druid died) and I want to pay a cleric to use raise dead on the druid and in exchange I want him to teach me his druidic language (I have his dead animal companion as well, for a bargaining chip). So after a long discussion with my friends about the drastic steps druids will take against people for learning their language my question is...

What would a druid/conclave do in this situation and what are some examples of the steps druids will take to prevent the language from being taught or what to do if someone learns it?


Ravingdork wrote:

If you are under the ground, everyone has total cover and total concealment relative to you (and vice versa). If you cannot see a target, you cannot target them with a targeted spell unless you can touch them.

Basically, if you are under your ally, but know he is standing above you, you can simply reach up, grab his ankle, and hit him with a heal or similar spell, despite the fact that you can't see him.

You would maintain your total cover, unless someone prepared an action to attack your limb, in which case it would only be improved cover.

anyone else think thats broken


Something I noticed about the WW is that the AE size increases so that it can pick up creatures of the same size as its original form.

"Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind"

"A whirlwind's width at its peak is always equal to half of its height."

the size of the creature doesnt matter only the size of the WW itself


using the theorem takes alot of time out of game for adding up the distance, especially since the "flying caster" is a common tactic... are there any simplified rules for this?

I was thinking use the greater of the 2 distances, in the example above it would be a 30ft. shot

another example would be shooting at/through a window that is on a 2nd story building, your X distance from the building and the window is Y distance from the ground


I had the same problem with one of my pc's, he wanted to buy a "vest of resistance" to take up the chest slot rather than the shoulder slot that the cloak of resistance offers

same bonus just different slot, I allowed it because 3.5 had the vest in the DMG


So I'm a 6th lvl druid, my wild shape allows me to go elemental now (one of my favorite things to do as a druid), so I decide earth elemental and earth glide under my allies feet to heal him from the ground.

my question is how does this work and what benefits/drawbacks does an enemy adjacent to my ally get as far as AoO and Cover bonuses go

for the time being I use the rules for water (treating the ground as water for the purposes of the earth glide)


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I've searched everywhere on rules for this and cant find anything, basically it boils down like this

Im a wizard flying 30ft. in the air and a ranger 15ft. away from the square I'm flying over wants to shoot me.

What would be the distance for him to shoot (for range penalties and what not) and how do you determine distance in three dimensions like that.

some help on this or rules references would be very helpfull

a friend referenced the pythagorean theorem but if you use that the book should have something about it